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Ninja All-Stars: X Super Dungeon Upgrade Deck 1 thumbnail

Ninja All-Stars: X Super Dungeon Upgrade Deck 1

Expansion for Ninja All-StarsExpansion for Super Dungeon ArenaExpansion for Super Dungeon ExploreExpansion for Super Dungeon Explore: Forgotten King

Ninja All-Stars: X Super Dungeon Upgrade Deck 1 Rulebook

Table of Contents

Table of Contents

  • Heroes
    • Benkei, Human Hero (card front)
    • Benkei, Human Hero (card back)
    • Sun Empire Wandering Samurai, Human Hero (card front)
    • Sun Empire Wandering Samurai, Human Hero (card back)
    • Tamamo No Mae, Kitsune Hero (card front)
    • Tamamo No Mae, Kitsune Hero (card back)
    • Zenyo Ryu, Tanchyo Hero (card front)
    • Zenyo Ryu, Tanchyo Hero (card back)
    • Hanzo, Human Hero (card front)
    • Hanzo, Human Hero (card back)
    • Moon Princess, Human Hero (card front)
    • Moon Princess, Human Hero (card back)
    • Uzumaki, Kitsune Hero (card front)
    • Uzumaki, Kitsune Hero (card back)
    • Karura, Tanchyo Hero (card front)
    • Karura, Tanchyo Hero (card back)
  • Dungeon Boss: Jorogumo
    • Jorogumo, Spider Dungeon Boss (card front)
    • Jorogumo, Spider Dungeon Boss (card back)
  • Relic: The Poisoned Gem
    • The Poisoned Gem (card front)
  • Monster Explore
    • Dark Kitsune, Kitsune Mini-Boss (Explore card front)
    • Dark Kitsune, Kitsune Mini-Boss (Explore card back)
    • Tengu, Tengu Mini-Boss (Explore card front)
    • Tengu, Tengu Mini-Boss (Explore card back)
    • Kitsune Chunin, Kitsune Mini-Boss (Explore card front)
    • Kitsune Chunin, Kitsune Mini-Boss (Explore card back)
    • Kitsune Madoushi, Kitsune Paired Spawning Point (Explore card front)
    • Kitsune Madoushi, Kitsune Paired Spawning Point (Explore card back)
    • Kitsune Kaiken, Kitsune Minion (Explore card front)
    • Kitsune Kaiken, Kitsune Minion (Explore card back)
  • Monster Arcade
    • Dark Kitsune, Kitsune Mini-Boss (Arcade card front)
    • Dark Kitsune, Kitsune Mini-Boss (Arcade card back)
    • Tengu, Tengu Mini-Boss (Arcade card front)
    • Tengu, Tengu Mini-Boss (Arcade card back)
    • Kitsune Chunin, Kitsune Mini-Boss (Arcade card front)
    • Kitsune Chunin, Kitsune Mini-Boss (Arcade card back)
    • Claws of Kitsune, Arcade Gang (card front)
    • Claws of Kitsune, Arcade Gang (card back)
    • Kitsune Shuriken Storm, Arcade Gang (card front)
    • Kitsune Shuriken Storm, Arcade Gang (card back)
  • Treasure
    • Spidersilk Kimono (treasure card)
    • Sting (treasure card)
    • Envenomed Blade (treasure card)
    • Many-Eyed Orb (treasure card)
    • Spiderweb Corset (treasure card)
    • Cocooned Hero (treasure card)
    • Jumbo Shuriken (treasure card)
    • Raven's Feather (treasure card)
    • Kitsune Mask (treasure card)
    • Arrow of Seeking (treasure card)

Heroes

Benkei, Human Hero (card front)

Affinity: yellow crystal

Tough (tag bar on the card)

Printed values:

  • Movement Points 5 and Action Points 3 (grey stones, top right)
  • Hearts 5
  • A purple stone marked 1 beside the hearts (the card does not label it)
  • STR 3 (blue die), with a sword icon marked 4 beside the label
  • ARM 2 (red die), with the defense icon
  • WILL 3 (blue die)
  • DEX 2 (blue die)

Actions:

  1. Heavenly Strike (red 3 badge): [sword icon], +1 STR, Massive Damage, Improved Critical.
  2. Blind Onslaught (blue 2 badge): [blue flag icon], this model makes three basic melee attacks without spending action points and then suffers one wound.
  3. Potion of Might (blue 1 badge, potion icon): [blue flag icon], Brutal Strike.

Benkei, Human Hero (card back)

Brutal Strike: When this model wins an offense roll, it gains [+1 burst icon] to its total.

Improved Critical: This model's critical hits inflict an additional wound.

Massive Damage: When an offensive action with Massive Damage inflicts a wound, it inflicts two wounds instead.

Tough: During its upkeep, a model with Tough may remove a single wound token.

Devotion to duty is a hallmark of many on Kagejima. For Benkei, devotion to duty is a defining characteristic. While his martial skill serves him well, it is his utter devotion to the Moon Throne that imparts his famous strength and fearlessness. They say that the gods could not move Benkei when he takes a stand in the Princess's name.

Footer: NJD202052 - BENKEI - 1 of 1.

Sun Empire Wandering Samurai, Human Hero (card front)

Affinity: yellow crystal

Feint (tag bar on the card)

Printed values:

  • Movement Points 6 and Action Points 3 (grey stones, top right)
  • Hearts 5
  • A purple stone marked 1 beside the hearts (the card does not label it)
  • STR 2 (red die), with a sword icon marked 1 beside the label
  • ARM 3 (blue die), with the defense icon
  • WILL 2 (red die)
  • DEX 3 (blue die)

Actions:

  1. Into the Fray (red 2 badge): [sword icon], Lance 6, Charge.
  2. Behind Me, Peasant (blue 1 badge): [blue flag icon], Defender.
  3. Serpent's Grace (green 1 badge): [blue flag icon], Counterstrike.

Sun Empire Wandering Samurai, Human Hero (card back)

Charge: When a model with Charge uses a Lance area effect, after resolving all other effects of the Lance, the model may be placed in any unoccupied square that was affected by the Lance for free.

Counterstrike: When a model with Counterstrike suffers a wound, it may immediately make a single Melee Attack targeting the model which inflicted the wound, so long as the model is within range.

Defender: Models without Defender that are adjacent to a friendly model with Defender cannot be targeted by offensive actions.

Feint: When a model with Feint makes an offensive action, it may choose one dice from the target's defense roll and force them to reroll the result. (Arcade: Decrease ARM of target model by [1 icon].)

Ever watchful for weakness, the Sun Empire's agents can turn up anywhere, and discovering them and sending them politely on their way has become a game among many clans. Of late, though, many skilled warriors of the Sun Court have turned up, and offered their services to interested parties. Such is the cut-throat nature of Kagejima's politics, especially the prestige attached to the Moonlight Tournament, that they often find those willing to employ them.

Footer: NJD202044 - SUN EMPIRE WANDERING SAMURAI - 1 of 1.

