Super Dungeon: Jorogumo
Super Dungeon: Jorogumo Rulebook
Table of Contents
Table of Contents
Dungeon Boss: Jorogumo (Explore)
Jorogumo, Spider Dungeon Boss (Explore card front)
Affinity: yellow crystal
Printed values:
- Movement Points 6 and Action Points 4 (grey stones, top right)
- Hearts 8
- Skull Points 4 (grey skull beside the hearts)
- STR 2 (blue die) and 2 (green die), with a sword icon marked 3 beside the label
- ARM 2 (blue die) and 2 (red die), with the defense icon
- WILL 1 (red die) and 1 (green die)
- DEX 3 (red die)
- SUPER stamp (bottom right of the card face)
Tags (as printed): [Poison icon], [Poison icon with red X mark], SURFOOT, WEBS
Abilities:
- Spin Webs (red 1 badge): [Magic Range icon, a staff with a blue orb], Wave 1. This offensive action gains Massive Damage against models suffering [Poison icon].
- Silk Noose (red 1 badge): [Missile Range icon, a bow and arrow, marked 8], Pull 6.
- Feed on Essence (blue 1 badge): Heal 1 for each model suffering [Poison icon] within three squares and LoS. This action may only be taken once per activation.
Jorogumo, Spider Dungeon Boss (Explore card back)
Heal X: A model affected by Heal may remove a number of wound tokens or a number of status effect tokens, in any combination, equal to the value of X.
Massive Damage: When an offensive action with Massive Damage inflicts a wound, it inflicts two wounds instead.
[Poison icon] Poison: A model suffering Poison reduces its total number of action points by 1, to a minimum of 1.
Surefoot: A model with Surefoot treats difficult terrain squares as open squares. All non-blessing tile effects in those squares are ignored.
Webs: All squares within two squares of a model with Webs are difficult terrain.
Boss Spawn: Jorogumo
Jorogumo, Boss Spawn (card front)
Boss Spawn: The Spider's Trap: The dungeon boss immediately performs a full activation.
Timeout: Poisonous Mist: All Heroes suffer [Poison icon].
Jorogumo, Boss Spawn (card back)
A horror, a cautionary tale, and a powerful opponent; the spider women called Jorogumo are terrifying and beautiful. They are descended from a witch. Centuries ago, she haunted the rivers and lakes of Kagejima and rescued the unwary or unfortunate from drowning. Full of kind words, she helped them to her home, and gave them dry clothes and warm soup. Slowly, she poisoned them, wrapped them in paralyzing power, and used them for dark and terrible spells. The magics she worked were too much for the land to bear, and Kagejima itself cursed this wicked woman with a shape that evoked her horrid nature. This terrible judgment carried to her offspring, who came to bear her form and her name. Now they plague Kagejima, luring the unsuspecting into their lairs and pouncing on unwary travelers.