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Near and Far FAQ

247 questions players ask · Updated Nov 10, 2026 · Full rulebook

OverviewSetup and ComponentsPlaying the GameA Player's TurnGame EndGame ModesCharacter CardsArtifact and Treasure CardsAdvanced TownMapsNear and Far: Amber Mines

Overview

  • Can you lose a quest or die in Near and Far?
  • What is the goal of Near and Far?
  • Is there a solo mode for Near and Far?
  • Are Quest 129 and Side Quest Q9 missing content from the storybook?
  • Do all storybook stories have reaction text for failure as well as success?
  • Is there hidden information between players in Near and Far?

Setup and Components

  • Does a player's camp color affect their faction?
  • What carries over from one game to the next in Campaign or Character Mode?
  • What is the symbol card in the rulebook?
  • Does the first player token change hands during the game?
  • How is the starting player chosen at setup?
  • How many quest tokens are placed on the map at setup?
  • Does Pack Bird Breeding count a pack bird you buy during the same Stables visit?
  • Are bread, fish and bacon different types of food?
  • Are the Chief cards optional in setup?
  • What are pack tortoises, and are they used in standard setup?
  • Which spaces get quest tokens during setup?
  • Does Storytelling's bonus apply if you are tied for the highest reputation?

Playing the Game

  • Do you keep keywords from a failed quest in Character Mode?
  • When a choice requires two keywords joined by 'and', must you have both?
  • Do keywords pay off rarely in Campaign Mode, and is that intended?
  • Do adventurers and pets carry over between maps, and do they have names or stories?
  • Is there a limit on how many hearts you can spend to boost a roll?
  • Can you spend hearts to raise a die roll on a card or talent, such as Spelunking or Fire Bomb?
  • Can you use hearts left over from a journey, or from a newly recruited adventurer, in a duel in town?
  • After an artifact lets you re-roll, must you use the new result?
  • After losing a duel and going to jail, can you visit an occupied building on your next turn?
  • Do all players have to visit town during the first round of the game?
  • What happens when you run out of hearts while adventuring?

