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Terraforming Mars: Ares Expedition – Promo Cards thumbnail

Terraforming Mars: Ares Expedition – Promo Cards

Expansion for Terraforming Mars: Ares Expedition

Terraforming Mars: Ares Expedition – Promo Cards Rulebook

Table of Contents

Table of Contents

  • Corporation Cards
    • Arklight
    • Celestior
    • DevTechs
    • Launch Star Incorporated
    • Mai-Ni Productions
    • Zetasel
  • Project Cards
    • Assorted Enterprises
    • Commercial Imports
    • Diverse Habitats
    • Filter Feeders
    • Laboratories
    • Matter Generator
    • Processed Metals
    • Processing Plant
    • Progressive Policies
    • Synthetic Catastrophe
    • Self-Replicating Bacteria
  • Transcription notes

Corporation Cards

Six corporation cards. Each card gives its starting Mega Credits (MC) and any start-of-game setup in its printed text.

Arklight

You start with 43 MC. This is worth 1 VP per 2 animals on this card.

Effect: When you play an [plant tag] or an [animal tag], including these, add an animal to this card.

Celestior

You start with 50 MC.

Action: Reveal the top three cards of the deck. Place a card with an [down-arrow icon] revealed this way into your hand.

DevTechs

At the start of the game, reveal the top 5 cards of the deck. Place a green card that was revealed this way into your hand. Discard the rest. You start with 40 MC.

Effect: When you play a green card, you pay 2 MC less for it.

Launch Star Incorporated

At the start of the game, reveal cards from the deck until you reveal a blue card. Place it into your hand. Discard the rest. You start with 36 MC.

Effect: When you play a blue card, you pay 3 MC less for it.

Mai-Ni Productions

At the start of the game, play a card from your hand that costs 12 MC or less without paying the cost. The requirements of this card must be fulfilled. You start with 48 MC.

Effect: When you play a green card, draw a card and then discard a card.

Zetasel

At the start of the game, draw 5 cards. Then, discard 4 cards. You start with 43 MC.

Effect: When you flip an ocean tile, gain 2 MC and 2 plants.

Project Cards

Eleven project cards. Each card's cost is the number shown in its top corner. The lightning-bolt symbol that opens a card's automatic-effect text is transcribed as "Effect:"; the card's play-time cost is the number at the top.

Assorted Enterprises

Cost: 2 MC

Effect: You may play an additional card this phase. That card may be a green card. You pay 2 MC less for the next card you play this phase.

Commercial Imports

Cost: 36 MC

During the production phase, you draw a card and this produces 2 heat and 2 plants.

Diverse Habitats

Cost: 8 MC

During the production phase, this produces 1 MC per [animal tag] and [plant tag] you have, including this.

Filter Feeders

Cost: 9 MC

Requires 2 ocean tiles to be flipped.

1 VP per 3 animals on this card.

Effect: When you add any number of microbes to ANOTHER card, add an animal to this card.

Laboratories

Cost: 8 MC

During the production phase, draw a card for every 3 [science tags] you have, including this.

Matter Generator

Cost: 13 MC

Effect: Draw two cards.

Action: Discard a card in hand to gain 6 MC.

Processed Metals

Cost: 27 MC

Effect: Draw a card for each [power tag] you have, including this. When you play a [space tag], you pay 6 MC less for it.

Processing Plant

Cost: 19 MC

Effect: Reveal cards from the top of the deck until you reveal an [earth tag] card. Place it into your hand. Discard the rest.

When you play a [earth tag], you pay 4 MC less for it.

Progressive Policies

Cost: 8 MC

Action: Spend 10 MC to raise the oxygen 1 step. Reduce this by 5 MC if you have four or more [down-arrow icon].

Synthetic Catastrophe

Cost: 0 MC

Effect: You may return another red card you have in play to your hand.

Self-Replicating Bacteria

Cost: 8 MC

Action: Add a microbe to this card, or remove 5 microbes from this card to play a card from your hand. You pay 25 MC less for it.

Transcription notes

These notes disclose where the photograph did not allow a clean reading. The printed card text above is complete except as stated here.

  • Icons named by shape. The photograph is low resolution, so icons are given as the nearest tag or resource name: the green leaf is a plant tag, the paw an animal tag, the atom a science tag, the lightning bolt in purple or pink a power tag, the dark star circle a space tag, and the brown oval an earth tag. Where a glyph could not be identified with confidence it is given as a bracketed description ([down-arrow icon]). The yellow down-arrow icon appears on Celestior, Assorted Enterprises and Progressive Policies; its meaning is not named in any text on these cards, so it is kept as an icon.
  • Tag strips not transcribed. The coloured tag and card-type strip down the left edge of each card, and the brown or grey token icons at the right edge of Processed Metals and Processing Plant, are not transcribed. The photograph does not show them clearly enough to name them reliably.
  • Celestior action cost. The action's cost icons (a number with card and down-arrow icons) are too small in the photograph to read reliably. Only the printed action text is given above.
  • Filter Feeders asterisk. The card carries an asterisk beside the VP line and beside the word ANOTHER. The asterisk is not transcribed; the VP line and the effect text are given as printed.
  • Assorted Enterprises. The left edge of the card is partly cut off in the full photograph. Its effect text was read from the cropped image and is complete.
  • Costs. The number in the top corner of each project card is its cost in MC. The corporation numbers are starting MC, as printed in each corporation's text.