Star Realms: High Alert – First Strike
Star Realms: High Alert – First Strike Rulebook
Table of Contents
Table of Contents
Faction Cost Reduction
Several cards in this pack carry the same printed line:
Pay {1 Trade} less to acquire this card for each {faction} card you have in play.
The {faction} is named on each card (Trade Federation, Star Empire, Machine Cult or Blob). For each card of that faction you have in play, the card's acquisition cost is reduced by 1 Trade. Each card's own line names its faction.
Cards
Arcadia
Machine Cult Base. Cost 6. Defense 5. Outpost.
- Scrap a card in your hand.
- Machine Cult Ally: Scrap a card in your discard pile.
- Double Machine Cult Ally: Gain 6 Combat.
Quantity in the pack: 1.
Battle Star
Star Empire Base. Cost 6. Defense 5. Outpost.
- Gain 3 Combat.
- Star Empire Ally: Gain 3 Combat.
- Double Star Empire Ally: Target opponent discards a card.
Quantity in the pack: 1.
Blob Builder
Blob Ship. Cost 7.
- Gain 5 Trade. You may scrap any number of cards currently in the trade row.
- Blob Ally: Acquire a base for free and put it directly on top of your deck.
- Pay 1 Trade less to acquire this card for each Blob card you have in play.
Quantity in the pack: 1.
Cargo Barge
Star Empire Ship. Cost 3.
- Gain 3 Trade.
- Star Empire Ally: Target opponent discards a card.
- Scrap: Draw a card.
- Pay 1 Trade less to acquire this card for each Star Empire card you have in play.
Quantity in the pack: 2.
Command Cruiser
Star Empire Ship. Cost 6.
- Gain 8 Combat.
- Star Empire Ally: Draw a card.
- Double Star Empire Ally: Draw a card.
Quantity in the pack: 1.
Fighter Pod
Blob Ship. Cost 1.
- Gain 3 Combat.
- Blob Ally: Gain 2 Trade.
- Double Blob Ally: Gain 3 Combat.
Quantity in the pack: 2.
Freight Hauler
Trade Federation Ship. Cost 5.
- Gain 4 Trade.
- Trade Federation Ally: Gain 4 Combat.
- Double Trade Federation Ally: Put the next card you acquire this turn directly into your hand.
Quantity in the pack: 1.
Industrial Upgrade
Tech. Cost 5.
- Pay 3 Trade: Draw a card.
Quantity in the pack: 1.
Missile Launcher
Tech. Cost 4.
- Pay 3 Trade: Gain 3 Combat.
Quantity in the pack: 1.
Operations Center
Trade Federation Base. Cost 4. Defense 4.
- Gain 2 Trade.
- Trade Federation Ally: Gain 2 Authority.
- Double Trade Federation Ally: Draw a card.
Quantity in the pack: 1.
Parks Station
Star Empire Base. Cost 4. Defense 4.
- Gain 2 Trade.
- Star Empire Ally: Gain 3 Combat.
- Pay 1 Trade less to acquire this card for each Star Empire card you have in play.
Quantity in the pack: 1.
Port Cutter
Trade Federation Ship. Cost 2.
- Gain 2 Trade. Gain 2 Combat.
- Trade Federation Ally: Gain 3 Authority.
- Pay 1 Trade less to acquire this card for each Trade Federation card you have in play.
Quantity in the pack: 2.
Sapphire City Base
Trade Federation Base. Cost 5. Defense 5. Outpost.
- Gain 2 Combat. Gain 2 Authority.
- Pay 1 Trade less to acquire this card for each Trade Federation card you have in play.
Quantity in the pack: 1.
Scavenger Bot
Machine Cult Ship. Cost 2.
- Gain 1 Trade. You may scrap a card in your hand or discard pile.
- Machine Cult Ally: Gain 3 Combat.
- Double Machine Cult Ally: Draw a card.
Quantity in the pack: 2.
Scrap Factory
Machine Cult Base. Cost 7. Defense 7. Outpost.
- Scrap a card in your hand or discard pile.
- Pay 1 Trade less to acquire this card for each Machine Cult card you have in play.
Quantity in the pack: 1.
Spike Colony
Blob Base. Cost 5. Defense 5.
- Gain 4 Combat.
- Pay 1 Trade less to acquire this card for each Blob card you have in play.
Quantity in the pack: 1.
Trading Colony
Blob Base. Cost 6. Defense 5.
- Gain 2 Trade.
- Blob Ally: Gain 4 Combat.
- Double Blob Ally: Acquire a ship for free and put it directly on top of your deck.
Quantity in the pack: 1.
War Mech
Machine Cult Ship. Cost 8.
- Gain 10 Combat. Put up to two bases from your discard pile on top of your deck.
Transcription note: the printed card reads "bases". The starrealms.com card data misspells this word as "bsaes"; the printed text is followed here.
- Combat: Draw a card.
- Pay 1 Trade less to acquire this card for each Machine Cult card you have in play.
Quantity in the pack: 1.