RulesPal
Chat
Rulebook
The Great Battles of Magna Graecia: Part 1 thumbnail

The Great Battles of Magna Graecia: Part 1

Expansion for Barbarian: Rome vs. The Gauls and Samnites, 315-200 BC – SPQR Battle ModuleExpansion for SPQR (Deluxe Edition)

The Great Battles of Magna Graecia: Part 1 Rulebook

Table of Contents

Table of Contents

  • The Battle of Sipontum, 334 BC
    • Pre-Game Notes
    • Initial Deployment
      • The Epirote Army under King Alexander I Molossus
      • The Apulian Army
      • Lines
      • Special Rules
      • Retreat Edge
      • Victory
    • Simple GBoH Version
      • The Battle of Sipontum (334 BC)
      • Epirote Formation Chart
      • Apulian Formation Chart
  • The Battle of Consentia, 333 BC
    • Pre-Game Notes
    • Initial Deployment
      • The Bruttian Army
      • The Epirote Army under King Alexander I Molossus
      • Lines
      • Special Rules
      • Retreat Edge
    • Victory
    • Simple GBoH Version
      • The Battle of Consentia (333 BC)
      • Epirote Formation Chart
      • Bruttian Formation Chart
  • The Battle of Paestum, 332 BC
    • Pre-Game Notes
    • Initial Deployment
      • Samnite and Lucanian Allied Army
      • The Epirote Army under King Alexander I Molossus
      • Lines
      • BARBARIAN Module Special Rules
    • Retreat Edge
    • Victory
    • Simple GBoH Version
      • The Battle of Paestum (332 BC)
      • Epirote Formation Chart
      • Samnite Formation Chart
  • Simple GBoH Special Rules for All Scenarios
  • Formation Charts
    • Formation Groups
    • Special Formation Rules

The Battle of Sipontum, 334 BC

Pre-Game Notes

Balance: The Apulians have a strong cavalry force, and have chosen a wooded, broken field to disrupt the enemy PH and HI and benefit their LI and MI. The Epirotes have a powerful phalanx, good heavy infantry and crack heavy cavalry. The Epirotes have the edge.

Tactical Difficulty: The challenge for the Apulian player is to neutralize the Epirote HC and PH, and bring his LI javelin capability to bear, while making good use of his Apulian horse. The Epirote player must avoid disruption of his infantry and make good use of his heavy cavalry.

Playing Time: Probably about 2 hours.

The Counters: All the unit counters for this scenario are available from Deluxe SPQR. New leaders are included in this issue as a C3i Insert.

The Map: Use the Beneventum Map from SPQR. Ignore the Roman Camp and treat all camp hexes as Clear terrain.

Initial Deployment

The Epirote Army under King Alexander I Molossus

UnitsColorHex(es)
The Skirmish Lines
Socrates [a]Purple3021
Crete SK (3)Red2808, 2811, 2814
Epirus SK (1-3)Red2817, 2820, 2823
Crete SK (5)Yellow2826, 2829, 2832, 2835, 2838
Illyrian LI (1-2)Red3013, 3015
Aetolian LI (1-2)Red3017, 3019
Appolonia LIRed3021

a—Socrates represents an unnamed Epirote subordinate commander. b—Sotimus was one of Alexander's retainers at Pandosia. c—Minnio and Zeuxis represent unnamed Tarentine commanders.

The Apulian Army

UnitsColorHex(es)
The Skirmish Line
Culchas [d]Brown2020
Peuceti (Marines) LI (1-6)Lt brown1908-18 (even hexes)
Messapi (Italy) LI (1-4)Lt brown1920-26 (even hexes)
Lucania (Numidia) LI (21-26)Dark green2128-38 (even hexes)
The Apulians
Apuli Chieftain (or use Varro) [OC]White1614
Dauni (Iberia) LI (1-9)Brown1610-18

d—Culchas and Rutilus represent unnamed Apulian subordinate commanders. e—Aspansius and Septimus represent unnamed allied commanders.