Tamamo No Mae, Kitsune Hero (card front)

Affinity: red crystal

Surefoot (tag bar on the card)

Printed values:

  • Movement Points 6 and Action Points 3 (grey stones, top right)
  • Hearts 5
  • A purple stone marked 1 beside the hearts (the card does not label it)
  • STR 2 (blue die)
  • ARM 3 (blue die), with the defense icon
  • WILL 2 (red die), with a staff icon marked 4 beside the label
  • DEX 3 (blue die)

Actions:

  1. Flush Out The Prey (red 2 badge): [magic staff icon marked 4], Burst 1.
  2. Allure (blue 1 badge): [skull icon], [blue arrow-like icon marked 6], WILL vs. WILL, Compel 3.
  3. Foxglove (blue 1 potion badge): [blue flag icon], Territorial.

Tamamo No Mae, Kitsune Hero (card back)

Surefoot: A model with Surefoot treats difficult terrain squares as open squares. All non-blessing tile effects in those squares are ignored.

Territorial: A model with Territorial gains [+1 icon] to offense rolls while on the first tile, [+2 icon] while on the second, [+3 icon] while on the third, and [+4 icon] while on the fourth. (Arena: A model with Territorial gains [+2 icon] to offense rolls while on the same tile as a friendly spawning point).

There has always been a Tamamo no Mae. For as long as people have walked the mist-haunted forests of northern Kagejima, Tamamo no Mae has watched them. Few, they freely admit, can resist her enticing call. None, they darkly concede, escape her traps.

Footer as printed: NJD201503 - CLAN KITSUNE WARBAND - 1 of 14. This footer names the Clan Kitsune Warband, not a hero pack; it is transcribed as printed.

Zenyo Ryu, Tanchyo Hero (card front)

Affinity: green crystal

Wind of Blades (tag bar on the card)

Printed values:

  • Movement Points 7 and Action Points 3 (grey stones, top right)
  • Hearts 5
  • A purple stone marked 1 beside the hearts (the card does not label it)
  • STR 2 (blue die)
  • ARM 2 (red die), with the defense icon
  • WILL 3 (blue die)
  • DEX 2 (red die), with a bow-and-arrow icon marked 5 beside the label

Actions:

  1. A Feather For Each Eye (red 2 badge): [bow-and-arrow icon marked 5], Massive Damage.
  2. Storm of Arrows (blue 2 badge): [blue flag icon], this model makes three basic missile attacks and then suffers one wound.
  3. Spitevine (blue 1 potion badge): [blue flag icon], gain [+1 icon] to offense rolls for each Princess Coin that was spent this game.

Zenyo Ryu, Tanchyo Hero (card back)

Massive Damage: When an offensive action with Massive Damage inflicts a wound, it inflicts two wounds instead.

Wind of Blades: A model with Wind of Blades may spend all of its movement points to make a single Missile Attack basic offensive action.

Among the Tanchyo clan, archery is the highest art of war. Few practitioners of this art are as renowned as the woman called Zenyo Ryu, or more simply, The Dragon. She has learned to build customized ammunition, employing crescent arrowheads for cutting rope, whistling noisemakers to signal her friends or soldiers, and long, narrow points she calls fangs for piercing armor.

Footer: NJD201504 - CLAN TANCHYO WARBAND - 1 of 22.

Hanzo, Human Hero (card front)

Affinity: yellow crystal

Mastery (tag bar on the card)

Printed values:

  • Movement Points 6 and Action Points 3 (grey stones, top right)
  • Hearts 5
  • A purple stone marked 1 beside the hearts (the card does not label it)
  • STR 1 (blue die) and 1 (green die), with a sword icon marked 2 beside the label
  • ARM 3 (blue die), with the defense icon
  • WILL 2 (blue die)
  • DEX 2 (blue die) and 1 (red die)

Actions:

  1. Flowing Blade (red 2 badge): [sword icon], Wave 1.
  2. Puff of Smoke (blue 1 badge): [skull icon], [blue arrow-like icon marked 6], DEX vs. DEX. Hanzo and the target switch locations on the board. May not target spawning points.
  3. Paralyzing Toxin (blue 1 potion badge): [blue flag icon], [blue shield icon bearing +1] STR, [dark Immobile icon].

Hanzo, Human Hero (card back)

Immobile: A model affected by Immobile may not move during its next activation.

Mastery: Once per activation, this model may use a unique action listed on the card of an adjacent friendly model.

Hanzo has been called many things over his long and storied life: master, teacher, monster. His team won the Moonlight Tournament twenty-two years ago through legendary speed and infamous cunning. He displayed all these qualities in the Sun Empire, but added another, treachery. For the first and only time, a Kagejima shinobi decided to stay with the Sun Court.

Footer: NJD202030 - HANZO - 1 of 1.

Moon Princess, Human Hero (card front)

Affinity: red crystal

Moon's Blessing (tag bar on the card)

Printed values:

  • Movement Points 6 and Action Points 3 (grey stones, top right)
  • Hearts 5
  • A purple stone marked 2 beside the hearts (the card does not label it)
  • STR 2 (red die), with a sword icon marked 2 beside the label
  • ARM 1 (blue die) and 1 (red die), with the defense icon
  • WILL 2 (red die), with a staff icon marked 6 beside the label
  • DEX 3 (blue die)

Actions:

  1. Moonbeam (red 2 badge): [sword icon], Lance 4.
  2. Moonlit Blade (red 2 badge): [sword icon], Cross 2.
  3. Tears of the Princess (green 1 potion badge): [blue flag icon], Heal 1 for each Princess Coin that was spent this game.
  4. Bottled Starlight (blue 1 potion badge): [blue flag icon], [grey +2 icon], Proficient.

Moon Princess, Human Hero (card back)

Heal X: A model affected by Heal may remove a number of wound tokens or a number of status effect tokens, in any combination, equal to the value of X.

Moon's Blessing: A Hero with Moon's Blessing gains bonuses from the mighty monster chart as if it were an 8-Bit monster.

Proficient: Models with Proficient may take the basic Interact or Open Chest action without spending action points, once per turn.

Schooled since birth in the ancient, esoteric arcana of her family, the Moon Princess sometimes tires of merely watching the Moonlight Tournament. Sometimes, she wishes to pit her own strange and terrible power against the warriors competing to do her honor. Several true assassinations have been attempted during the Tournament, and surely more will come. In truth, this danger is part of what makes these outings so appealing.

Footer: NJD202049 - MOON PRINCESS - 1 of 1.

Uzumaki, Kitsune Hero (card front)

Affinity: green crystal

Quick Strike, Surefoot (tag bar on the card)

Printed values:

  • Movement Points 6 and Action Points 3 (grey stones, top right)
  • Hearts 5
  • A purple stone marked 1 beside the hearts (the card does not label it)
  • STR 3 (blue die)
  • ARM 2 (red die), with the defense icon
  • WILL 2 (red die)
  • DEX 2 (blue die) and 1 (red die), with a bow-and-arrow icon marked 3 beside the label

Actions:

  1. Storm of Daggers (red 1 badge): [bow-and-arrow icon], Sweep 1.
  2. Charisma (blue 1 badge): [skull icon], Wave 2, WILL vs. WILL, Compel 2.
  3. Ancestor's Blessing (blue 1 potion badge): All Heroes roll their WILL. The Hero that rolls the highest removes all wound tokens. Reroll ties.

Uzumaki, Kitsune Hero (card back)

Quick Strike: After a model with Quick Strike destroys an enemy, its controller rolls [green 1 icon]. On a roll of [heart icon with a small 8] the model may immediately make a basic offensive action without spending an action point.

