Star Realms: Crisis – Events
Star Realms: Crisis – Events Rulebook
Table of Contents
Table of Contents
Event Rule
Every Event card carries the same rule printed in its footer:
When an event enters the trade row, do what it says immediately, then scrap it.
Icons on the cards are written as words: the shield icon is Authority and the gold coin icon is Trade.
Event Cards
Black Hole
Each player may discard up to two cards. For each card less than two that a player discards, that player loses 4 Authority.
Bombardment
Each player either destroys a base they control or loses 6 Authority.
Comet
Each player may scrap up to two cards in their hand or discard pile.
Galactic Summit
Each player gains 7 Authority.
Quasar
Each player draws two cards.
Supernova
Each player loses 5 Authority.
Scrap all cards in the trade row.
Trade Mission
The player currently taking their turn gains 4 Trade and may put the next ship they acquire this turn on top of their deck. Each other player draws two cards.
Warp Jump
Each player draws three cards, then puts two of those cards back on top of their deck in any order.