Lines

EpiroteApulian
SK*LI**
SK & LI**MI & LI
PH, HI & MIAny cavalry

Any cavalry

* May form a line with units in every third hex. ** May form a line with units in every other hex.

Special Rules

None.

Retreat Edge

The Epirotes retreat towards the North map edge. The Apulians retreat towards the South map edge.

Victory

The Epirote Army withdraws when units with Rout Points totaling 100 TQ have been eliminated.

The Apulian Army withdraws when units with Rout Points totaling 100 TQ have been eliminated.

ArmyUnitsSizeRout PtsRout RatioAverage TQ
Epirote5020825040%1.20
Apulian5322327735%1.24

The Epirote army numbers about 20,000 infantry and 3,000 cavalry. The Apulians field around 23,000 foot and 2,500 horse. These numbers are only estimates, as actual army sizes were not recorded.

Simple GBoH Version

The Battle of Sipontum (334 BC)

Deploy both armies as indicated, except that Socrates and Culchas are not used.

Epirote Formation Chart

CommanderFormationColor
Alexander Molossus [OC] / 5Right Wing Cavalry (HC & LC)Orange
Sotimus / 2Epirotes (PH & HI)Red
Minnio / 3Italiots (PH, HI & MI)Yellow
ZeuxisLeft Wing Cavalry (HC & LC)Yellow
(auxiliaries)Skirmish (SK & LI) [a]Red/Yellow
Formation GroupLeft and Right Wing Cavalry

Epirote Units with Reduced Side: All PH, All HI, All HC.

Apulian Formation Chart

CommanderFormationColor
Varro [OC] / 2Apulians (MI & LI)Brown
AspansiusAllies (MI)Green
Rutilus / 1Left Wing (Apulian) Cavalry (LN)Brown
SeptimusRight Wing (Allied) Cavalry (RC)Green/Orange
(auxiliaries)Skirmishers (LI) [a]Brown/Green
Formation GroupLeft and Right Wing Cavalry

a = A contiguous line may have one intervening vacant hex between each unit.

Apulian Units with Reduced Side: None.

The Battle of Consentia, 333 BC

Pre-Game Notes

Balance: The Bruttians have chosen a hilly, broken field to disrupt the enemy PH and HI and benefit their LI and MI. The Epirotes have a powerful phalanx, good heavy infantry and crack heavy cavalry, and have the advantage.

Tactical Difficulty: The challenge for the Bruttian player is to neutralize the Epirote HC and PH when disrupted by terrain, and bring his LI javelin capability to bear. The Epirote player must avoid disruption of his infantry and make good use of his heavy cavalry.

Playing Time: Probably about 2 hours.

The Counters: All the unit counters for this scenario are available from Deluxe SPQR. New leaders are included in this issue as a C3i Insert.

The Map: Use the Cynoscephalae Map from SPQR.

Initial Deployment

The Bruttian Army

UnitsColorHex(es)
The Skirmish Line
Aspansius [a]Green2419
Apulian (Iberia) LI (1-3)Brown2405-09 (odd hexes)
Lucanian (Numidia) LI (21-25)Dark Green2411-19 (odd hexes)
Bruttian (Iberian) LI (1-8)Lt blue2421-37 (odd hexes)
The Allies
Rutilus [b]White2712
Apulian (Nmdia) MI (1-6)Brown2705-10

a—Aspansius and Attenes represent unnamed Bruttian subordinate commanders. b—Rutilus and Septimus represent unnamed allied commanders.

The Epirote Army under King Alexander I Molossus

After subtracting losses, upgrading veterans and adding reinforcements, deploy the Epirote Army as follows:

Socrates and all SK/LI can deploy anywhere in or south of hexrow 18xx.

All other leaders and units can deploy anywhere in or south of hexrow 15xx.

Lines

EpiroteApulian [as printed]
SK*LI**
SK & LI**MI & LI
PH, HI & MIAny cavalry

* May form a line with units in every third hex. ** May form a line with units in every other hex.

Transcriber note: the Consentia line table column for the opposing army is headed "Apulian" as printed; the opposing army in this battle is the Bruttian army.

