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Star Realms: Crisis – Events

Expansion for Star RealmsExpansion for Star Realms: Colony WarsExpansion for Star Realms: Frontiers

Star Realms: Crisis – Events Rulebook

Table of Contents

Table of Contents

  • Event Rule
  • Event Cards
    • Black Hole
    • Bombardment
    • Comet
    • Galactic Summit
    • Quasar
    • Supernova
    • Trade Mission
    • Warp Jump

Event Rule

Every Event card carries the same rule printed in its footer:

When an event enters the trade row, do what it says immediately, then scrap it.

Icons on the cards are written as words: the shield icon is Authority and the gold coin icon is Trade.

Event Cards

Black Hole

Each player may discard up to two cards. For each card less than two that a player discards, that player loses 4 Authority.

Bombardment

Each player either destroys a base they control or loses 6 Authority.

Comet

Each player may scrap up to two cards in their hand or discard pile.

Galactic Summit

Each player gains 7 Authority.

Quasar

Each player draws two cards.

Supernova

Each player loses 5 Authority.

Scrap all cards in the trade row.

Trade Mission

The player currently taking their turn gains 4 Trade and may put the next ship they acquire this turn on top of their deck. Each other player draws two cards.

Warp Jump

Each player draws three cards, then puts two of those cards back on top of their deck in any order.