Oranienburger Kanal: Expansion I
Oranienburger Kanal: Expansion I Rulebook
Table of Contents
Table of Contents
- Deck C
- Green Structures
- C01 - TRAIN WAREHOUSE
- C02 - STEEL PLANT
- C03 - BULK MATERIAL SITE
- C04 - TRANSSHIPMENT CENTER
- C05 - PORT CARPENTRY SHOP
- C06 - LOADING ENTERPRISE
- C07 - STORAGE FACILITY
- C08 - WOODEN CRANE
- C09 - OVEN FACTORY
- C10 - RAILS CASTING
- C11 - REFILL CAMP
- C12 - CLAY DEPOSIT
- C13 - WOODWORK
- C14 - ATTENDANT'S HUT
- C15 - WATER CASTLE
- C16 - POLICE STATION
- C17 - MATERIAL YARD
- C18 - LANDMARK
- C19 - CANAL SHED
- C20 - LOADING STATION
- Orange Structures
- Blue Structures
- Green Structures
- Deck D
Deck C
Green Structures
C01 - TRAIN WAREHOUSE
For each rail track adjacent to this structure, you may fill up your wood, clay, or ore supply to 4. If you already have at least 4 each of wood, clay, and ore, gain no proceeds.
C02 - STEEL PLANT
The proceeds increase depending on the number of canals. If there is at least 1 canal adjacent to this structure and 1 additional canal on the industry board, gain 2 iron and 1 ore. With 2 or at least 3 additional canals, actually gain 2 or 3 ore.
C03 - BULK MATERIAL SITE
When you raise this structure, you do not pay any building costs. You may use the effects of this structure in any order.
- If there is at least 1 road adjacent to this structure, gain either 3 clay or 3 ore.
- For each canal adjacent to this structure, gain 1 thaler.
C04 - TRANSSHIPMENT CENTER
If there is at least 1 rail track and 1 road adjacent to this structure, you may trade 2 ore for 1 brick, 3 wood, and 2 thaler. If at least 1 of the stated route types is missing, you do not gain any proceeds.
C05 - PORT CARPENTRY SHOP
The proceeds increase depending on the number of canals. If there is at least 1 road and 1 canal adjacent to this structure, gain 1 brick, 1 ore and 3 wood. With 2 or 3 canals, actually gain 4 or 5 wood. If at least 1 of the stated route types is missing, you do not gain any proceeds.
C06 - LOADING ENTERPRISE
If there is at least 1 canal and 1 road adjacent to this structure, you may trade 2 ore for 2 bricks and 3 thaler. If at least 1 of the stated route types is missing, you do not gain any proceeds.
C07 - STORAGE FACILITY
You may use the effects of this structure in any order.
- If there is at least 1 canal adjacent to this structure, double your ore supply. Move your ore token accordingly on your supply board.
- If there are at least 2 roads adjacent to this structure, double your wood supply. Move your wood token accordingly on your supply board.
C08 - WOODEN CRANE
You may use the effects of this structure in any order.
- For each rail track adjacent to this structure, gain 1 iron.
- If there is at least 1 canal adjacent to this structure, gain 2 bricks.
C09 - OVEN FACTORY
If there are at least 2 roads adjacent to this structure, you may trade either 1 prestige or 1 iron for 1 brick, 2 clay, 1 ore and 2 thaler.
C10 - RAILS CASTING
You may use the effects of this structure in any order.
- If there is at least 1 rail track adjacent to this structure, gain 2 iron.
- The proceeds increase depending on the number of canals. If there is 1 canal adjacent to this structure, gain 3 prestige. With 2 or 3 canals, actually gain 4 or 5 prestige.
C11 - REFILL CAMP
You may use the effects of this structure in any order.
- If there is at least 1 rail track adjacent to this structure, gain 3 ore.
- If you pay 1 prestige or 2 thaler, fill up either your brick or iron supply to 2. If you already have at least 2 each of bricks and iron, gain no proceeds.
C12 - CLAY DEPOSIT
When you raise this structure, you do not pay any building costs. You may use the effects of this structure in any order.