A Player's Turn

  • Do you pay a heart for the empty space you leave or the one you enter, and what about your starting space?
  • Do you pay hearts for the whole move up front, or as you go?
  • What happens if you fail to defeat a threat while moving, and is the heart you spent refunded?
  • When you lose a threat, do you pay the heart to step onto the empty space before it?
  • If you spend hearts to beat a threat, do you stay past it or go back?
  • Can you cross the same threat or treasure space more than once in one turn?
  • Does collecting a treasure or winning a fight end your turn?
  • Does unused movement carry over to your next turn, and must you use all of it?
  • Can you move through other players' camps on the map without paying hearts?
  • Does moving through your own camp save a movement point?
  • Is a threat or treasure still active when camps sit on both neighboring spaces?
  • What happens when every threat card has been defeated or the threat deck runs out?
  • Do you place a tent on every threat card you defeat?
  • Does a Shield skill let you skip several threats in one turn?
  • Can you sacrifice a pack bird or use a shield after you have rolled a threat fight?
  • When a pack bird is returned to pass a threat, does it go back to the Stables or out of the game?
  • When you sacrifice pack birds, are the treasures attached to them discarded?
  • If you sacrifice a pack bird mid-turn, does your movement drop for the rest of that turn?
  • Can you buy more than one pack bird in a single turn, or several food for several birds in one visit?
  • Can you replace a pack bird with a pack tortoise, and do you keep the treasure the bird carried?
  • At the Mystic's Hut with every treasure slot full, can you look at the new treasure before choosing what to discard?
  • Do you have to discard a treasure every time you gain a new one?
  • Do you have to perform a building's action when you visit it, or can you skip it?
  • If a card gives you food for visiting the Stables, can you spend that food on a bird in the same visit?
  • When can you buy artifact cards during your turn, and can you buy more than one?
  • Is the reputation requirement on an artifact card spent when you buy it?
  • Do banners on purchased artifact cards count toward adventurer discounts or claiming a Chief?
  • What is food used for in Near and Far?
  • Do skills on purchased artifacts, treasures and world cards count toward the Farm and the Mine?
  • Do you pay hearts to build a camp in the mine?
  • Does mining earn eye symbols the way camps do?
  • What do the small reputation (fire) icons in the mine mean?
  • When Spelunking gives you an extra gem, must you be on a gem space in the mine?
  • How many coins or gems do you get when you build a camp on a coin or gem space?
  • Can you keep moving after building a camp in the same turn?
  • Can you attempt a quest and then build a camp on the same space, whether you pass or fail?
  • Does attempting a quest end your whole turn, and can you move on afterwards?
  • Must you attempt a quest when you reach its token, and does failing it end your turn?
  • Can you attempt a second quest in one turn, including when a quest reward moves your character?
  • Where can a quest reward that moves your character put you, and can you build a camp there?
  • Can you attempt a quest if your party has no swords or skill for it?
  • Can you spend extra hearts to reach a quest's bonus, and do you get both base and bonus rewards?
  • Do you have to declare the bonus option before rolling on a quest?
  • Is there a limit on how many quests a player may attempt in a game?
  • If a quest tells you to turn immediately to another quest, do you complete one quest or two?
  • Do side quests carry over to the next map in a campaign?
  • If you fail a side quest, can you try it again later, and is it marked as completed?
  • After you complete a side quest at a named location, do you discard its quest token?
  • How else can you get faction tokens besides trading?
  • Do the swords on a defeated threat card count toward your combat total?
  • Does the Adorable Kitten's heart bonus apply if you build a camp after ending on an empty space?
  • Do treasure and artifact effects that say 'build a camp' apply to camps placed in the mine or on threat cards?
  • What does the rainbow symbol on the Dice Tower promo adventurers mean?
  • Can you trade many goods for many goods at the Town Hall?
  • Can you trade any token type for another at the Town Hall, such as coins for gems, and do the board's columns restrict it?
  • Can a Town Hall trade overpay, with no change given back?
  • Can you choose only some of the actions when you visit the Town Hall?
  • Can you spend coins or gems at the Town Hall to gain or lose reputation, and do it again in the same visit?
  • Can you exchange gems for coins at the Town Hall more than once in a turn?
  • Can you trade five gems for five coins in one Town Hall trade?
  • How are multi-unit food and coin tokens counted when trading?
  • At the General Store, can you take every offered item or only one?
  • Do you score a trade route if you have built only one end of it?
  • Is dueling mandatory when visiting the Saloon?
  • Is the Saloon adventurer row refilled right away when you recruit an adventurer?
  • Can you refresh the row, recruit and duel in one Saloon visit?
  • Can faction banner discounts take an adventurer's cost below zero, and do you get paid for recruiting?
  • Do adventurers in reserve count toward skills and combat?
  • When can you change your active party?
  • Can you move or remove your animal companion in your active party?
  • Can you stay in town for another turn, and what happens if the building you want is occupied?
  • How do you return to town from the map, and what can you do when you get there?
  • Can you leave town and keep moving in the same turn?
  • When do your hearts reset, and do you start the game with any?
  • When you leave town, do leftover hearts from the last trip add to your new total?
  • Do hearts from a treasure, artifact or adventurer you gain on the map count right away?
  • In a town duel, does the loser stay in the building, and what happens if the active player loses?
  • Can the defender spend hearts in a duel?
  • When several players are in one town building, who must you duel, and who picks the defender?
  • Does the defender go to jail if they lose a duel?
  • Do you move your standee to a building when you win a duel there?
  • Can more than one character occupy a space on the map, and does arriving on an occupied space start a duel?

