RulesPal
Chat
Rulebook
FAQ
Sub Terra thumbnail

Sub Terra FAQ

114 questions players ask · Updated Nov 12, 2026 · Full rulebook

SetupHow to PlayAction PhaseHazard PhaseEnd PhaseCave TilesExplosives TokensHorrorsGeneralSub Terra: InvestigationSub Terra: Extraction

Setup

  • Where in the cave tile stack is the exit tile placed during setup?
  • How many hazard cards are in the deck for a normal four-caver game?
  • How many hazard cards do you use with seven cavers?
  • In a two-player game, do you play with two cavers or four?
  • How do you set up the cave tiles when you play with an expansion?
  • What are the extra coloured start and exit tiles for?

How to Play

  • Can an unconscious caver heal themselves or take a turn to get back up?
  • Are unconscious cavers removed from the game?
  • Does the starting caver marker pass to an unconscious caver, or to one who has left the game?
  • Do the horror and hazard phases happen after each caver's turn or once per round?
  • With two or more cavers per player, who acts first and can the order change during the game?

Action Phase

  • How many action points does the Diver's dive cost, and what happens to the Diver afterwards?
  • Can a Diver heal or take actions while submerged, or exert on the turn she surfaces?
  • Must the water tile a Diver dives into or surfaces onto be flooded?
  • Do you choose the direction of a Reveal or Explore before drawing the cave tile?
  • Can a Reveal or Explore place a new tile anywhere on the map?
  • Do you pick your second action before seeing the result of your first?
  • Can you Dig and move onto the same tile in one turn?
  • If a Place Rope or Hide action fails, can you spend the same action points on something else?
  • Can you exert to get a third action and spend it on Heal, or to pay for a two-point action?
  • When placing a rope by exerting, do you roll twice?
  • Do unspent action points carry over to later turns?
  • Can a Medic use the Heal action on himself?
  • How far can the Medic move with a Sprint action?
  • Can a Run action take a caver onto a swim, squeeze or other tile that needs its own action?
  • Can Run or Sprint be used to explore onto an unexplored tile?
  • Can Run move a caver across a ledge or slide tile?
  • How often can the Geologist use Intuitive, and does it work when exploring as well as revealing?
  • Can the Leader's granted action be combined with Exert, and how often can she grant it?
  • Does the Climber's Rig action need a die roll?
  • If a caver is unconscious on their turn, are the horror and hazard phases skipped too?
  • If a caver is revived before or during another caver's turn, can they act that round?
  • How many action points does a move cost when moving into a flooded or squeeze tile?
  • If I exert to gain 1 health with Heal and then fail the skill check, do I lose the health I was trying to gain or a health I already had?

Hazard Phase

  • What does a Tremor hazard do to cavers?
  • Does a Tremor still affect a Diver who is submerged?
  • Does the hazard deck get reshuffled once the Out of Time card is revealed?
  • What happens to a caver who fails an Out of Time skill check?
  • When does the Out of Time roll happen after the card is revealed?
  • Can you heal repeatedly to build up health before the Out of Time checks?
  • How long does an active gas hazard last, and when does it cost health?
  • What do the x2 hazard cards do?
  • Does a cave-in hit a tile that already has rubble?
  • Does a caver swimming in an already flooded tile take flood damage?
  • Does flood water ever drain away?
  • Does the Leader's +1 to dice rolls apply to cave-in rolls in the hazard phase?
  • Can a Medic revive a Bodyguard lying on a gas tile while the gas is still active?
  • Does a Bodyguard protect the other cavers on his tile from gas, even if he falls unconscious from the same draw?
  • Are horrors affected by cave-ins?

End Phase

  • In a four-player game, which way does the starting caver marker pass, and when does it move?
  • Can a caver on the exit tile leave the exit and come back into the cave?
  • Do cavers left behind on the board stop the team from winning?

