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Saboteur: Selfish Dwarf

Expansion for Saboteur

Saboteur: Selfish Dwarf Rulebook

Table of Contents

Table of Contents

  • Tournament Rules
    • Note
  • Selfish Dwarf
  • Gold Distribution
    • If a Saboteur Wins
    • If the Selfish Dwarf Wins
    • If a Gold-Digger Wins
  • Reference Sheet
    • Role Distribution
    • Three Roles
    • Cards in Hand
    • Action Cards

Tournament Rules

Dear participants of the qualifying tournaments! Please note that the tournament rules use all the rules of the base game Saboteur, with the following exceptions:

  • When dealing the gnome cards, replace 1 gold-digger with 1 Selfish Dwarf (see the short description of the rules below). Use either the special promo card as the Selfish Dwarf (it will be in the tournament set during qualifying tournaments), or, if you are training outside a tournament and do not have the special card, take a gold-digger card in red instead of the Selfish Dwarf.

The sheet illustrates this with two pictures: a gold-digger card, and the card taken in its place. The printed text says "в красном" ("in red") for the replacement card; it is kept as printed.

Note

If the back of the promo card differs significantly from the backs of the other cards, use sleeves for cards with an opaque back.

Selfish Dwarf

Translator's note: in the source this paragraph is a bullet printed without a heading, directly under the organisers' logos. The heading is added here for readability.

The Selfish Dwarf is a gold-digger acting alone. He wants to get all the gold, so he does not share gold with other gold-diggers. Likewise, other gold-diggers do not share gold with the Selfish Dwarf.

Gold Distribution

When distributing gold nuggets among the winners, follow the rules below. Please use the table for counting points, not the gold nugget cards.

If a Saboteur Wins

He gets 4 gold points if he wins together with 2 or more saboteurs; each saboteur gets 3 gold points.

Translator's note: the printed sentence reads "если побеждает 2 или более гномов-вредителей" ("if he wins with 2 or more saboteurs"). The reference sheet below shows 4 gold for one winning saboteur and 3 gold each for 2 or 3 winning saboteurs. The printed sentence is kept as it appears and has not been corrected.

If the Selfish Dwarf Wins

He gets 4 gold points.

If a Gold-Digger Wins

A gold-digger who completed the tunnel from the entrance to the shaft, up to the gold-vein card with a gold nugget, gets 3 gold points. Each of the other gold-diggers gets 2 gold points.

Reference Sheet

The sheet also prints a summary of the base game roles, hand sizes and action cards. It is reproduced here as printed, because it restates the base rules alongside the Selfish Dwarf. The illustrations are not reproduced.

Role Distribution

The sheet gives the number of each role for 5 to 10 players, in the order saboteurs, gold-diggers, Selfish Dwarf:

  • 5 players: 1 saboteur, 3 gold-diggers, 1 Selfish Dwarf
  • 6 players: 2 saboteurs, 3 gold-diggers, 1 Selfish Dwarf
  • 7 players: 2 saboteurs, 4 gold-diggers, 1 Selfish Dwarf
  • 8 players: 2 saboteurs, 5 gold-diggers, 1 Selfish Dwarf
  • 9 players: 3 saboteurs, 5 gold-diggers, 1 Selfish Dwarf
  • 10 players: 3 saboteurs, 6 gold-diggers, 1 Selfish Dwarf

Three Roles

Gold-digger. Wins when connecting the entrance card to the shaft with the gold-vein card with a gold nugget. Gold: the first gold-digger gets 3 gold points; each other gold-digger gets 2 gold points.

Selfish Dwarf. Wins only if he connects the entrance card to the gold-vein card with a gold nugget on his own. The Selfish Dwarf always wins alone. Gold: 4 gold points.

Saboteur. Wins if no one reaches the gold-vein card. Gold: 1 saboteur gets 4 gold points; 2 or 3 saboteurs get 3 gold points each.

Cards in Hand

  • 5 players: 6 cards each
  • 6-7 players: 5 cards each
  • 8-10 players: 4 cards each

Action Cards

Sabotage. Place the card in front of another player. That player cannot play tunnel cards for the time being.

Repair. Repair the depicted item. Remove one corresponding sabotage card.

Repair (joker). Repair one of the depicted items. Remove one corresponding sabotage card.

Secret card. Secretly look at one of the 3 gold-vein cards.

Cave-in. Remove any one of the tunnel cards already placed, excluding the entrance card and the gold-vein cards.