Game End

  • Does the game end as soon as someone places their 14th camp?
  • Does the game end only after all quest tokens are taken from the map?
  • Which direction do turns go, and who gets the last turn when the game ends?
  • Is there an overall winner after a whole campaign?
  • If you place your 14th camp on a defeated threat card, does the game end immediately?
  • Can you place more than 14 camps if you run out?
  • What if no one can place a camp because the mine, board and threats are full?
  • Do you score 5 points for owning three treasure cards at game end?
  • How do you score journey points for coins and gems at game end?
  • How is a tie for score broken?

Game Modes

  • Is Story Mode the same as Character Mode?
  • How long do Campaign Mode and Character Mode last?
  • Can you play a single map as a one-off game using its storybook stories?
  • Can you combine Campaign Mode and Character Mode in one playthrough?
  • How many maps does Character Mode take?
  • When does a Character Mode player switch to Arcade Mode cards?
  • What happens in Campaign Mode when every experience box on your card is filled?
  • Do World Cards carry over from one map or game to the next in a campaign?
  • In Character Mode, do you still gain experience and move your story on after failing a quest?
  • Do you gain experience for a failed quest in Campaign Mode?
  • How much experience do you earn per quest in Character Mode versus Campaign Mode?
  • Can a new player join a campaign partway through?
  • What do you do when a campaign player misses a session?
  • Can some players skip Character Mode games while others play every game?
  • Do Character Mode and Campaign Mode share stories or characters?
  • In two-player Character Mode, how many games does it take for both players to finish their 8 character quests?
  • What carries over from one campaign or character game to the next?
  • How do you move from one campaign map to the next?
  • Do side quests count toward experience, and do they replace the regular quest on that space?
  • Do you get a side quest if you fail the quest that rewards it?
  • Do unfinished side quests carry over into the next game or map?
  • Do pack birds refill between campaign games?
  • How many quest tokens does the Extra Stories variant add?
  • Do hearts granted as a quest reward go into your heart total right away?
  • Can you read the story for a quest that has no quest token placed?
  • Does the campaign include Map 1, and does it count toward campaign experience?
  • In Character Mode, can you go to The Last Ruin before every player has finished their first eight quests?
  • Do you gain experience for Arcade Mode cards in Character Mode?
  • What does the 'keep this card' text on an Arcade quest's treasure bonus do?
  • Do all encounter boxes on the campaign card have to be filled by the Last Ruin game to get the 7 bonus points?

Character Cards

  • What does the HAT keyword option on Shardling's S10 do?
  • Can you use Rin and Eyim in the same game, and is Rin and Shardling only for two players?
  • Do you read every story entry of a character in Character Mode?
  • Does the Bounty Hunting talent let you choose the threat before or after rolling?
  • When can you spend experience on talents in Character Mode?
  • In Kiku's Character Mode, how do you reach quest K9?
  • How do you get the Platypus animal companion?
  • Do Martial Arts and Taunting add to threat fights as well as duels?
  • Do Martial Arts and Taunting apply when you are the defender in a duel?
  • Does Pack Bird Breeding trigger when you sacrifice a pack bird to pass a threat?
  • Does Spelunking trigger when you enter the Mine but build no camp?
  • Do pack tortoises count for the Pack Bird Breeding talent?
  • How does the Scrounging talent's extra treasure slot work with pack animals and the Mystic's Hut?
  • Do inactive party members count toward faction bonuses, and do they contribute their abilities?
  • What does the coin icon on the Bounty Hunter character tile mean?
  • Where does the coin paid for the Bribing talent go?
  • Can a player buy the same talent twice?
  • Can Meditation's food-as-hearts be used more than once per turn?
  • Can gems spent as coins count as coins for a scoring card?
  • Does the Politics talent let you visit an occupied Town Hall without dueling the occupant?
  • Do you have to finish both final character quests on the last map to finish a character?