Surefoot: A model with Surefoot treats difficult terrain squares as open squares. All non-blessing tile effects in those squares are ignored.

While most Kitsune distrust outsiders and prefer to stay in their loamy, fern-shrouded forests, Uzumaki is often the first to greet travelers and offer them warding runes and medicines in exchange for stories of the world beyond.

Footer: NJD202029 - UZUMAKI - 1 of 1.

Karura, Tanchyo Hero (card front)

Affinity: yellow crystal

Fly, Saboteur (tag bar on the card)

Printed values:

  • Movement Points 5 and Action Points 3 (grey stones, top right)
  • Hearts 5
  • A purple stone marked 1 beside the hearts (the card does not label it)
  • STR 3 (blue die), with a sword icon beside the label
  • ARM 3 (blue die), with the defense icon
  • WILL 2 (blue die)
  • DEX 3 (blue die)

Actions:

  1. From The Sky (red 1 badge): [sword icon], Pounce.
  2. Snares (blue 1 badge): [blue flag icon], STR vs DEX, [dark Immobile icon].
  3. Inventor's Muse (blue 1 potion badge): [blue flag icon], Improved Critical.

Karura, Tanchyo Hero (card back)

Immobile: A model affected by Immobile may not move during its next activation.

Improved Critical: This model's critical hits inflict an additional wound.

Fly: A model with Fly treats difficult terrain, chasm, and structure squares as open squares. All non-blessing tile effects in those squares are ignored. Structure squares do not block line of sight to or from models with Fly.

Pounce: Choose an enemy model anywhere within five squares and line of sight. Place the model with Pounce adjacent to this target, then make the offense roll as normal.

Saboteur: Models with Saboteur may achieve criticals against Spawning Points.

Karura's inquisitive nature has led him to tinker endlessly, and he has invented many wonderful things. The latest of these, a contraption of snares, wires, pulleys, and hooks, allows him to fly between trees, cliffs, and rooftops with all the grace and speed of his beloved avian cousins.

Footer: NJD202050 - KARURA - 1 of 1.

Dungeon Boss: Jorogumo

Jorogumo, Spider Dungeon Boss (card front)

Affinity: yellow crystal

Tags (as printed): [poison icon], [poison icon with red X mark], SURFOOT, WEBS

Printed values:

  • Movement Points 6 and Action Points 4 (grey stones, top right)
  • Hearts 8
  • Skull Points 4 (grey skull beside the hearts)
  • STR 2 (blue die) and 2 (green die), with a sword icon marked 3 beside the label
  • ARM 2 (blue die) and 2 (red die), with the defense icon
  • WILL 1 (red die) and 1 (green die)
  • DEX 3 (red die)
  • SUPER stamp (bottom right of the card face)

Actions:

  1. Spin Webs (red 1 badge): [magic staff icon], Wave 1, this offensive action gains Massive Damage against models suffering [poison icon].
  2. Silk Noose (red 1 badge): [bow-and-arrow icon marked 8], Pull 6.
  3. Feed on Essence (blue 1 badge): Heal 1 for each model suffering [poison icon] within three squares and LoS. This action may only be taken once per activation.

Jorogumo, Spider Dungeon Boss (card back)

Heal X: A model affected by Heal may remove a number of wound tokens or a number of status effect tokens, in any combination, equal to the value of X.

Massive Damage: When an offensive action with Massive Damage inflicts a wound, it inflicts two wounds instead.

[Poison icon] Poison: A model suffering Poison reduces its total number of action points by 1, to a minimum of 1.

Surefoot: A model with Surefoot treats difficult terrain squares as open squares. All non-blessing tile effects in those squares are ignored.

Webs: All squares within two squares of a model with Webs are difficult terrain.

Footer: NJD203010 - JOROGUMO - 1 of 3.

Relic: The Poisoned Gem

The Poisoned Gem (card front)

The Poisoned Gem

[red shield icon with +1] WILL (printed under the gem's name, with no label).

Tainted Blood: Enemy models within three squares of a model with Tainted Blood do not remove the [poison icon] status effect at the end of their activations.

Can you feel your body growing weary?

Footer: NJD203010 - JOROGUMO - 9 of 10. This relic has a single face, so there is no back image.

Monster Explore

Dark Kitsune, Kitsune Mini-Boss (Explore card front)

Affinity: green crystal

Tags (as printed): SURFOOT

Printed values:

  • Movement Points 6 and Action Points 4 (grey stones, top right)
  • Hearts 7
  • Skull Points 4 (grey stone beside the hearts)
  • STR 2 (red die)
  • ARM 2 (blue die) and 1 (red die), with the defense icon
  • WILL 3 (blue die)
  • DEX 2 (red die), with a bow-and-arrow icon marked 4 beside the label

Actions:

  1. Massive Ninja Star To The Face (red 2 badge): [sword icon marked 1], +1 STR, Massive Damage.
  2. Let Them Come (red 1 badge): [sword icon], Wave 1.
  3. Foxy (blue 1 badge): [blue flag icon], Aura 3, Stealth.

Dark Kitsune, Kitsune Mini-Boss (Explore card back)

Massive Damage: When an offensive action with Massive Damage inflicts a wound, it inflicts two wounds instead.

Stealth: Actions targeting a model with Stealth reduce their Range by 3, to a minimum of 1.

Surefoot: A model with Surefoot treats difficult terrain squares as open squares. All non-blessing tile effects in those squares are ignored.

Some Kitsune are ill-suited for life beneath their clan's shadowed trees. Dark Kitsune dream of a wider world, and long to see its wonders. They take their clan's skills in herbalism and magic with them, of course, and most parlay these talents into lucrative employment. They rarely have trouble finding warriors willing to pay their sometimes outlandish fees.

Footer: NJD204010 - DARK KITSUNE - 1 of 3.

Tengu, Tengu Mini-Boss (Explore card front)

Affinity: red crystal

Tags (as printed): FLY, HUBRIS

Printed values:

  • Movement Points 6 and Action Points 3 (grey stones, top right)
  • Hearts 7
  • Skull Points 4 (grey skull beside the hearts)
  • STR 2 (blue die), with a sword icon marked 1 beside the label
  • ARM 1 (blue die) and 1 (green die), with the defense icon
  • WILL 1 (white die) and 2 (red die), with a staff icon marked 6 beside the label
  • DEX 3 (blue die)
  • SUPER stamp (bottom right of the card face)

Actions:

  1. The Curse of Gold (red 2 badge): [staff icon marked 6], [red +1 icon] WILL. If the target has two equipped items it suffers [Bane icon]; if it has more than two equipped items it suffers [Bane icon] and [Fire icon].
  2. The Curse of Coin (red 2 badge): [sword icon], the target suffers one additional wound for each [coin icon] on its card.
  3. The Curse of Drink (blue 1 badge): Wave 8, WILL vs. DEX. Heroes must discard all potion tokens.

Tengu, Tengu Mini-Boss (Explore card back)

Bane: A model suffering Bane discards the highest result rolled anytime it makes a defense roll.

Fire: A model suffering Fire suffers one wound during its upkeep.

Fly: A model with Fly treats difficult terrain, chasm, and structure squares as open squares. All non-blessing tile effects in those squares are ignored. Structure squares do not block line of sight to or from models with Fly.

Hubris: When making a Melee Attack, a model with Hubris gains [+1 icon] STR for every equipment card equipped on its target.

