The Lord of the Rings: The Card Game – Nightmare Deck: The Morgul Vale
The Lord of the Rings: The Card Game – Nightmare Deck: The Morgul Vale Rulebook
Table of Contents
Table of Contents
The Morgul Vale
You are playing Nightmare mode.
Setup: Place 1 progress token on To the Tower.
Setup
Begin with the standard quest deck and encounter deck for The Morgul Vale scenario.
Remove the following cards, in the specified quantities, from the standard encounter deck:
3x Forest Bat 1x Watcher in the Wood 3x Orc Arbalesters 1x The Power of Mordor 2x Morgul Sorcerer 2x Morgul Tracker 3x Morgul Road
Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard The Morgul Vale encounter deck.
Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.
Encounter Cards
The Nightmare Deck contains 19 encounter cards, numbered 2 to 9 in the set. Each entry gives the card's set number and copies, its type, and its printed stats as shown on the Hall of Beorn database (threat, then attack, defense and hit points for enemies).
Warrior of Nurn
#2 (x3) · Enemy · Threat 2 · Attack 4 · Defense 3 · Hit Points 5 · Traits: Traitor.
Each Captain enemy gets +1 Defense.
Forced: At the end of the round, heal all damage from each Captain enemy in play.
Shadow: Heal all damage from each Captain enemy in play.
Orc Captor
#3 (x3) · Enemy · Threat 2 · Attack 4 · Defense 3 · Hit Points 5 · Traits: Orc. Mordor.
Forced: At the end of the round, if Orc Captor is in the staging area, place 1 progress token on To the Tower.
Shadow: Attacking enemy gets +3 Defense until the end of the combat phase.
Sentry of the White Bridge
#4 (x2) · Enemy · Threat X · Attack X · Defense 4 · Hit Points 5 · Traits: Orc. Mordor.
X is the number of progress tokens on To the Tower.
Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, place 1 progress on To the Tower.
Banks of Morgulduin
#5 (x2) · Location · Threat 4 · Traits: River.
Forced: When Banks of Morgulduin is explored, deal it facedown as a shadow card to a Captain enemy.
Shadow: If attacking enemy is a Captain, deal it 3 additional shadow cards for this attack.
Ephel Dúath
#6 (x3) · Location · Threat 2 · Traits: Mountain.
While Ephel Dúath is in the staging area, each Captain enemy gets +2 Attack.
Shadow: Defending player must either place 1 progress token on To the Tower or treat this attack as undefended.
White-flowered Fields
#7 (x2) · Location · Threat 3 · Traits: Valley.
Forced: At the end of the round, each player must either exhaust a hero he controls or place 1 progress token on To the Tower.
Shadow: Return attacking enemy to the staging area after this attack.
The Tower Beckons
#8 (x2) · Treachery.
When Revealed: Place 1 progress token on To the Tower. Until the end of the phase, The Tower Beckons adds X threat to the total threat in the staging area, where X is the number of progress tokens on To the Tower.
Shadow: Place 1 progress token on To the Tower.
Noxious Fumes
#9 (x2) · Treachery · Targets Each Player.
When Revealed: Place 1 progress token on To the Tower. Each player must assign damage among characters he controls equal to the number of progress token on To the Tower.
Shadow: If this attack destroys a character, place 1 progress on To the Tower.