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Super Dungeon: Uzumaki

Expansion for Super Dungeon ArenaExpansion for Super Dungeon ExploreExpansion for Super Dungeon Explore: Forgotten King

Super Dungeon: Uzumaki Rulebook

Table of Contents

Table of Contents

  • Hero: Uzumaki (Explore)
    • Uzumaki, Kitsune Hero (card front)
    • Uzumaki, Kitsune Hero (card back)

Hero: Uzumaki (Explore)

Uzumaki, Kitsune Hero (card front)

Affinity: green crystal

Printed values:

  • Movement Points 6 and Action Points 3 (grey stones, top right)
  • Hearts 5 (red heart, bottom right)
  • Magenta flask icon with 1 (bottom right, unlabelled)
  • STR 3 (blue die)
  • ARM 2 (red die), with the defense icon (blue shield)
  • WILL 2 (red die)
  • DEX 2 (blue die) and 1 (red die), with a bow-and-arrow icon marked 3 beside the label

Abilities:

Quick Strike and Surefoot (printed on the ability bar; full text on the card back)

Actions:

  1. Storm of Daggers (red 1 badge): [bow-and-arrow icon], Sweep 1.
  2. Charisma (blue 1 badge): [skull icon], Wave 2, WILL vs. WILL, Compel 2.
  3. Ancestor's Blessing (blue 1 badge with a flask icon): All Heroes roll their WILL. The Hero that rolls the highest removes all wound tokens. Reroll ties.

Uzumaki, Kitsune Hero (card back)

Quick Strike: After a model with Quick Strike destroys an enemy, its controller rolls [green die icon with 1]. On a roll of [heart icon with a small numeral that reads as 8] the model may immediately make a basic offensive action without spending an action point.

Surefoot: A model with Surefoot treats difficult terrain squares as open squares. All non-blessing tile effects in those squares are ignored.

While most Kitsune distrust outsiders and prefer to stay in their loamy, fern-shrouded forests, Uzumaki is often the first to greet travelers and offer them warding runes and medicines in exchange for stories of the world beyond.