Special Rules

None.

Retreat Edge

The Epirotes retreat towards the South map edge. The Bruttians retreat towards the North map edge.

Victory

The Bruttian Army withdraws when units with Rout Points totaling 110 TQ have been eliminated. The Epirote Army withdraws when units with Rout Points totaling the determined limit have been eliminated.

ArmyUnitsSizeRout PtsRout RatioAverage TQ
EpiroteVariable---40%---
Bruttian4824632635%1.33

The Bruttian army depicted here includes 22,000 foot and 2,500 horse. Actual size is unknown.

Simple GBoH Version

The Battle of Consentia (333 BC)

Deploy both armies as indicated, except that Socrates and Aspansius are not used.

Epirote Formation Chart

CommanderFormationColor
Alexander Molossus [OC] / 5Right Wing Cavalry (HC & LC)Orange
Sotimus / 2Epirotes (PH & HI)Red
Minnio / 3Italiots (PH, HI & MI)Yellow
ZeuxisLeft Wing Cavalry (HC & LC)Yellow
(auxiliaries)Skirmish (SK & LI) [a]Red/Yellow
Formation GroupLeft and Right Wing Cavalry

Epirote Units with Reduced Side: All PH, All HI, All HC.

Bruttian Formation Chart

CommanderFormationColor
Sulpicius [OC] / 2Bruttians (MI)Blue
Rutilus / 1Allies (MI)Green/Brown
AttenesLeft Wing Cavalry (LN & RC)Brown/Orange
SeptimusRight Wing Cavalry (LN & LC)Blue
(auxiliaries)Skirmishers (LI) [a]Blue/Brown/Green
Formation GroupLeft and Right Wing Cavalry

a = A contiguous line may have one intervening vacant hex between each unit.

Bruttian Units with Reduced Side: None.

The Battle of Paestum, 332 BC

Pre-Game Notes

This battle (only) requires ownership of the GBoH Barbarian Module for counters and the map.

Balance: The Samnite/Lucanian alliance has a fairly strong mounted force and are arrayed in depth. The Epirotes have a powerful phalanx, good heavy infantry and crack heavy cavalry. Should be fairly close.

Tactical Difficulty: The challenge for the Samnite/Lucanian player is to win with his strong Samnite wing, before his weaker Lucanians are overwhelmed. The Epirote player must crush the Lucanians while holding off the Samnite attack.

Playing Time: Probably about 2 hours.

The Counters: All the unit counters for this scenario are available from Deluxe SPQR. New leaders are included in this issue as a C3i Insert.

The Map: Use the Sentinum Map from Barbarian.

Initial Deployment

Samnite and Lucanian Allied Army

UnitsColorHex(es)Source
Pontius [OC] [b]OrangeAnywhereBarb
The Samnites
Herrenius [c]OrangeWith any LG unitBarb
Samnite Van LG (a-d)Red2209, 2211 (2 ea)Barb
Samnite Main LG (a-d)Red2409, 2411 (2 ea)Barb
Legio Van LG (a-h)White2213, 2215, 2217, 2219 (2 ea)Barb

b—Pontius represents the unnamed Samnite commanding general. c—Herrenius and Statius represent unnamed Samnite subordinate commanders. d—Rutilius and Aspansius represent unnamed Lucanian commanders.

The Epirote Army under King Alexander I Molossus

After subtracting losses, upgrading veterans and adding reinforcements, deploy the Epirote Army as follows:

Socrates and all SK/LI can deploy anywhere in or southwest of hexrow 11xx.

All other leaders and units can deploy anywhere in or southwest of hexrow 07xx.

Recommend the yellow Tarentine units be deployed across from the red Samnite units, if the player wants to avoid 'color' confusion.

Lines

EpiroteSamnite/Lucanian
SK*LI**
SK & LI**MI
PH, HI & MILG**
Any cavalryAny cavalry

* May form a line with units in every third hex. ** May form a line with units in every other hex.

