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Star Realms: Command Deck – Lost Fleet thumbnail

Star Realms: Command Deck – Lost Fleet

Expansion for Star RealmsExpansion for Star Realms: Colony WarsExpansion for Star Realms: Frontiers

Star Realms: Command Deck – Lost Fleet Rulebook

Table of Contents

Table of Contents

  • Setup
  • Splinter Keyword
  • Splinter Tech
  • Jochum's Grand Design
  • High Admiral Jochum – Splinter Abilities

Setup

High Admiral Jochum is the Legendary Commander for the Lost Fleet Command Deck. Its printed setup values are:

  • Hand Size: 7
  • Starting Authority: 72

Splinter Keyword

Some cards in this Command Deck have a Splinter Ability, shown on the card with the Splinter symbol. Splinter Abilities are explained by the Rules cards below.

Splinter Tech

Gambit.

Whenever you use a Splinter Ability, choose a faction. You count as having a card of that faction in play this turn.

Jochum's Grand Design

Gambit.

This gambit has a Scrap ability. Its printed Scrap ability reads:

  • Scrap: Gain a Star Empire Ally. Gain a Trade Federation Ally. Gain a Machine Cult Ally. Gain a Blob Ally.

Its printed text reads: Put a card from your discard pile into your hand.

Transcriber note: on the card face, the four "Gain an Ally" effects appear as a row of four faction icons (Star Empire, Trade Federation, Machine Cult, Blob) with no connecting word printed between them. They are transcribed above in the order the card's rules text gives them, with no "or" added.

High Admiral Jochum – Splinter Abilities

Rules card, back face of the High Admiral Jochum Legendary Commander card.

If one of your cards in play has a Splinter Ability, you may use that ability by putting that card and two other cards of the same name into the discard pile.

Note: Though three cards are going into the discard pile, you only gain the effect of the Splinter Ability once.

Diagram on the card: three Assault Shard cards are shown with a plus sign between each, under the caption "Move All Three to Discard Pile." Below that is the result, "Gain 4 Combat."