For centuries, the Tengu have bartered or traded their magical and martial skill to the competing clans of Kagejima. Sometimes they do so for gold, for more offerings at their shrines, or for shiny baubles. Other times the requests are more unusual, such as whispers of love from a beautiful woman, the first wail of a newborn, or thirty stems of saffron.

Footer: NJD204011 - TENGU - 1 of 3.

Kitsune Chunin, Kitsune Mini-Boss (Explore card front)

Affinity: yellow crystal

Tags (as printed): [poison icon], SURFOOT, TERRITORIAL

Printed values:

  • Movement Points 5 and Action Points 3 (grey stones, top right)
  • Hearts 7
  • Skull Points 4 (grey skull beside the hearts)
  • STR 2 (red die), with a sword icon marked 2 beside the label
  • ARM 1 (blue die) and 1 (green die), with the defense icon
  • WILL 3 (blue die)
  • DEX 2 (red die)
  • SUPER stamp (bottom right of the card face)

Actions:

  1. Cunning Blade (red 2 badge): [sword icon], Cross 2.
  2. Hit And Run (blue 2 badge): [blue flag icon], Perform a basic offensive action. If it succeeds, move this model up to two squares and perform a basic offensive action against another target. Repeat this until this model fails an offensive action or there are no new targets.
  3. New Territory (blue 1 badge): [blue flag icon], The tile this model is on counts as the third tile for the purposes of the Territorial ability on monsters.

Kitsune Chunin, Kitsune Mini-Boss (Explore card back)

Poison: A model suffering Poison reduces its total number of action points by 1, to a minimum of 1.

Surefoot: A model with Surefoot treats difficult terrain squares as open squares. All non-blessing tile effects in those squares are ignored.

Territorial: A model with Territorial gains [+1 icon] to offense rolls while on the first tile, [+2 icon] while on the second, [+3 icon] while on the third, and [+4 icon] while on the fourth. (Arena: A model with Territorial gains [+2 icon] to offense rolls while on the same tile as a friendly spawning point).

The Kitsune Chunin is the leader of the Kitsune Kunoichi. No outsider knows how the Chunin is chosen from the ranks of the Kunoichi, but it is speculated that Kunoichi are allowed to challenge the current Chunin for the title, ensuring that the strongest and most cunning is always in charge. He or she always wears a face covering in battle to protect their identity should they choose to leave any survivors. The Chunin is equipped with the most deadly of the concoctions for which the Kitsune are famed, often using these poisons to coat their weapons.

Footer: NJD201503 - CLAN KITSUNE WARBAND - 2 of 14.

Kitsune Madoushi, Kitsune Paired Spawning Point (Explore card front)

Affinity: red crystal

Tags (as printed): ACTIVE SPAWN, SURFOOT, TERRITORIAL

Printed values:

  • Movement Points 2 and Action Points 1 (grey stones, top right)
  • Hearts 3
  • Skull Points 3 (grey skull beside the hearts)
  • STR 1 (blue die)
  • ARM 1 (white), with the defense icon
  • WILL 1 (blue die), with a staff icon marked 6 beside the label
  • DEX 2 (blue die)
  • Printed logos at bottom right: START and 16 BIT

Actions:

  1. Command of Kitsune (blue 1 badge): [blue flag icon], [arrow-like icon marked 3], target Kitsune monster immediately makes a basic offensive action.
  2. Fox's Grace (blue 1 badge): [blue flag icon], [staff icon marked 6], Heal 1. This action may not target spawning points.

Kitsune Madoushi, Kitsune Paired Spawning Point (Explore card back)

Active Spawn: Spawning points with Active Spawn may activate during the Consul Turn in the same manner as 16-Bit Monsters. When destroyed they grant loot as normal for spawning points.

Heal X: A model affected by Heal may remove a number of wound tokens or a number of status effect tokens, in any combination, equal to the value of X.

Surefoot: A model with Surefoot treats difficult terrain squares as open squares. All non-blessing tile effects in those squares are ignored.

Territorial: A model with Territorial gains [+1 icon] to offense rolls while on the first tile, [+2 icon] while on the second, [+3 icon] while on the third, and [+4 icon] while on the fourth. (Arena: A model with Territorial gains [+2 icon] to offense rolls while on the same tile as a friendly spawning point).

The Madoushi of the Kitsune clan are the masters of the healing herbs for which the Kitsune are known, as well as masters of the forest itself. They can sense pathways that nobody else can, quickly directing more Kitsune into the fight. They decide when the Kitsune are to take to battle. While the Kitsune are not under the sway of the Dark Consul, his influence has made all the clans of Kagejima more war-like, and the Madoushi are suspicious, likely to call the might of the Kitsune against complete strangers who wander into their territory.

Footer: NJD201503 - CLAN KITSUNE WARBAND - 3 of 14.

Kitsune Kaiken, Kitsune Minion (Explore card front)

Affinity: yellow crystal

Tags (as printed): SURFOOT, TERRITORIAL

Printed values:

  • Movement Points 5 and Action Points 1 (grey stones, top right)
  • Hearts 1
  • Skull Points 1 (grey skull beside the hearts)
  • STR 2 (blue die), with a sword icon marked 1 beside the label
  • ARM 1 (white), with the defense icon
  • WILL 2 (blue die)
  • DEX 3 (blue die)
  • Printed logo at bottom right: 8-BIT

Actions:

  1. Fox Strike (red 1 badge): [sword icon], Pounce.

Kitsune Kaiken, Kitsune Minion (Explore card back)

Pounce: Choose an enemy model anywhere within five squares and line of sight. Place the model with Pounce adjacent to this target, then make the offense roll as normal.

Surefoot: A model with Surefoot treats difficult terrain squares as open squares. All non-blessing tile effects in those squares are ignored.

Territorial: A model with Territorial gains [+1 icon] to offense rolls while on the first tile, [+2 icon] while on the second, [+3 icon] while on the third, and [+4 icon] while on the fourth. (Arena: A model with Territorial gains [+2 icon] to offense rolls while on the same tile as a friendly spawning point).

The Kitsune inhabit the western faces of the mountains of Kagejima. These lands are covered in lush, wet forests which are full of strange and unpredictable kami. There are many tales of strange occurences in these lands, such as travelers entering a village and emerging a century later over the course of what seemed to them a single night. Uncounted people have become lost in the twisting forests of the Kitsune, and the deeper one goes into their territory, the greater the danger grows. Kaiken are the backbone of the Kitsune forces that tend to the secret paths and hidden villages of the Kitsune.

Footer: NJD201503 - CLAN KITSUNE WARBAND - 5 of 14.

Kitsune Yajiri, Kitsune Minion (Explore card front)

Affinity: green crystal

Tags (as printed): SURFOOT, TERRITORIAL

Printed values:

  • Movement Points 5 and Action Points 1 (grey stones, top right)
  • Hearts 1
  • Skull Points 1 (grey skull beside the hearts)
  • STR 2 (blue die)
  • ARM 0 (white), with the defense icon
  • WILL 3 (blue die)
  • DEX 2 (blue die), with a bow-and-arrow icon beside the label
  • Printed logo at bottom right: 8-BIT

Actions:

  1. Darts From The Reeds (red 1 badge): [bow-and-arrow icon marked 6], Retreat.

Kitsune Yajiri, Kitsune Minion (Explore card back)

Retreat: After completing an action with Retreat, using the rules for Push, the model's player moves the model with Retreat five squares away from its target or the square which the target occupied.