- If there are no paths adjacent to this structure, gain 1 thaler.
- If there is at least 1 rail track adjacent to this structure, gain 2 thaler.
- If there is at least 1 canal adjacent to this structure, gain 3 clay.
- If there is at least 1 road adjacent to this structure, gain 1 clay.
C13 - WOODWORK
If there are at least 2 roads adjacent to this structure, gain either 5 wood or 5 prestige.
C14 - ATTENDANT'S HUT
If there are at least 2 rail tracks adjacent to this structure, gain 1 thaler, 1 prestige, and you may build a road at no charge on the industry board. Follow the game rules for "Build 1 road" without paying 1 brick.
C15 - WATER CASTLE
The proceeds increase depending on the length of the circular course with canals on the industry board. If the Water Castle is inside a circular course with 4 canals, gain 8 prestige. With 6 or at least 8 canals, actually gain 12 or 16 prestige.
C16 - POLICE STATION
The proceeds increase depending on the number of roads. If there is 1 road at the edge of the industry board, gain 4 thaler. With 3, 5, 7, or at least 9 such roads, actually gain 5, 6, 7, or 8 thaler. The Police Station does not need to be adjacent to a road.
C17 - MATERIAL YARD
The proceeds increase depending on the number of different route types. If there are 2 different route types adjacent to this structure, you may trade 2 ore for 1 clay, 1 wood, and 1 thaler. With 3 or 4 different route types, actually gain 3 wood and 2 thaler, or 3 wood and 4 thaler.
C18 - LANDMARK
For each road adjacent to this structure, gain 1 wood and 1 thaler.
C19 - CANAL SHED
The proceeds increase depending on the number of canals. If there is 1 canal adjacent to this structure, gain 2 wood and 2 ore. With 2 or at least 3 canals you additionally gain 1 or 2 bricks.
C20 - LOADING STATION
If there is at least 1 rail track and 1 road adjacent to this structure, gain 1 iron, 2 wood, 1 thaler, and 1 prestige. If at least 1 of the stated route types is missing, you do not gain any proceeds.
Orange Structures
C21 - RESIDENCE
For each route type adjacent to this structure, gain 1 brick and 1 thaler.
C22 - WORKER UNIT
You may use the effects of this structure in any order.
- Gain 1 prestige and 3 clay. These proceeds are unconditional.
- You may replace 1 path for 1 road at no charge on the industry board. Follow the game rules for "Build 1 road" without paying 1 brick. These proceeds are unconditional. If the structure is already surrounded by 4 routes, you do not activate it again.
C23 - TRAFFIC ENTERPRISE
For every 2 rail tracks on the industry board, you may trade 1 iron for 1 wood, 2 thaler, and 1 prestige.
C24 - FREIGHT YARD
You may build a rail track at no charge on the industry board. Follow the game rules for "Build 1 rail track" without paying 1 wood and 1 iron. This rail track does not need to be adjacent to anther rail track on the industry board. These proceeds are unconditional.
C25 - FREIGHT STATION
You may use the effects of this structure in any order.
- For each rail track adjacent to this structure, gain 1 wood and 1 ore.
- For each canal on the industry board, gain 1 thaler.
C26 - DEVELOPMENT OFFICE
If there is at least 1 road adjacent to this structure and have at least 1 structure with at least 3 bridges on the industry board, gain 9 prestige. If the Development Office has at least 3 bridges, gain the proceeds for it, too.
C27 - CONTROL CENTER
You may use the effects of this structure in any order.
- If there is at least 1 road adjacent to this structure, gain 3 ore.
- If there is at least 1 rail track adjacent to this structure, gain 1 prestige for each additional rail track on the industry board. Put another way, you do not gain proceeds for the first rail track built at the Control Center.
C28 - INDUSTRIAL BUILDING
The proceeds increase depending on the total number of rail tracks and canals. If there are a total of 7 routes of these route types on the industry board, you may trade 2 iron for 7 thaler. With 9 or at least 11 such routes, actually gain 8 or 9 thaler.