Cave Tiles

  • If I explore and draw a horror tile, is the caver on it immediately knocked unconscious?
  • Do ledge and slide tiles need a rope to cross, and which way do they face when drawn?
  • Can a caver place a rope on a ledge or slide tile from an adjacent tile?
  • Does a caver on rough terrain have to stop there, and can they run through it?
  • Are cavers on the exit tile affected by tremors or the Out of Time check?
  • Can you still take actions on the exit tile, such as blowing a hole in its wall?
  • Must a new cave tile connect all its openings to existing tiles?
  • When must a drawn cave tile be discarded instead of placed?
  • If Explore reveals a squeeze tile, can the exploring caver move onto it without paying extra?
  • Does a rope stay in play after it is placed?

Explosives Tokens

  • Can the Engineer's explosives open a wall to reveal or explore a brand-new tile?
  • When the Engineer blasts a wall next to an empty space, must the new tile have a matching opening, and can one explosive open a wall shared by two laid tiles?
  • Can explosives break a squeeze tile's wall so the Squeeze action is no longer needed?
  • Can the Engineer's explosives open a wall on the exit tile or on a squeeze tile?

Horrors

  • Can the Exterminator despoil more horror tiles than the number of tokens he has?
  • What does a Horror hazard card do when horrors are already in the cave?
  • Does a horror spawned by a Horror hazard card move in that same hazard phase?
  • Can a horror spawn onto a horror tile that already holds a horror?
  • Can two horrors occupy the same tile?
  • When two horror tiles are equally close to the closest victim, which one gets the new horror?
  • What happens when a Horror hazard card is drawn and there is no horror tile in play?
  • Does a caver share a tile with a horror and lose all health when a Horror card spawns a horror there?
  • Does hiding protect a caver if a horror moves onto their tile?
  • When does a horror leave the cave?
  • When is a horror removed for having no caver within seven steps?
  • Does a hidden caver count as the closest victim when horrors move or spawn?
  • When two cavers are equally close to a horror, which one is the victim?
  • When several shortest paths exist, who picks the tile a horror moves onto, and who decides the order horrors move?
  • Is the Scout immune to horrors, including when a horror moves onto her tile?
  • If the Scout is the only conscious caver within seven steps, does a horror spawn or move toward her?
  • Do horrors chase only conscious cavers?
  • Can a caver move past a horror without being knocked out?
  • Do cave-in tiles block horror movement or change the distance to cavers?
  • Can the Bodyguard repel a horror across a wall, or only on an adjacent connected tile?
  • How does the expert (2x) Horror hazard card resolve?

General

  • Can expansion characters be used in the base game?
  • Can you play the Sub Terra expansions together, and mixed with the base game?
  • Can the Geologist's reserve tile power be used on other cavers' turns?
  • Can the Geologist keep the Exit tile in reserve and be the only player who can play it?
  • How does the Scout's tile redraw work, and where do her discarded tiles go?
  • Is there a limit on horrors, rope tokens and explosive tokens?
  • Where are the full character abilities explained?

Sub Terra: InvestigationExpansion

  • If a Doom card comes right before the Out of Time card, do cavers roll twice?
  • How does the Body Armor item work, and is it healed back?
  • In Sub Terra: Investigation, can none of the new item tiles end up in the cave?
  • Does a wetsuit stop an Agent losing health from a Flood?
  • In Sub Terra: Investigation, does the expansion add a new win condition?
  • In Sub Terra: Investigation, does the Agent keep the three items chosen at setup, and where do the others go?
  • In Sub Terra: Investigation, does the Spare Battery pass an Out of Time skill check?
  • Can one caver collect all the item cards in a game with the Investigation expansion?
  • How are the Investigation Doom cards added to the hazard deck?
  • Must the Agent be part of the team when playing with the Investigation expansion?
  • How many explosive tokens are there, and does the Investigation Explosive Charge item add any?
  • What happens if a second Doom card is drawn right after a Doom card?
  • Can a caver use a Transfer action to move an item between two other cavers on the same tile?

Sub Terra: ExtractionExpansion

  • Do leapers count as horrors, so they cannot enter the Sanctuary tile?
  • Do leapers move on both the Horror Phase and when a Horror card is drawn?
  • Can the Mercenary's Survey reveal tiles two spaces ahead?
  • How do horrors move when every caver is on the Sanctuary tile?
  • Can one caver carry more than one biosample, and do the penalties stack?
  • Can a biosample be left behind, and what happens if its carrier falls unconscious?
  • Can the Leaper cards end up missing from the Extraction hazard deck?