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The Lord of the Rings: The Card Game – Nightmare Deck: The Watcher in the Water thumbnail

The Lord of the Rings: The Card Game – Nightmare Deck: The Watcher in the Water

Expansion for The Lord of the Rings: The Card GameExpansion for The Lord of the Rings: The Card Game – Khazad-dûmExpansion for The Lord of the Rings: The Card Game – The Watcher in the Water

The Lord of the Rings: The Card Game – Nightmare Deck: The Watcher in the Water Rulebook

Table of Contents

Table of Contents

  • The Watcher in the Water
  • Setup

The Watcher in the Water

You are playing Nightmare mode.

While Doors of Durin is in play, The Watcher cannot be engaged.

Forced: When a Tentacle enemy is destroyed, deal 1 damage to The Watcher if it is in play.

The players cannot win the game unless both Doors of Durin and The Watcher are in the victory display.

Setup

Begin with the standard quest deck and encounter deck for The Watcher in the Water scenario.

Remove the following cards, in the specified quantities, from the standard encounter deck:

1x The Watcher 2x Makeshift Passage 4x Black Uruks 3x Mountain Warg 2x Warg Lair

Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard The Watcher in the Water encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.