C29 - IRONMONGERY
For each road adjacent to this structure, you may trade either 1 iron or 3 ore for 3 thaler.
C30 - MODERNIZATION BUREAU
The proceeds increase depending on the number of built-over printed paths on the industry board. If there is at least 1 road adjacent to this structure and did not overbuild either of the printed paths, gain 4 prestige. With 1 or both printed paths built-over, actually gain 6 or 8 prestige.
C31 - COACH HOUSE
If there are at least 2 roads adjacent to this structure and in total more roads than paths on the industry board, gain 4 thaler and 3 prestige.
C32 - ORE TRUST
The proceeds increase depending on the number of structures on corner spaces of the industry board. If there are 2 such structures, you may trade 2 ore for 6 prestige. With 3 or 4 such structures, actually gain 7 or 9 prestige. If the Ore Trust is on a corner space, gain the proceeds for it, too.
C33 - TOWER
The proceeds increase depending on the amount of thaler. If there is at least 1 road adjacent to this structure and have 5 thaler, you may trade 1 iron for 6 prestige. With 12, 20, or at least 30 thaler, actually gain 7, 8, or 9 prestige.
C34 - BULK MATERIAL STORAGE
The proceeds increase depending on the amount of ore. If there is at least 1 canal adjacent to this structure and have an ore supply of 4, you may trade 2 ore for 5 thaler. With an ore supply of 6 or 8 you may trade 3 or 4 ore for 7 or 9 thaler.
C35 - ORE RESERVES
You may use the effects of this structure in any order.
- If there is at least 1 bridge adjacent to this structure, gain 3 wood.
- The proceeds increase depending on the number of canals. If there are 2 canals adjacent to this structure, you may trade 4 ore for 7 prestige. With 3 or 4 canals you only need 2 or no ore to trade.
C36 - ORE MARKET
You may use the effects of this structure in any order. All four proceeds are unconditional.
- You may trade 2 ore for 2 bricks.
- You may trade 2 ore for 2 iron.
- You may trade 2 ore for 3 thaler.
- You may trade 2 ore for 4 prestige.
C37 - TRAIN STATION
The proceeds increase depending on the number of rail tracks. If there is 1 rail track adjacent to this structure, gain 1 iron and 3 thaler. With 2 or at least 3 rail tracks, actually gain 4 or 5 thaler.
C38 - MULTIPURPOSE HALL
The proceeds increase depending on the number of different route types. If there are 2 different route types adjacent to this structure, gain 3 prestige. With 3 or 4 different route types you additionally gain 2 or 4 thaler.
C39 - PLANNING UNIT
You may use the effects of this structure in any order.
- If there is at least 1 road adjacent to this structure, gain 2 clay.
- For each route of the least common type on the industry board, gain 1 thaler.
C40 - ALLOTMENT GARDEN AREA
You may use the effects of this structure in any order.
- If there is at least 1 canal adjacent to this structure, gain 3 wood.
- For each additional canal on the industry board, gain 1 thaler. Put another way, you do not gain proceeds for the first canal built at the Allotment Garden Area.
Blue Structures
C41 - WATER TOWER
You may use the effects of this structure in any order.
- For each canal adjacent to this structure, gain 1 wood.
- For each canal on the industry board, gain 1 prestige. This includes the canals adjacent to the Water Tower.
C42 - ROAD PATROL
The proceeds increase depending on the number of roads. If there are at least 3 roads adjacent to this structure and 4 additional roads on the industry board, gain 4 thaler and 1 ore. With 6 or at least 8 additional roads, actually gain 3 or 5 ore. A fourth road at the Road Patrol is considered to be an additional roads.
C43 - PORT OUTPOST
If there is at least 1 rail track adjacent to this structure, gain 1 thaler for each canal on the industry board.
C44 - NARROW-GAUGE RAILROAD
You may use the effects of this structure in any order.
- If there is at least 1 road adjacent to this structure, gain 2 clay.