Surefoot: A model with Surefoot treats difficult terrain squares as open squares. All non-blessing tile effects in those squares are ignored.

Territorial: A model with Territorial gains [+1 icon] to offense rolls while on the first tile, [+2 icon] while on the second, [+3 icon] while on the third, and [+4 icon] while on the fourth. (Arena: A model with Territorial gains [+2 icon] to offense rolls while on the same tile as a friendly spawning point).

The Kitsune Yajiri strike from the shadows of their twisted forests. Unwanted travelers will be pelted with darts, only to find that the Yajiri have vanished back into the depths of the wood. This tactic is not just used in order to allow the Yajiri escape, but to lure the trespassers deeper into the wood, where they will surely become lost and perish either due to the elements or the whims of a vengeful kami. The Kitsune territory is not a place for those who do not know its paths and secrets well, and the Yajiri use the landscape to its fullest effect.

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Kitsune Kunoichi, Kitsune Elite (Explore card front)

Affinity: green crystal

Tags (as printed): SURFOOT, TERRITORIAL

Printed values:

  • Movement Points 7 and Action Points 2 (grey stones, top right)
  • Hearts 2
  • Skull Points 2 (grey skull beside the hearts)
  • STR 2 (blue die)
  • ARM 2 (blue die), with the defense icon
  • WILL 3 (blue die)
  • DEX 3 (blue die), with a bow-and-arrow icon marked 4 beside the label
  • Printed logo at bottom right: 8-BIT

Actions:

  1. Let Them Come (red 1 badge): [sword icon], Wave 1.
  2. Foxy (blue 1 badge): [blue flag icon], Aura 3, Stealth.

Kitsune Kunoichi, Kitsune Elite (Explore card back)

Stealth: Actions targeting a model with Stealth reduce their Range by 3, to a minimum of 1.

Surefoot: A model with Surefoot treats difficult terrain squares as open squares. All non-blessing tile effects in those squares are ignored.

Territorial: A model with Territorial gains [+1 icon] to offense rolls while on the first tile, [+2 icon] while on the second, [+3 icon] while on the third, and [+4 icon] while on the fourth. (Arena: A model with Territorial gains [+2 icon] to offense rolls while on the same tile as a friendly spawning point).

Kitsune teach their children to navigate the fickle forests in which they dwell at a young age. Being able to brave the wood in order to harvest potent herbs is necessary to become an adult in Kitsune society. Those youngsters who show particular adeptness at navigating their lands soon become Kaiken, trusted with guarding the paths. When they have mastered that, they are taught the ways of the Yajiri, how to use the forests themselves against their enemies. Only when they have mastered both the path of Kaiken and Yajiri will they gain the rank of Kunoichi.

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Kitsune Oni, Kitsune Elite (Explore card front)

Affinity: yellow crystal

Tags (as printed): SURFOOT, TERRITORIAL

Printed values:

  • Movement Points 5 and Action Points 2 (grey stones, top right)
  • Hearts 2
  • Skull Points 2 (grey skull beside the hearts)
  • STR 2 (blue die) and 1 (red die), with a sword icon marked 3 beside the label
  • ARM 3 (blue die), with the defense icon
  • WILL 2 (blue die)
  • DEX 3 (blue die)
  • Printed logo at bottom right: 16-BIT

Actions:

  1. Clear The Forest (red 2 badge): [sword icon], Sweep 2.
  2. Strike The Heart (red 2 badge): [sword icon marked 3], [blue +1 icon] STR, Massive Damage.

Kitsune Oni, Kitsune Elite (Explore card back)

Massive Damage: When an offensive action with Massive Damage inflicts a wound, it inflicts two wounds instead.

Surefoot: A model with Surefoot treats difficult terrain squares as open squares. All non-blessing tile effects in those squares are ignored.

Territorial: A model with Territorial gains [+1 icon] to offense rolls while on the first tile, [+2 icon] while on the second, [+3 icon] while on the third, and [+4 icon] while on the fourth. (Arena: A model with Territorial gains [+2 icon] to offense rolls while on the same tile as a friendly spawning point).

The Oni of the Kitsune are the physical manifestations of the forest kami themselves. They take on the monstrous, fox-like shape that belies their mischievous and fickle nature and fight alongside the Kitsune clan during times of great strife...or simply when they feel like it. In battle they are ferocious, cutting down any who dare to tread too far into their forests without permission.

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Tanchyo Chunin, Tanchyo Mini-Boss (Explore card front)

Affinity: green crystal

Tags (as printed): RETRIBUTION, VENGEFUL STORM

Printed values:

  • Movement Points 7 and Action Points 3 (grey stones, top right)
  • Hearts 7
  • Skull Points 4 (grey skull beside the hearts)
  • STR 3 (blue die)
  • ARM 2 (white), with the defense icon
  • WILL 3 (blue die)
  • DEX 2 (blue die) and 2 (red die), with an arrow icon marked 6 beside the label
  • SUPER stamp (bottom right of the card face)

Actions:

  1. The Arrow Senses The Way (red 1 badge): [arrow icon marked 6], Hookshot.
  2. Reposition (red 1 badge): [arrow icon marked 6], Retreat.
  3. Storm of Arrows (blue 2 badge): [blue flag icon], this model makes three basic missile attacks without spending action points and then suffers one wound.

Tanchyo Chunin, Tanchyo Mini-Boss (Explore card back)

Hookshot: Actions with Hookshot do not require line of sight to target a model. Range must still be counted around walls and structures.

Retreat: After completing an action with Retreat, using the rules for Push, the model's player moves the model with Retreat five squares away from its target or the square which the target occupied.

Retribution: When a friendly model is destroyed, one other friendly model with Retribution may immediately make a basic offensive action against the model that destroyed it, if able.

Vengeful Storm: When a model with Vengeful Storm is destroyed, all models friendly to it may immediately make a basic offensive action.

The Tanchyo are known throughout Kagejima for their archery skills, and the Chunin are those who have proven themselves above and beyond even their fellow Tanchyo. Each village only has a single Chunin. Sometimes this individual is a hero of a great battle. Sometimes they have proven themselves in an archery contest. But all Tanchyo Chunin are deadly opponents who can single-handedly rain down a storm of arrows.

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Tanchyo Kaiken, Tanchyo Minion (Explore card front)

Affinity: yellow crystal

Tags (as printed): RETRIBUTION

Printed values:

  • Movement Points 7 and Action Points 2 (grey stones, top right)
  • Hearts 2
  • Skull Points 2 (grey skull beside the hearts)
  • STR 2 (red die), with a sword icon marked 1 beside the label
  • ARM 0 (white), with the defense icon
  • WILL 2 (blue die)
  • DEX 2 (blue die)
  • Printed logo at bottom right: 8-BIT

Actions:

  1. A Silent Knife (red 2 badge): [sword icon marked 1], Massive Damage. If the target has no other friendly models within two squares, gain [green +1 icon] STR.

Tanchyo Kaiken, Tanchyo Minion (Explore card back)

Massive Damage: When an offensive action with Massive Damage inflicts a wound, it inflicts two wounds instead.

