Smash Up: Teens
Smash Up: Teens Rulebook
Table of Contents
Table of Contents
Game Contents
This set adds one faction, the Teens, with 10 minion cards, 10 action cards and 2 base cards.
The Teens are from the Teens set and do not have a Titan card.
Minions
Brain
2 copies
Power 3 - If there is a Slacker here, you may play an extra action. Ongoing: Once per turn, after you play another minion of power 3, you may draw a card.
Slacker
2 copies
Power 3 - If there is a Rebel here, move up to two of your minions to other bases. Ongoing: Once per turn, after you play another minion of power 3, you may place a card from your discard pile on the bottom of your deck.
Rebel
2 copies
Power 3 - If there is a Jock here, you may play an extra non-Rebel minion of power 3 here. Ongoing: Once per turn, after you play another minion of power 3, you may move one of your minions to another base.
Jock
2 copies
Power 3 - If there is a Prep here, place two +1 power counters on this minion. Ongoing: Once per turn, after you play another minion of power 3, you may place a +1 power counter on this minion.
Prep
2 copies
Power 3 - If there is a Brain here, you may search your deck for a minion of power 3 and draw it. Ongoing: Once per turn, after you play another minion of power 3, you may give one of your minions +2 power until the end of the turn.
Actions
Abe Froman
2 copies
Play on one of your minions. Talent: Until the start of your next turn, this minion also has the same name as every other minion you own. Using this minion's abilities does not count as using another minion's abilities.
Babysitter
1 copy
Play on one of your minions. Ongoing: Your minions here cannot be affected by other players' abilities.
Booty Trap
1 copy
Play on a base. Ongoing: After you play or move a minion with printed power 3 to this base, draw a card.
Brunch Bunch
1 copy
Choose a base. For each name on a minion of yours there with printed power 3, you may choose a different effect:
- Move one of your minions to there.
- Draw a card.
- Play an extra minion of power 3 there.
- Give a minion there +2 power until the end of the turn.
- Place a card from your discard pile on the bottom of your deck.
Explosion at School
1 copy
Shuffle any number of minions of power 3 with different names from your discard pile into your deck and draw a card.
New Kid
2 copies
Search your deck for a minion of power 3 and play it as an extra minion.
Principal's Office
1 copy
Return one of your minions to your hand. You may play a minion of printed power 3 as an extra minion.
Strange Science
1 copy
Play a minion of power 3 from your discard pile as an extra minion.
Bases
Cabin in the Woods
1 copy
Breakpoint 24 - VPs: 4 3 1 - If you have at least two minions here, your minions here each have +2 power.
Montridge High
1 copy
Breakpoint 20 - VPs: 4 2 1 - After you play a minion here, place a +1 counter on one of your minions with a different name here.