The Artemis Project: Seize D'Ice Tower Promo Card
The Artemis Project: Seize D'Ice Tower Promo Card Rulebook
Table of Contents
Table of Contents
Card Text
Seize D'Ice Tower
"If we can set up on the high ground, we'll have advance notice on everything that happens between the Doorstep and the Threshold."
Printed on the card:
- Score: 10 (victory points, shown by the globe icon at the top right).
- Cost: 3 yellow die and 3 blue die (shown at the top left).
- Ability 1: Add/subtract up to 2 pips to/from any one placed die: adjust its position if necessary. The cost icon is a grey die, shown with "+/-2".
- Ability 2: Take a Colonist of your choice from the Doorstep. The cost is 5 yellow (pips), shown with a green arrow pointing to a colonist icon.