Retribution: When a friendly model is destroyed, one other friendly model with Retribution may immediately make a basic offensive action against the model that destroyed it, if able.

For the Tanchyo, close-quarters fighting is rare. They live their lives among tree branches and rain arrows down on any who threaten their homes. But there are times that a blade is necessary. In such times, the Tanchyo call upon their Kaiken. Where other clans have swordsmen as the bulk of their forces, Tanchyo Kaiken are rare and highly trained. They are only called upon in the most dire of circumstances.

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Tanchyo Yajiri, Tanchyo Minion (Explore card front)

Affinity: green crystal

Tags (as printed): RETRIBUTION

Printed values:

  • Movement Points 7 and Action Points 2 (grey stones, top right)
  • Hearts 2
  • Skull Points 2 (grey skull beside the hearts)
  • STR 2 (blue die)
  • ARM 0 (white), with the defense icon
  • WILL 2 (blue die)
  • DEX 3 (blue die), with a bow-and-arrow icon marked 8 beside the label
  • Printed logo at bottom right: 8-BIT

Actions: None printed.

Tanchyo Yajiri, Tanchyo Minion (Explore card back)

Retribution: When a friendly model is destroyed, one other friendly model with Retribution may immediately make a basic offensive action against the model that destroyed it, if able.

The north of Kagejima is dominated by vast expanses of sheltering forests. Dozens or hundreds of feet above the forest floor, clever dwellings dot the boughs and trunks, connected by walkways and rope bridges. These are the villages of clan Tanchyo. Living in the canopy, every member of clan Tanchyo has become an expert climber and marksman, as there is no better way to protect their tree-top homes. The archers of the Tanchyo, the Yajiri, are both plentiful and exceptionally skilled.

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Tanchyo Kunoichi, Tanchyo Elite (Explore card front)

Affinity: the V marker is split yellow and green (as printed).

Tags (as printed): RETRIBUTION

Printed values:

  • Movement Points 7 and Action Points 2 (grey stones, top right)
  • Hearts 2
  • Skull Points 2 (grey skull beside the hearts)
  • STR 3 (blue die), with a sword icon marked 2 beside the label
  • ARM 1 (white), with the defense icon
  • WILL 3 (blue die)
  • DEX 3 (blue die)
  • Printed logo at bottom right: 8-BIT

Actions:

  1. The Dancing Blade (red 2 badge): [sword icon], Wave 2.
  2. Requiem (blue 1 badge): [blue flag icon], Aura 3. Models in the area gain [red +1 icon] to offensive actions taken due to Retribution.

Tanchyo Kunoichi, Tanchyo Elite (Explore card back)

Retribution: When a friendly model is destroyed, one other friendly model with Retribution may immediately make a basic offensive action against the model that destroyed it, if able.

Clan Tnachyo [sic, as printed] form incredibly close-knit family ties. The loss of a member is an acute pain, and vengeance is always swift and decisive. The Kunoichi are those who have lost a family member in combat and vowed to seek vengeance. They have dedicated themselves to the art of war, so that no other Tanchyo family has to know their pain. All-out war on Kagejima has been avoided thanks to the Moon Court, but small skirmishes are common, and clan Tanchyo is very suspicious of outsiders, often leading them into conflict with strangers who stray too far into their lands.

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Tanchyo Oni, Tanchyo Elite (Explore card front)

Affinity: yellow crystal

Tags (as printed): FLY, RETRIBUTION

Printed values:

  • Movement Points 7 and Action Points 3 (grey stones, top right)
  • Hearts 3
  • Skull Points 3 (grey skull beside the hearts)
  • STR 1 (white) and 2 (blue), with a sword icon marked 2 beside the label
  • ARM 1 (blue die) and 1 (red die), with the defense icon
  • WILL 3 (blue die)
  • DEX 3 (blue die)
  • Printed logo at bottom right: 16-BIT

Actions:

  1. Cyclone (red 1 badge): [staff icon], Lance 6.
  2. To The Sky (blue 1 badge): Target an adjacent model. Place the target adjacent to this model at the end of this model's activation.

Tanchyo Oni, Tanchyo Elite (Explore card back)

Fly: A model with Fly treats difficult terrain, chasm, and structure squares as open squares. All non-blessing tile effects in those squares are ignored. Structure squares do not block line of sight to or from models with Fly.

Retribution: When a friendly model is destroyed, one other friendly model with Retribution may immediately make a basic offensive action against the model that destroyed it, if able.

Tanchyo Oni are the physical incarnations of the kami that stalk the dense forests that the Tanchyo call home. They take the form of massive birds of prey, and they hold command over air, creating furious cyclones that can sweep their opponents from the trees they call home. Tanchyo Oni are particularly fearsome, and they are only called upon by the clan in the most dire and desperate of circumstances.

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Monster Arcade

The Arcade-version monster cards have a purple frame and an Arcade logo at the bottom right. They use the Arcade stat banners, which print one heart value (no skull value), a range value (RNG) in place of the Explore dice, and buttons in place of the Explore badges.

Dark Kitsune, Kitsune Mini-Boss (Arcade card front)

Affinity: green crystal

Printed values:

  • Movement Points 5 and Action Points 4 (grey stones, top right)
  • Hearts 7
  • STR 2
  • ARM 3 (with the defense icon)
  • RNG 4 (arrow icon)

Actions:

  1. Massive Ninja Star To The Face (red button): Massive Damage.
  2. Into The Reeds (red button): [blue flag icon]. Place this model adjacent to the farthest [grey face icon] square.
  3. Foxy (blue button): [blue flag icon], Aura 3, Stealth.

Dark Kitsune, Kitsune Mini-Boss (Arcade card back)

Massive Damage: When an offensive action with Massive Damage inflicts a wound, it inflicts two wounds instead.

Stealth: Actions targeting a model with Stealth reduce their Range by 3, to a minimum of 1.

Some Kitsune are ill-suited for life beneath their clan's shadowed trees. Dark Kitsune dream of a wider world, and long to see its wonders. They take their clan's skills in herbalism and magic with them, of course, and most parlay these talents into lucrative employment. They rarely have trouble finding warriors willing to pay their sometimes outlandish fees.

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Tengu, Tengu Mini-Boss (Arcade card front)

Affinity: red crystal

Tags (as printed): FLY, HUBRIS

Printed values:

  • Movement Points 6 and Action Points 3 (grey stones, top right)
  • Hearts 7
  • STR 1 (white star)
  • ARM 3 (white star), with the defense icon
  • RNG 6 (arrow icon)

Actions:

  1. The Curse of Gold (red button): If the target has two equipped items it suffers [Bane icon], if it has more than two equipped items it suffers [Bane icon] and [Fire icon].
  2. The Curse of Coin (red button): The target suffers one additional wound for each [coin icon] spent this game.

Tengu, Tengu Mini-Boss (Arcade card back)

Bane: A model suffering Bane discards the highest result rolled anytime it makes a defense roll.

Fire: A model suffering Fire suffers one wound during its upkeep.

Fly: A model with Fly treats difficult terrain, chasm, and structure squares as open squares. All non-blessing tile effects in those squares are ignored. Structure squares do not block line of sight to or from models with Fly.

Hubris: When making a Melee Attack, a model with Hubris gains [+1 icon] STR for every equipment card equipped on its target.

