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PitchCar FAQ

16 questions players ask · Updated Nov 12, 2026 · Full rulebook

How to PlayStandard RaceGeneral

How to Play

  • Is a sustained push allowed instead of a single-finger flick in PitchCar?
  • Do I have to flick a car with my thumb in PitchCar, or can I use any finger?
  • How far can you slide a car away from a rail or another car before shooting?
  • After a car crashes, does it go back to the start line or to where it was pitched that turn?
  • If a car lands upside down but stays on the track, must it go back to where it was pitched?
  • When you knock another car off, do other cars you moved stay where they landed if they remain on the track?
  • If my flick knocks another car off the track, what happens to the cars?
  • Is a disc that hangs half over the edge of the track still on the track?
  • If you flip another player's car so it lands upside down, what happens?
  • Can you keep flicking your car after your first shot in PitchCar?

Standard Race

  • Does a car that crashes lose its lap progress in a standard race?
  • Does the two-track-part jump limit apply to every flick, or only when a car leaves the track?
  • Does the two-track-section jump limit still apply to jumps on the first extension?
  • When does a car count as crossing the finish line, when any part crosses or when the whole disc is past it?
  • Is turn order fixed for the whole race, or does it change with track position?

General

  • What is the extra black car or puck in PitchCar for?