- For each structure adjacent to at least 1 rail track on the industry board, gain 1 prestige.
C45 - STEELWORKS
The proceeds increase depending on the amount of iron. If there is at least 1 rail track and 1 road adjacent to this structure and have an iron supply of 3, you may trade 1 iron for 5 prestige. With an iron supply of 4, 5, or 6, actually you may trade 2, 3, or 4 iron for 7, 9 or 12 prestige. If at least 1 of the stated route types is missing, you do not gain any proceeds.
C46 - CUSTOM HOUSE
You may use the effects of this structure in any order.
- If there is at least 1 road adjacent to this structure, gain 2 prestige.
- If there are more rail tracks than canals on the industry board, gain 2 thaler for each canal on the industry board.
C47 - BRIDGE ADMINISTRATION
For every 2 bridges on the industry board, you may trade 1 iron for 2 wood, 1 thaler and 1 prestige.
C48 - ANCILLARY INDUSTRY
The proceeds increase depending on the number of rail tracks or canals. If there are either 4 rail tracks or 4 canals on the industry board, you may trade 1 iron for 5 thaler. With 5 or at least 6 rail tracks or canals, actually gain 6 or 7 thaler.
C49 - MATERIAL HALL
You may use the effects of this structure in any order.
- If there are at least 2 roads adjacent to this structure, gain 3 prestige.
- Compare your wood, clay, and ore supplies. For each material of the smallest supply, gain 1 thaler. These proceeds are unconditional.
C50 - TIMBER FLOATING
If there are at least 2 canals adjacent to this structure, you may trade either 1 wood or 1 thaler for 2 prestige for each additional canal on the industry board. Put another way, the first two canals at the Timber Floating do not allow you to trade.
C51 - HEAVY-LIFT SHIP
You may choose between two effects.
- Either there are at least 2 canals adjacent to this structure and you gain 3 bricks.
- Or the proceeds increase depending on the number of canals. If there is 1 canal adjacent to this structure, you may trade 2 bricks for 8 prestige. With 2 or at least 3 canals, actually gain 9 or 10 prestige.
C52 - STEEL TRADE
The proceeds increase depending on the iron supply. If there are at least 2 roads adjacent to this structure and you have an iron supply of 2, you may trade 2 iron for 5 prestige. With an iron supply of 3, 4, or at least 5, actually gain 6, 7, or 8 prestige..
C53 - STEEL HOUSE
The proceeds increase depending on the amount of iron. If there are no paths adjacent to this structure, for every 2 iron you may trade 1 iron for 4 prestige.
C54 - TAVERN
If there is at least 1 road adjacent to this structure, gain 1 thaler for each structure without any bridges on the industry board. If the Tavern has no bridges, gain the proceeds for it, too.
C55 - IRON FACTORY
The proceeds increase depending on the iron supply. If there is at most 1 path adjacent to this structure and have an iron supply of 2, you may trade 3 ore for 3 prestige. With an iron supply of 3 or at least 4, you may additionally trade 1 or 2 iron and actually gain 6 or 9 prestige.
C56 - BULK MATERIAL TRANSPORTER
The proceeds increase depending on the amount of clay. If there are at least 2 roads adjacent to this structure, you may trade 2 clay for 5 prestige and 1 thaler. With 3 or 4 clay, actually gain 3 or 5 thaler.
C57 - AVENUE
The proceeds increase depending on the number of roads. If there is at least 1 road adjacent to this structure and 4 additional roads on the industry board, gain 5 thaler. With 6, 8, 10, or at least 12 additional roads, actually gain 6, 7, 8 or 9 thaler. Put another way, you do not gain proceeds for the first road built at the Avenue.
C58 - DEMOLITION CONTRACTOR
You may use the effects of this structure in any order.
- You may remove 1 bridge from your industry board. Place it back into the supply. Afterward, if a structure only has 1 bridge, you may later activate its effect again by building a second bridge.
- If there are at least 2 roads adjacent to this structure, gain either 3 ore or 2 thaler.
C59 - MATERIAL SHOP
You may use the effects of this structure in any order.