For centuries, the Tengu have bartered or traded their magical and martial skill to the competing clans of Kagejima. Sometimes they do so for gold, for more offerings at their shrines, or for shiny baubles. Other times the requests are more unusual, such as whispers of love from a beautiful woman, the first wail of a newborn, or thirty stems of saffron.

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Kitsune Chunin, Kitsune Mini-Boss (Arcade card front)

Affinity: yellow crystal

Tags (as printed): [poison icon], TERRITORIAL

Printed values:

  • Movement Points 5 and Action Points 3 (grey stones, top right)
  • Hearts 7
  • STR 2 (white star)
  • ARM 3 (white star), with the defense icon
  • RNG 2 (arrow icon)

Actions:

  1. New Territory (blue button): [blue flag icon]. The tile this model is on counts as the third tile for the purposes of the Territorial ability on monsters.
  2. Cunning Blade (red button): Wave 2.

Kitsune Chunin, Kitsune Mini-Boss (Arcade card back)

Poison: A model suffering Poison reduces its total number of action points by 1, to a minimum of 1.

Territorial: A model with Territorial gains [+1 icon] to offense rolls while on the first tile, [+2 icon] while on the second, [+3 icon] while on the third, and [+4 icon] while on the fourth.

The Kitsune Chunin is the leader of the Kitsune Kunoichi. No outsider knows how the Chunin is chosen from the ranks of the Kunoichi, but it is speculated that Kunoichi are allowed to challenge the current Chunin for the title, ensuring that the strongest and most cunning is always in charge. He or she always wears a face covering in battle to protect their identity should they choose to leave any survivors. The Chunin is equipped with the most deadly of the concoctions for which the Kitsune are famed, often using these poisons to coat their weapons.

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Claws of Kitsune, Arcade Gang (card front)

This Arcade gang card shows two monsters on one face. The card prints two stat banners at the top right, a yellow one and a red one. Each banner shows a grey 1 and a STR and RNG value: yellow STR 2 and RNG 2; red STR 3 and RNG 4. The card does not label which banner belongs to which monster, so the banners are given in the order printed, yellow then red, with the monster rows below.

Affinity: yellow crystal (the V marker below the banners)

Kitsune Oni (Kitsune Elite)

  • Grey 6 and heart 2 (top right of this monster's row)
  • Armor (ARM): 1 (white), with the defense icon
  • Under a printed label "Territorial", red button Strike The Heart: Massive Damage.

Kitsune Kaiken (Bonded Kitsune Minion)

  • Grey 6 and heart 1 (top right of this monster's row)
  • Armor (ARM): 1 (white), with the defense icon
  • Abilities: none printed.

Printed logo at bottom right: Arcade logo.

Claws of Kitsune, Arcade Gang (card back)

Massive Damage: When an offensive action with Massive Damage inflicts a wound, it inflicts two wounds instead.

Territorial: A model with Territorial gains [+1 icon] to offense rolls while on the first tile, [+2 icon] while on the second, [+3 icon] while on the third, and [+4 icon] while on the fourth.

Kaiken are the backbone of the Kitsune forces that tend to the secret paths and hidden villages of the Kitsune. When situations are dire, they call upon the Kitsune Oni. The Oni of the Kitsune are the physical manifestations of the forest kami themselves. They take on the monstrous, fox-like shape that belies their mischievous and fickle nature and fight alongside the Kitsune clan during times of great strife...or simply when they feel like it. In battle they are ferocious, cutting down any who dare to tread too far into their forests without permission.

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Kitsune Shuriken Storm, Arcade Gang (card front)

The title is printed as "Kitsune Shuriken Storm"; the BGG contents list calls it Shuriken Storm. This Arcade gang card shows two monsters on one face. The card prints two stat banners at the top right, a yellow one and a red one. Each banner shows a grey 1 and a STR and RNG value: yellow STR 1 and RNG 4; red STR 2 and RNG 6. The card does not label which banner belongs to which monster, so the banners are given in the order printed, yellow then red, with the monster rows below.

Affinity: green crystal (the V marker below the banners)

Kitsune Kunoichi (Kitsune Elite)

  • Grey 6 and heart 1 (top right of this monster's row)
  • Armor (ARM): 1 (white), with the defense icon
  • Under a printed label "Territorial", red button Let Them Come: Wave 2.

Kitsune Yajiri (Bonded Kitsune Minion)

  • Grey 6 and heart 1 (top right of this monster's row)
  • Armor (ARM): 0 (white), with the defense icon
  • Abilities: none printed.

Printed logo at bottom right: Arcade logo.

Kitsune Shuriken Storm, Arcade Gang (card back)

Territorial: A model with Territorial gains [+1 icon] to offense rolls while on the first tile, [+2 icon] while on the second, [+3 icon] while on the third, and [+4 icon] while on the fourth.

The Kitsune Yajiri strike from the shadows of their twisted forests. Unwanted travelers will be pelted with darts, only to find that the Yajiri have vanished back into the depths of the wood. This tactic is not just used in order to allow the Yajiri escape, but to lure the trespassers deeper into the wood, where they will surely become lost and perish either due to the elements or the whims of a vengeful kami. The Kitsune territory is not a place for those who do not know its paths and secrets well, and the Yajiri use the landscape to its fullest effect. The Yijiri [sic, as printed] are often led by Kunoichi, who have mastered the ways of both Kaiken and Yijiri [sic, as printed].

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Tanchyo Chunin, Tanchyo Mini-Boss (Arcade card front)

Affinity: green crystal

Tags (as printed): VENGEFUL STORM

Printed values:

  • Movement Points 7 and Action Points 3 (grey stones, top right)
  • Hearts 7
  • STR 3 (white star)
  • ARM 3 (white star), with the defense icon
  • RNG 6 (arrow icon)

Actions:

  1. Storm of Arrows (blue button): This monster immediately performs the attack command.
  2. Reposition (red button): Retreat.

Tanchyo Chunin, Tanchyo Mini-Boss (Arcade card back)

Retreat: After completing an action with Retreat, using the rules for Push, the model moves five squares away from its target or the square which the target occupied.

Vengeful Storm: When a model with Vengeful Storm is killed, all monsters immediately receive the attack command.

The Tanchyo are known throughout Kagejima for their archery skills, and the Chunin are those who have proven themselves above and beyond even their fellow Tanchyo. Each village only has a single Chunin. Sometimes this individual is a hero of a great battle. Sometimes they have proven themselves in an archery contest. But all Tanchyo Chunin are deadly opponents who can single-handedly rain down a storm of arrows.

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Tanchyo Oni, Tanchyo Elite (Arcade card front)

Affinity: yellow crystal

Tags (as printed): PRIORITY

Printed values:

  • Movement Points 7 and Action Points 2 (grey stones, top right)
  • Hearts 4
  • STR 3 (white star)
  • ARM 1 (white star), with the defense icon
  • RNG 3 (arrow icon)

Actions:

  1. Cyclone (red button): Lance 6.
  2. Heavenly Toss (blue button): If a Tanchyo Kaiken is in play and there is at least one Hero within three squares of this model, place the closest Hero to this model adjacent to the Tanchyo Kaiken.

Tanchyo Oni, Tanchyo Elite (Arcade card back)

Priority: Solo monsters with Priority must act before solo monsters without priority in every phase.

