Petrichor: Anthill Promo Tile
Petrichor: Anthill Promo Tile Rulebook
Table of Contents
Table of Contents
Components
- 1 Anthill tile
- 6 Ant tokens
Setup
- Shuffle the Anthill tile in with the chosen regular tiles for this game (before adding in any honey producing tiles, if using the Honeybee Expansion).
- Once the tiles have been dealt out, place the 6 Ant tokens onto the Anthill tile.
Note: the Anthill is not supported in solo mode.
Gameplay
Whenever water drops land on the Anthill tile (due to a player raining drops directly on the tile, blowing drops from adjacent tiles, a Rain Weather action, or some other effect causing drops to land on the tile), all empty ant tokens pick up one drop each (place the drop on the Ant token). Any excess drops stay on the tile (those drops will be picked up by ants if/when any return empty-handed to the Anthill). The excess drops are selected by the first player (if needed).
If, during your turn, you have at least one drop on an Ant token (on any tile), you may move that ant, and its drop, to an adjacent tile. You may only move one ant per turn.
Special Effects
- Wind Weather: Drops on ants are immune to Wind Weather (i.e. they cannot be blown off their tile).
- Whenever any effect causes a drop to be removed from an ant (e.g. due to Harvest, or moving an ant onto the Lake tile), the Ant token is returned to the Anthill tile and it picks up a spare drop (if any) currently on that tile (current First Player chooses the drop if there's a choice).
- Moving an ant onto a tile might cause it to grow, while moving an ant away from a tile might cause the tile to lose its growing status.
Harvest
Drops on ants get harvested (if they are on a tile that gets harvested), and they count as drops on the tile where their ant is. Once its drop is harvested, the empty ant is returned to the Anthill tile (as described under Special effects).
No drops are ever harvested from the Anthill itself, and the Anthill gives no points during Harvests.