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Star Realms: Colony Wars FAQ

40 questions players ask · Updated Nov 10, 2026 · Full rulebook

Setup and overviewPlayMultiplayer RulesStar Realms: Gambit SetStar Realms: Cosmic Gambit SetStar Realms: Crisis – Events

Setup and overview

  • Are Explorer cards unlimited when you combine two base sets?
  • Can you combine Colony Wars with the base Star Realms cards?
  • Do Colony Wars use the same rules as the base Star Realms game?
  • What do the white, silver and gold symbols in the bottom-right corner of a card mean?

Play

  • Does Lancer's extra 2 combat apply once, or for each base the opponent controls?
  • Do you have to scrap a card to get the trade or combat from its main ability?
  • With Supply Depot, can you gain 2 Trade for one discard and 2 Combat for the other?
  • Is a base's 'scrap a card in your hand' ability optional?
  • How does the Factory World base's 'next ship or base into your hand' ability work?
  • Is there a difference between a card put into your hand and one put directly into play?
  • Must you play all the cards in your hand, and is there a hand limit?
  • Can Stealth Tower copy an opponent's base as well as your own?
  • Can a 'destroy target base' effect target your own base, such as Stealth Tower?

Multiplayer Rules

  • After a mixed 3- or 4-player game, must you separate the base and Colony Wars decks?
  • How many base sets do you need for 3-4 players or 5-6 players?
  • In the Hunter variant, can you destroy bases belonging to players other than your target?

Star Realms: Gambit SetExpansion

  • How many Merc Cruisers should each deck get from the Gambit Set?
  • How many cards does each player draw for the opening hand in solo or co-op Gambit play?
  • Are Gambit cards shuffled into the Trade Deck or dealt out in solo play?
  • How many Gambit cards should each player be dealt?
  • Are Gambit cards kept hidden until you use them?
  • Where are the solo and co-op rules for the Gambit set printed?
  • Does Energy Shield reduce each attack by one damage, or once for the whole turn?
  • How does the Pirates of the Dark Star blue ability resolve when a card is revealed?
  • In co-op, does a base protect the whole team or only its owner?
  • Does the Nemesis Beast attack your base or your authority when its combat cannot destroy the base?
  • Can combat be aimed at the Nemesis Beast's face-down cards?
  • How does the Nemesis Beast's turn resolve, and is its Blob action separate from its normal attack?
  • Does forcing the Nemesis Beast to discard cost it damage?
  • When is your next hand drawn in solo play, and can you be forced to discard before drawing?
  • How are events handled while a Nemesis Beast or Pirates opponent is in play?

Star Realms: Cosmic Gambit SetExpansion

  • Is the Cosmic Gambit's reveal ability one-time, or repeated each turn?
  • Where does Exploration's 'put an Explorer on top of your deck' take the Explorer from?
  • Is there a Merc Cruiser equivalent in the Cosmic Gambit Set?
  • Can you look at your Cosmic Gambit cards before deciding when to reveal them?
  • How do you put Secret Outpost into play?
  • Does Secret Outpost keep its chosen faction after the turn it is played?

Star Realms: Crisis – EventsExpansion

  • Can you discard a Hero in play to satisfy the Black Hole event?
  • When does an event such as Black Hole or Warp Jump take effect if it turns up on your own turn?
  • Can Bombardment destroy a base that you have returned to your hand but not yet replayed?