- If you have a wood supply of at least 3, you may trade 1 ore for 4 prestige.
- If you have a clay supply of at least 3, you may trade 1 ore for 4 prestige.
C60 - INDUSTRIAL HOUSE
For each structure adjacent to at least 2 roads, 2 rail tracks, or 2 canals on the industry board, gain 1 prestige.
Deck D
Green Structures
D01 - TRAIN DEPOT
If there are at most half as many paths adjacent to this structure as there are rail tracks on the industry board, gain 2 wood, 2 clay and 3 ore.
D02 - SANDPIT
If there are at most as many paths adjacent to this structure as there are structures you have not activated on the industry board, gain 1 wood and 6 thaler.
D03 - MAGAZINE
You may use the effects of this structure in any order.
- If there is at least 1 canal adjacent to this structure, gain 4 wood.
- If there is at least 1 rail track adjacent to this structure, gain 1 iron and 1 ore.
D04 - BRIDGE FACILITY
The proceeds increase depending on the number of bridges. If there is no bridge adjacent to this structure, gain 2 wood and 2 ore. With 1, 2, or at least 3 bridges you additionally gain 3, 5, or 10 thaler.
D05 - IRONBOTTOM SHIP
If there are at least 2 canals and 1 road adjacent to this structure, gain 2 iron, 2 ore and 2 prestige. If at least 1 of the stated route types is missing, you do not gain any proceeds.
D06 - FRAT HOUSE
You may use the effects of this structure in any order.
- If there is at least 1 canal adjacent to this structure, gain 4 ore.
- If there is at least 1 rail track adjacent to this structure, gain 3 wood.
D07 - CENTRAL WAREHOUSE
The proceeds increase depending on the number of canals. If there is 1 canal adjacent to this structure, gain 2 clay, 1 thaler, and 3 ore. With 2 or at least 3 canals, actually gain 5 or 7 ore.
D08 - OFFICIAL BUILDING
You may use the effects of this structure in any order.
- If there is at least 1 canal adjacent to this structure, gain 2 ore and 1 brick.
- If there is at least 1 rail track adjacent to this structure, gain 2 wood and 1 iron.
D09 - PENSION OFFICE
You may use the effects of this structure in any order.
- For each brick in your supply, gain 1 clay.
- If there are at least 2 rail tracks adjacent to this structure, gain 3 prestige.
D10 - PITHEAD
You may use the effects of this structure in any order.
- If there is at least 1 road adjacent to this structure, gain 3 thaler.
- The proceeds increase depending on the number of rail tracks. If there is 1 rail track adjacent to this structure, you may trade 2 prestige for 2 iron. With 2 or at least 3 rail tracks, instead trade 1 or no prestige.
D11 - TRACK LAYING FIRM
You may use the effects of this structure in any order.
- For each rail track adjacent to this structure, you may trade 1 thaler for 1 iron and 1 wood.
- If there is at least 1 road adjacent to this structure, gain 2 clay.
D12 - FIRE DEPARTMENT
If there is at least 1 canal at the edge of the industry board adjacent to this structure, gain 2 bricks, 2 clay, and 2 prestige.
D13 - CEMENT PRODUCTION
The proceeds increase depending on the number of canals. If there is 1 canal adjacent to this structure, you may trade 2 clay for 1 brick and 3 thaler. With 2 canals gain 2 bricks and 2 thaler, and with at least 3 canals gain 3 bricks and no thaler.
D14 - ORE DEPOSIT
The proceeds increase depending on the number of rail tracks and roads. If there is 1 rail track and 3 roads adjacent to this structure, gain 4 thaler and 5 ore. With 2 rail tracks and 2 roads or 3 rail tracks and 1 road, actually gain 6 or 8 ore. If at least 1 of the stated route types is missing, you do not gain any proceeds.
D15 - KITCHEN OF THE POOR
The proceeds decrease depending on the amount of thaler. If there is at least 1 road adjacent to this structure and have at most 5 thaler, gain 8 prestige. With at most 10, 15, or 30 thaler, only gain 7, 6, or 5 prestige.