BARBARIAN Module Special Rules

All the Special rules from pages 2-3 that refer to the Samnites (6.6 [the middle of this reference is cut off at the page break in the scan and is not legible] Stacking; 8.1 Missile Fire and 8.3 Shock Combat) are in effect.

Transcriber note: "pages 2-3" and "page 4" in the two Barbarian Module references refer to pages of the Barbarian Module, which is not part of this insert.

Retreat Edge

The Epirotes retreat towards the Southwest map edge. The Samnites and Lucanians retreat toward the Northeast map edge.

Victory

The Samnite/Lucanian Army withdraws when units with Rout Points totaling 120 TQ have been eliminated. The Epirote Army withdraws when units with Rout Points totaling the determined limit have been eliminated.

ArmyUnitsSizeRout PtsRout RatioAverage TQ
EpiroteVariable------40%---
Samnite5622035135%1.59

The Samnite/Lucanian army depicted here numbers 19,000 foot and 3,000 horse. Actual size is unknown.

Simple GBoH Version

The Battle of Paestum (332 BC)

Deploy both armies as indicated, except that Socrates is not used.

Epirote Formation Chart

CommanderFormationColor
Alexander Molossus [OC] / 5Right Wing Cavalry (HC & LC)Orange
Sotimus / 2Epirotes (PH & HI)Red
Minnio / 3Italiots (PH, HI & MI)Yellow
ZeuxisLeft Wing Cavalry (HC & LC)Yellow
(auxiliaries)Skirmish (SK & LI) [a]Red/Yellow
Formation GroupLeft and Right Wing Cavalry

Epirote Units with Reduced Side: All PH, All HI, All HC.

Samnite Formation Chart

CommanderFormationColor
Pontius [OC] / 3None
Herrenius / 1Samnites (LG & LI)White
Rutilus / 1Lucanian (MI & LI)Green
AspansiusLeft Wing Cavalry (LC)Green
StatiusRight Wing Cavalry (HC, RC, LC)White/Red/Orange
Formation GroupLeft and Right Wing Cavalry

a = A contiguous line may have one intervening vacant hex between each unit.

Samnite Units with Reduced Side: None.

BARBARIAN Module Special Rules

All the Special rules from page 4 that refer to the Samnites (5.1 Movement Allowances and Restrictions; 5.3 Stacking; 7.1 Missile Fire and 7.5 Shock Attack Resolution) are in effect.

Simple GBoH Special Rules for All Scenarios

  1. Units that are Out of Command may not move adjacent to an enemy unit nor may they leave a hex if already in an enemy ZOC. Out of Command units may change facing in an enemy ZOC, unless or until they have an enemy unit in their ZOC. Units that begin the turn in an enemy ZOC and move out of that ZOC, may not move adjacent to an enemy unit during the rest of the movement turn.

  2. The Roman player may stack LG and CO from different legions. The Roman player may also stack TR and CO from different legions.

Formation Charts

Both players have a Formation Chart that describes the overall organizational capabilities of that army.

Each row of the chart lists the units in the Formation and the leader that commands that Formation. If more than one type of unit is given for a single Formation, all units of those types must activate unless the phrase and/or appears in that Formation entry. In this case, the player can activate any combination of the unit types listed. However, if a given type is activated, all units of that type must activate. Formations without a Formation Commander are treated as Auxiliaries. Exception: Formation Groups.

A dashed line denotes separate Formations that are led by the same Commander.

Formation Groups

If a Formation has more than one commander listed, any one of the leaders listed can be used to command that Formation during that Player Turn. Allowable Formation Groups and their Commanders are either indicated as separate entries on the Formation Chart or indicated as notes. The Formations can be activated as a group if the following conditions are met:

  • the individual Formation Commander is within Command Range of the Commander of the group listed on the Formation Chart, and
  • the Formation Commander is stacked with or adjacent to a unit in his Formation

The Commander of the group is activated and may move whether or not he commands one of the Formations. If there is no Commander for the group, all listed Formations may activate, however, the player must roll one die for and compare the roll to each Formation Commander's Initiative Rating. If the die roll is higher, the units in that particular Formation are automatically Out of Command for the player turn. If the die roll is a '9', only one of the eligible Formations may activate – owning player's choice. If a Formation is not automatically Out of Command, the Command status is determined separately for each Formation per 4.11. The player is not required to activate all of the listed Formations.

