Super Dungeon: Hanzo
Expansion for Super Dungeon ArenaExpansion for Super Dungeon ExploreExpansion for Super Dungeon Explore: Forgotten King
Super Dungeon: Hanzo Rulebook
Table of Contents
Table of Contents
Hero: Hanzo (Explore)
Hanzo, Human Hero (Explore card front)
Mastery (bar on the card, with a yellow V-shaped marker at its left)
Printed values:
- Movement Points 6 and Action Points 3 (grey stones, top right)
- Hearts 5
- A purple stone marked 1 beside the hearts (the card does not label it)
- STR 1 (blue die) and 1 (green die), with a sword icon marked 2 beside the label
- ARM 3 (blue die), with a shield icon
- WILL 2 (blue die)
- DEX 2 (blue die) and 1 (red die)
Actions:
- Flowing Blade (red 2 badge): [sword icon], Wave 1.
- Puff of Smoke (blue 1 badge): [skull icon], [blue arrow-like icon marked 6], DEX vs. DEX. Hanzo and the target switch locations on the board. May not target spawning points.
- Paralyzing Toxin (blue 1 badge): [blue flag icon], [blue shield icon bearing +1] STR, [dark Immobile icon].
Hanzo, Human Hero (Explore card back)
Immobile: A model affected by Immobile may not move during its next activation.
Mastery: Once per activation, this model may use a unique action listed on the card of an adjacent friendly model.
Hanzo has been called many things over his long and storied life: master, teacher, monster. His team won the Moonlight Tournament twenty-two years ago through legendary speed and infamous cunning. He displayed all these qualities in the Sun Empire, but added another, treachery. For the first and only time, a Kagejima shinobi decided to stay with the Sun Court.