D16 - STORAGE AREA
You may use the effects of this structure in any order.
- If there is at least 1 column with 3 rail tracks on the industry board, gain 5 thaler. The Storage Area does not need to be adjacent to any such column.
- If there is at least 1 column with 3 canals on the industry board, gain 5 thaler. The Storage Area does not need to be adjacent to any such column.
D17 - BARRACKS
The proceeds increase depending on the number of different route types. If there are 2 different route types adjacent to this structure, you may fill up your brick supply to 1. With 3 or 4 different route types you may fill up to 2 or 3 bricks. If you already have at least the stated amount of bricks, you do not gain any proceeds.
D18 - WAINWRIGHTS
If there are at most half as many paths adjacent to this structure as there are roads on the industry board, gain 2 wood, 4 ore, and 1 prestige.
D19 - COACH
If there are at least 2 roads adjacent to this structure, gain 2 wood, 2 ore, 2 thaler, and 2 prestige.
D20 - CLINKER BRICK STORE
The proceeds increase depending on the amount of thaler. If you either built at least 3 roads or at least 2 rail tracks adjacent to this structure, you may trade 2 clay for 2 bricks and 2 prestige. With an additional 2 or 6 thaler, actually gain 5 or 10 prestige.
Orange Structures
D21 - COAL DEPOT
You may use the effects of this structure in any order.
- If this structure is at the edge of the industry board, gain 3 prestige.
- If there is at least 1 rail track adjacent to this structure, gain 3 wood.
- If there is at least 1 canal adjacent to this structure, gain 3 ore.
D22 - CHURCH
The proceeds increase depending on the number of roads. If there is 1 road adjacent to this structure, gain 2 wood, 1 brick, and 1 thaler. With 2 or at least 3 roads, actually gain 2 or 3 thaler.
D23 - SLIPWAY
You must use the effects of this structure in the stated order.
- The proceeds increase depending on the number of canals. If there is 1 canal adjacent to this structure, gain 1 ore. With 2 or 3 canals, actually gain 4 or 7 ore.
- After you gained ore for up to 3 canals adjacent to this structure, gain 1 thaler for each additional canal on the industry board. Put another way, you can only use this effect from the fourth canal on.
D24 - METAL PRODUCTION
The proceeds increase depending on the amount of iron. If you have an iron supply of 2, you may trade 1 iron for 2 bricks. With an iron supply of 4 or 6 you may make this trade at most two or three times.
D25 - SHIP CARPENTRY
The proceeds increase depending on the number of canals and roads. If there is 1 canal and 3 roads adjacent to this structure, gain 3 wood, 1 prestige, and 3 thaler. With 2 canals and 2 roads or 3 canals and 1 road, actually gain 4 or 5 thaler. If at least 1 of the stated route types is missing, you do not gain any proceeds.
D26 - COAL CART
You may use the effects of this structure in any order.
- If there is at least 1 rail track adjacent to this structure, gain 3 ore.
- The proceeds increase depending on the amount of ore. If there is at least 1 rail track adjacent to this structure and have an ore supply of 5, gain 1 thaler. With an ore supply of 6, 7, or 8, actually gain 2, 3, or 4 thaler.
D27 - NATURE PARK
If there are at least 2 roads adjacent to this structure, you may replace 1 road with 1 path adjacent to this structure to gain 3 wood, 3 thaler, and 5 prestige. If you already built four routes adjacent to the Nature Park, do not activate this effect again by replacing the route tiles.
D28 - ALLOTMENT
The proceeds increase depending on the number of canals with bridges. If there is no canal with a bridge adjacent to this structure, gain 3 wood and 2 prestige. With 1 or at least 2 canals with bridges, actually gain 6 or 9 prestige.
D29 - CHAPEL
The proceeds decrease depending on the number of paths. If there is at least 1 road adjacent to this structure and at most 6 paths on the industry board, gain 9 prestige. With at most 8, 10, or 12 paths, only gain 8, 7, or 6 prestige.