Special Formation Rules

The following Formation rules are common and are presented here.

Skirmish and Cavalry Formations: Formations listed as Skirmish and/or Cavalry Formations on the chart may activate on every non-Seized Player Turn along with any other Formation or group of Formations. These Formations are automatically Out of Command, when activated with other Formations. The units may, however, leave an enemy ZOC at the cost of 1 Hit.

Cavalry formations are defined as formations that contain only cavalry units. There may be no other types of units in these formations to be eligible for this rule.

Formation Activation in a Non-Seized Player Turn: The player may activate any or all of his Formations as a group. See 4.14 Multiple Formations. However, only one of the Formations or Formation Groups may be placed In Command; all others are automatically Out of Command. This group activation cannot be used on a player turn won be Seizure [as printed].

  • BARBARIAN Module Special Rules
  • Crete LIRed3023
    Italo-Grk LI (1-5)Red3025, 3027, 3029, 3031, 3033
    The Epirotes
    Sotimus (or use Dionysius) [b]Purple3213
    Epirus HI (1-3)Red3213-15
    Macedon PH (1-2)Red3216-19
    Epirus PH (1-2)Red3220-23
    The Italiot Greeks
    Minnio [c]Orange3429
    Mercenary (Argyrasp) HI (1-4)Yellow3425-28
    Tarentine MI (1-6)Yellow3429-34
    The Right Wing (Epirote) Cavalry
    Alexander Molossus (or use Philip V)Purple3003
    Aetolia LCOrange3005
    Thesly HC (4-6)Orange3006-08
    The Left Wing (Italiot) Cavalry
    Zeuxis [c]Orange3242
    Tarentine (Syrian) HC (1-2)Yellow3239, 3240
    Tarentine LC (1)Yellow3241
    Messapi (Nmdia) MI (1-6)Lt brown1619-24
    The Allies
    Aspansius [e]Green1830
    Lucania (Liguria) MI (1-14)Lt green1824-37
    The Right Wing (Allied) Cavalry
    Septimus [e]White1842
    Lucania (Nmdia) LC (11-14)Green1840-43
    The Left Wing (Apulian) Cavalry
    Rutilus [d]White1705
    Apulian (Gallic) LC (1-2)Brown1703-04
    Apulian (Gallic) LN (1-2)Brown1705-06
    Lucania (Liguria) MI (1-10)Green2711-20
    The Bruttians
    Brutti Chieftain (or use Sulpicius) [OC]White2729
    Bruttium (Iberian) MI (1-8)Lt Blue2721-28
    Bruttium (N. Africa) MI (1-8)Dark Blue2729-36
    The Right Wing (Allied) Cavalry
    Septimus [b]White2603
    Apulian (Gallic) LC (1)Brown2602
    Lucania (Nmdia) LC (3-4) TQ7Green2603-04
    The Left Wing (Bruttian) Cavalry
    Attenes T [a]Blue2640
    Bruttian (Khorasan) LC (1-2)Lt blue2641-42
    Bruttian (Iberian) LN (1)Lt blue2640
    Legio Main LG (a-h)White2413, 2415, 2417, 2419 (2 ea)Barb
    The Lucanians
    Rutilius [d]White2132SPQR
    Lucania (Nmdia) LI (9-20)Green1920-1931SPQR
    Lucania (Liguria) MI (1-12)Green2120-2131SPQR
    The Left Wing (Lucanian) Cavalry
    Aspansius [d]Green2036SPQR
    Lucani (Nmdia) LC (3-6) TQ7Green2035-38SPQR
    The Right Wing (Samnite) Cavalry
    Statius [c]Orange2306Barb
    Legio HC (a-b)White2305, 2306Barb
    Samnite LC (a-b)Red2303, 2304Barb