Tanchyo Oni are the physical incarnations of the kami that stalk the dense forests that the Tanchyo call home. They take the form of massive birds of prey, and they hold command over air, creating furious cyclones that can sweep their opponents from the trees they call home. Tanchyo Oni are particularly fearsome, and they are only called upon by the clan in the most dire and desperate of circumstances.

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Arrows and Blades, Arcade Gang (card front)

This Arcade gang card shows two monsters on one face. The card prints two stat banners at the top right, a yellow one and a red one. Each banner shows a grey 2 and STR 2; yellow RNG 2 and red RNG 6. The card does not label which banner belongs to which monster, so the banners are given in the order printed, yellow then red, with the monster rows below.

Affinity: yellow crystal (the V marker below the banners)

Tanchyo Kunoichi (Tanchyo Elite)

  • Grey 7 and heart 2 (top right of this monster's row)
  • Armor (ARM): 1 (white), with the defense icon
  • Abilities: red button The Dancing Blade: Wave 2. Blue button Extra Trip Wire: If the top card of the Challenge Discard has a trap effect, immediately apply that trap effect.

Tanchyo Yajiri (Bonded Tanchyo Minion)

  • Grey 7 and heart 1 (top right of this monster's row)
  • Armor (ARM): 1 (white), with the defense icon
  • Keywords: Retribution (no buttons printed)

Printed logo at bottom right: Arcade logo.

Arrows and Blades, Arcade Gang (card back)

Retribution: When a minion model with Retribution is destroyed, the gang's elite immediately performs the attack command.

Clan Tanchyo form incredibly close-knit family ties. The loss of a member is an acute pain, and vengeance is always swift and decisive. The Kunoichi are those who have lost a family member in combat and vowed to seek vengeance. They have dedicated themselves to the art of war, so that no other Tanchyo family has to know their pain. Kunoichi are frequently accompanied by archers, Yajiri, the most common of clan Tanchyo warriors.

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Tanchyo Kaiken, Tanchyo Elite (Arcade card front)

Affinity: yellow crystal

Tags (as printed): none

Printed values:

  • Movement Points 7 and Action Points 2 (grey stones, top right)
  • Hearts 3
  • STR 2 (white star)
  • ARM 1 (white star), with the defense icon
  • RNG 2 (arrow icon)

Actions:

  1. A Silent Knife (red button): Massive Damage. If the target has no other friendly models within two squares, gain [+2 icon] STR.

Tanchyo Kaiken, Tanchyo Elite (Arcade card back)

The Arcade card back prints flavour text only; it has no rules text.

For the Tanchyo, close-quarters fighting is rare. They live their lives among tree branches and rain arrows down on any who threaten their homes. But there are times that a blade is necessary. In such times, the Tanchyo call upon their Kaiken. Where other clans have swordsmen as the bulk of their forces, Tanchyo Kaiken are rare and highly trained. They are only called upon in the most dire of circumstances.

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Treasure

Treasure cards are single-faced; the card faces below are the only faces supplied, so there is no back text to transcribe.

Spidersilk Kimono (treasure card)

Bonus: [green +1 icon] ARM.

Icons (no text printed): [Immobile icon with red X mark], [poison icon with red X mark].

Wrapped in spider webs? Fantastic.

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Sting (treasure card)

Bonus: [green +1 icon] STR.

Hunter: A model with Hunter may reroll a single dice when making offensive actions which target spider, gnoll, or orc models.

Gnoll hide makes for surprisingly good boots.

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Envenomed Blade (treasure card)

Bonus: [green +1 icon] DEX.

Icon (no text printed): [poison icon].

One cut. One less foe.

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Many-Eyed Orb (treasure card)

Bonus: [green +1 icon] WILL.

Glimpse The Future: While a model with Glimpse the Future is in play, immediately discard and redraw any cards drawn from the Treasure Deck which are not Treasure.

Its eyes follow me around the room...

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Spiderweb Corset (treasure card)

Bonus: [green +1 icon] ARM.

Flies In My Web: [blue 1 badge], [skull icon], Wave 2, Pull 1.

Stop. Making. Clothes. From. Spiderwebs. It's weird.

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Cocooned Hero (treasure card)

Bonus: [red +1 icon] WILL.

Lost Hero: When this Hero is destroyed, its player must choose a new Hero. The new Hero retains all equipment except this Treasure. A Princess Coin is not used to bring the Hero into play.

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Jumbo Shuriken (treasure card)

Bonus: [green +1 icon] STR.

As Far As I Can Throw It: [red 1 badge], [sword icon marked 4]. No effect text is printed beside the icon.

Great, now I need to go pick it up.

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Raven's Feather (treasure card)

Bonus: [green +1 icon] ARM.

Fly: A model with Fly treats difficult terrain, chasm, and structure squares as open squares. All non-blessing tile effects in those squares are ignored. Structure squares do not block line of sight to or from models with Fly.

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Kitsune Mask (treasure card)

This card prints no stat bonus.

Territorial: A model with Territorial gains [+1 icon] to offense rolls while on the first tile, [+2 icon] while on the second, [+3 icon] while on the third, and [+4 icon] while on the fourth. (Arena: A model with Territorial gains [+2 icon] to offense rolls while on the same tile as a friendly spawning point.)

What does the fox say? The fox says nothing, until it is time to pounce.

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Arrow of Seeking (treasure card)

Bonus: [green +1 icon] DEX.

The Lonely Arrow: [red 1 badge], [bow-and-arrow icon], Hookshot.

Hookshot: Actions with Hookshot do not require line of sight to target a model. Range must still be counted around walls and structures.

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  • Kitsune Yajiri, Kitsune Minion (Explore card front)
  • Kitsune Yajiri, Kitsune Minion (Explore card back)
  • Kitsune Kunoichi, Kitsune Elite (Explore card front)
  • Kitsune Kunoichi, Kitsune Elite (Explore card back)
  • Kitsune Oni, Kitsune Elite (Explore card front)
  • Kitsune Oni, Kitsune Elite (Explore card back)
  • Tanchyo Chunin, Tanchyo Mini-Boss (Explore card front)
  • Tanchyo Chunin, Tanchyo Mini-Boss (Explore card back)
  • Tanchyo Kaiken, Tanchyo Minion (Explore card front)
  • Tanchyo Kaiken, Tanchyo Minion (Explore card back)
  • Tanchyo Yajiri, Tanchyo Minion (Explore card front)
  • Tanchyo Yajiri, Tanchyo Minion (Explore card back)
  • Tanchyo Kunoichi, Tanchyo Elite (Explore card front)
  • Tanchyo Kunoichi, Tanchyo Elite (Explore card back)
  • Tanchyo Oni, Tanchyo Elite (Explore card front)
  • Tanchyo Oni, Tanchyo Elite (Explore card back)
  • Tanchyo Chunin, Tanchyo Mini-Boss (Arcade card front)
  • Tanchyo Chunin, Tanchyo Mini-Boss (Arcade card back)
  • Tanchyo Oni, Tanchyo Elite (Arcade card front)
  • Tanchyo Oni, Tanchyo Elite (Arcade card back)
  • Arrows and Blades, Arcade Gang (card front)
  • Arrows and Blades, Arcade Gang (card back)
  • Tanchyo Kaiken, Tanchyo Elite (Arcade card front)
  • Tanchyo Kaiken, Tanchyo Elite (Arcade card back)