D30 - RAILWAY CONSTRUCTION FIRM
You may use the effects of this structure in any order.
- You may build a rail track at no charge on the industry board. Follow the game rules for "Build 1 road" without paying 1 wood and 1 iron. These proceeds are unconditional.
- If there are at least 2 roads adjacent to this structure, you may trade 1 iron for 5 thaler.
Note: the printed card text for the first effect reads "Build 1 road" although the effect builds a rail track; it is transcribed as printed.
D31 - RECREATIONAL AREA
If there are at most as many paths adjacent to this structure as there are empty structure spaces adjacent to the Recreational Area, gain 3 wood, 2 prestige and 2 thaler.
D32 - CLINKER BRICK BUILDING
The proceeds increase depending on the number of roads. If there is 1 road adjacent to this structure, you may trade 1 prestige for 1 wood, 1 clay, and 2 thaler. With 2 or at least 3 roads you may make this trade at most two or three times.
D33 - ORE CONTAINER
The proceeds increase depending on the number of different route types. If there are 2 different route types adjacent to this structure, you may trade 3 ore for 1 wood, 3 thaler, and 1 prestige. With 3 or 4 different route types you only need 2 or 1 ore, and actually gain 2 or 3 prestige.
D34 - FREIGHT CAR
If there is at least 1 rail track adjacent to this structure, gain 2 prestige for each rail track at the edge of the industry board 2 prestige.
D35 - ENGINEER GUILD
Choose 2 rail tracks you built. For each rail track adjacent to the chosen rail tracks, gain 2 thaler. At max 8 rail tracks can be adjacent to both chosen rail tracks.
D36 - WATER POWER STATION
The proceeds increase depending on the number of canals. If there is at least 1 rail track and 1 canal adjacent to this structure, gain 1 thaler for each additional canal on the industry board. With 2 canals at the Water Power Station, instead gain 1 prestige for each additional canal on the industry board. Put another way, you do not gain proceeds for the first two canals at the Water Power Station.
D37 - IRON FOUNDRY
For each rail track adjacent to this structure, you may trade 1 wood and 1 ore for 1 iron, 1 thaler, and 2 prestige.
D38 - IRON MELTING FURNACE
The proceeds increase depending on the amount of ore. If there is at least 1 rail track and 1 road adjacent to this structure, you may trade 1 ore for 5 prestige and 1 iron. With 3 or 5 ore, actually gain 2 or 3 iron.
D39 - TUNNELING
If there are 2 roads on opposite sides of the Tunneling, you may trade either 1 prestige or 1 iron for 2 clay and 5 thaler. If there are 4 roads adjacent to this structure, you still gain the proceeds only once.
D40 - TRAIN PRODUCTION
If there is at least 1 column with 3 Rail tracks on the industry board, gain 8 prestige. The Train Production does not need to be adjacent to any such column.
Blue Structures
D41 - STATION SQUARE
You may use the effects of this structure in any order.
- For each rail track adjacent to this structure, gain 1 prestige.
- For each road on the industry board adjacent to any of the rail tracks at the Station Square, gain 1 thaler. At most 10 roads can be adjacent to these rail tracks.
D42 - STEEL OFFICE
The proceeds increase depending on the amount of iron. If you either built at least 1 canal or at least 1 rail track adjacent to this structure and have an iron supply of 3, you may trade 2 iron for 3 thaler and 3 prestige. With an iron supply of 4, 5, or 6, actually gain 4, 5, or 6 prestige.
D43 - LUMBER STORAGE
You may use the effects of this structure in any order.
- You gain 2 wood. These proceeds are unconditional.
- The proceeds increase depending on the amount of wood. If there is at least 1 road adjacent to this structure and have a wood supply of 6, you may trade 6 wood for 10 prestige. With a wood supply of 7 or 8 you only need 5 or 4 wood to trade.
D44 - FURNACE BUILDING FIRM
The proceeds increase depending on the number of canals. If there is 1 canal adjacent to this structure, you may trade 1 iron and 1 clay for 2 thaler and 2 prestige. With 2 or at least 3 canals you may make this trade at most two or three times.
