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The 7th Continent: The Forbidden Sanctuary thumbnail

The 7th Continent: The Forbidden Sanctuary

Expansion for The 7th Continent

The 7th Continent: The Forbidden Sanctuary Rulebook

Table of Contents

Table of Contents

  • Expansion Preparation
  • Start Card (C1059)
  • Clue

Expansion Preparation

The Forbidden Sanctuary insert reads:

The cards of this expansion each have a unique ID number, going from C1059 to C1154.

You may prepare them in the game box before you s[illegible: cut off in photo] your game (even if you initially choose not to play with the curse coming with the expansion), following the same guidelines as with cards from the base ga[illegible: cut off in photo].

Make sure that for each number, green Adventure cards are placed before any gold Adventure cards.

Start Card (C1059)

Begin the adventure by putting a 149 card into play. Each player places their figure onto it.

Clue

The Clue card reads:

Every time a character must take one or more 050 c[illegible: cut off in photo] they may apply the following effect instead:

  1. Randomly take 3 of the 4 450 cards available in the Adventure Deck.
  2. Reveal these 3 cards one after the other so as to obtain a 3-digit number: the first card you reveal is the hundreds, the second card is the tens and the last card is the ones.
  3. Take the card bearing the number you obtain from the Adventure Deck if available. If it is not, you may return the 3 450 cards you took and start over from step 1.
  4. Return the 3 450 cards you reveal[illegible: last line of step 4 cut off in photo; wording beyond "return the 3 450 cards you reveal" unverified]

The card also carries a spider icon with the value +12 (the icon's meaning is not printed on the photographed insert and is not transcribed here; unverified).