Star Realms: Command Deck – The Pact
Star Realms: Command Deck – The Pact Rulebook
Table of Contents
Table of Contents
Components
The Pact Command Deck's rules cards are reproduced below, along with the Legendary Commander card for its setup values.
- Pact Dominion (Gambit)
- Newburg's Game (Gambit)
- Pact Command Deck Rules (Part 3 of 3)
- Overlord Newburg (Legendary Commander)
Setup
Overlord Newburg sets up with:
- Hand Size: 6
- Starting Authority: 66
Pact Command Deck Rules
Alignment Faction Symbol
This faction symbol represents both the Blob faction and the Trade Federation faction.
Super Carrier counts as a card of both factions, and will trigger the Ally Abilities of either. Its own Ally Ability can be triggered by either a Blob card or a Trade Federation card.
Pact Dominion
This gambit remains face up in front of you all game. It automatically gives you 3 Combat the first time you gain Authority during your Main Phase each turn.
It only works during your Main Phase, so if you gain Authority at any other time (like from an event during an opponent's turn) it won't work.
Newburg's Game
This gambit remains face up in front of you until you use it. You may do this by scrapping it at any time during your Main Phase. When you use it, you count as having an additional Blob card and an additional Trade Federation card in play that turn for triggering Ally Abilities.
Gambit Card Text
The gambit cards carry the following printed text:
- Pact Dominion: "Each turn, the first time you gain Authority also gain 3 Combat."
- Newburg's Game: "Scrap: Gain 3 Combat, Gain 4 Authority, Gain a Blob Ally, Gain a Trade Federation Ally. Draw a card."
Where the printed card text and the full rules text above differ in detail, the full rules text on the Pact Command Deck Rules card applies.