D45 - POST OFFICE
You may use the effects of this structure in any order.
- For each structure you activated at most one time on the industry board, gain 1 prestige.
- If there is at least 1 road adjacent to this structure, gain 2 thaler.
D46 - BRICKWORKS
For each path adjacent to this structure, you may either trade 1 prestige for 2 bricks or 1 brick for 7 thaler.
D47 - HOUSE AT THE ESTUARY
For each 90°-angle with 2 canals on the industry board, gain 2 prestige, up to a maximum of 10 prestige.
D48 - SCRAP TRADE
If there are at least 2 roads adjacent to this structure, you may trade 1 iron and 1 ore for 4 thaler, 2 wood, and 2 clay.
D49 - CONURBATION
The proceeds increase depending on the number of structures adjacent to rail tracks. If there are 5 structures each adjacent to at least 1 rail track, gain 5 prestige. With 6 or at least 7 such structures, actually gain 6 or 7 prestige.
D50 - SAILING SHIP
The proceeds increase depending on the number of canals. If there is 1 canal adjacent to this structure, you may trade 3 ore for 3 thaler and 1 prestige. With 4 or 5 ore, actually gain 3 or 5 prestige. If there are at least 2 canals adjacent to this structure, actually gain 5 thaler.
D51 - WHARF
The proceeds increase depending on the number of canals. If there is 1 canal adjacent to this structure and at least 6 additional canals on the industry board, gain 3 wood, 3 ore, and 3 prestige. With 2 or at least 3 canals at the Wharf you only need 4 or 2 additional canals on the industry board to gain the same proceeds.
D52 - STATE HOUSE
The proceeds increase depending on the amount of bricks. If you have a brick supply of 2, you may trade 1 brick for 3 thaler at most two times. With a brick supply of 4 or 6 you may trade at most three or four times.
D53 - TRACK TRANSPORT COMPANY
The proceeds increase depending on the amount of ore. If there is at least 1 rail track adjacent to this structure and at least 4 additional rail tracks on the industry board, gain 6 thaler, and you may trade 2 ore for 1 iron. With 4 or 6 ore, actually gain 2 or 3 iron.
D54 - COAL STOCKPILE
The proceeds change depending on the number of roads. If there is 1 road adjacent to this structure, you may trade 3 iron for 5 thaler and 7 ore. With 2, 3, or 4 roads you may trade 2, 1 or no iron, and only gain 5, 3, or 1 ore.
D55 - POLICE BUILDING
The proceeds increase depending on the number of rail tracks, canals or bridges. If there are 2 rail tracks on the industry board, gain 4 thaler. With 3, 4, or at least 5 rail tracks, actually gain 6, 9, or 12 thaler. Gain the same proceeds for canals and bridges on the industry board.
D56 - CANAL CLEANING
For the first four canals on the industry board, gain 1 clay for each canal. From the fifth canal on gain 2 thaler for each canal.
D57 - MUSEUM
You may use the effects of this structure in any order.
- For each rail track on the industry board, gain 1 prestige.
- For each road adjacent to this structure, gain 1 thaler.
D58 - VENEER STORE
The proceeds increase depending on the amount of wood. If there is at least 1 rail track and 1 road adjacent to this structure, you may trade 1 wood for 6 prestige. With 3, 5, or 7 wood, actually gain 8, 11, or 15 prestige.
D59 - BRIDGE PLANNING OFFICE
You may use the effects of this structure in any order.
- For each structure with at least 3 bridges on the industry board, gain 5 prestige. If the Bridge Planning Office has at least 3 bridges, gain the proceeds, too.
- If there are at least 2 roads adjacent to this structure, gain 2 wood.
D60 - ORE PIT
The proceeds decrease depending on the number of paths. If there is no path adjacent to this structure, gain 3 clay and 5 prestige. With 1, 2, 3, or 4 paths, you may trade 2, 4, 5, or 6 ore for 3 clay and 5 prestige.