The Lord of the Rings: The Card Game – The Watcher in the Water
The Lord of the Rings: The Card Game – The Watcher in the Water Rulebook
Table of Contents
Table of Contents
Setup
When setting up "The Watcher in the Water," remove The Watcher in the Water and Doors of Durin from the encounter deck, and set them aside, out of play. These cards are placed away from the playing area and do not interact with the game until instructed by the cards of the scenario.
Doors of Durin
Doors of Durin has the text, "Progress tokens that would be placed on Doors of Durin are instead placed on the current quest card." This means that Doors of Durin can never leave play as an explored location, and in order to collect its victory points players must fulfill the requirement on the card itself.
Regenerate X Keyword
An enemy with the Regenerate keyword heals damage from itself equal to the specified amount each round. This takes place immediately following the passing of the first player token during the Refresh Phase, and occurs before player actions.
Secrecy X Keyword
Secrecy is a new keyword introduced on player cards in the Dwarrowdelf Cycle. Secrecy lowers the cost to play the card by the specified value, provided the threat of the player who is playing the card is 20 or below. Secrecy only applies when the card is played from hand, and never modifies the printed cost of the card.