Artifact and Treasure Cards

  • Can you hold more than one copy of the same treasure card?
  • If you lose or return a pack bird, must you discard the treasure it was carrying?
  • When your treasure slots are full, can you look at a new treasure card before deciding whether to keep it?
  • Can you keep a treasure card if you have no pack bird or pack tortoise to carry it?
  • Must you spend faction tokens to buy an artifact with a faction symbol, and can banners on adventurers or chiefs count?
  • Can you spend faction tokens to buy artifact cards, and do unspent tokens score at game end?
  • Where do discarded artifact cards go, and are they kept face up?
  • Does the Goods Wagon add 1 trade value per trade or per good traded?
  • How does Bounty Contract score in a two-player game, including ties?
  • Must you use the Fire Bomb treasure if you have it?
  • Does the Mercenary Contract's camp cost 3 hearts to place?
  • Does the downward-pointing sword on an artifact like Flame Crossbow have a special meaning?
  • Does the Mirror Hat's 7 reputation count as a cost that you spend?
  • Can you refresh the Saloon row before recruiting an adventurer?
  • How do you tell the basic artifact cards from the advanced ones?
  • For the Ancient Compass's +4 points for most unspent coins and gems, are coins and gems combined?
  • Can you take the General Store's normal power in the same visit as Brush and Paint?
  • Can you trade a faction token of one colour for a different colour at the Town Hall?
  • Can you build more than 14 camps in one game?
  • Does Noose Trap, which gives food when you gain a treasure, trigger when you gain Noose Trap itself?
  • With the Rusty Bell treasure, can you dig in the mine and recruit in the same visit, and spend coins from the mine on the recruit?

Advanced Town

  • What does a pack tortoise cost, and what does it do?
  • When the treasure draw pile runs out, are the discarded treasure cards reshuffled?
  • Can you swap a pack bird for a pack tortoise, and keep the treasure it was carrying?
  • Can you sacrifice a pack tortoise to skip a threat and still use its empty-space pass later that turn?

Maps

  • Can you replay a map and place quest tokens on spaces you have not seen before?
  • How many quests are on each map, and how many quest tokens go out in a 4-player game?
  • What does the water symbol on the Toxic Desert map cost, and do you pay again each turn you stay on it?
  • If you defeat a threat but cannot pay the heart for the toxic water beyond it, what happens?
  • What does the beggar option in Glogo Caverns Quest L require, and do the 4 and 6 mean a skill check?
  • On Quest T6, which action number succeeds the quest and which earns the bonus?
  • On Mammoth Jungle, does every player with no camp on a mammoth space lose points?
  • Where do the threat cards go on Fire Delta, which has no space for them?

Near and Far: Amber MinesExpansion

  • Does the Amber Mines co-op mode work with campaign mode?
  • Where does a character start a Mine visit if it has camps inside the mine?
  • Do you have to duel to enter the Mine when another character is already there?
  • When you build a camp on an Amber Mines card, do you multiply the reward by your search (eye) icons?
  • What is the difference between building and placing a camp in Amber Mines?
  • Do treasure and artifact camp-building rewards apply to camps built inside the Amber Mines?
  • Do you need to buy an artifact to get the expert die at the Amber Mines General Store?
  • Does the Numbat have a hand skill icon?
  • In co-op, can you trade with another player when you only pass through their space on the map?
  • Do the gray and blue tents on the new Amber Mines threat cards work differently?
  • Does Amber Mines add a new threat deck, and can you use it with the original threats?
  • When a co-op Mine Minion removes a camp from the mine, where does that camp go, and does it still score?
  • In two-player co-op with character or campaign mode, what happens when you fail a map?
  • In two-player co-op, is there an NPC at the Town Hall, and must you duel it?
  • At the Amber Mines General Store, must you take every listed action?
  • What does buying an artifact involve when it is used to place a camp at the General Store?
  • In co-op, do you score the amber points when at least one player has amber?
  • How many treasure cards can you keep at the Amber Mines Mystic's Hut?
  • In Amber Mines co-op, which bosses do you face, and must you defeat them on every map?
  • Is there an optional rule that each threat can only be faced once?
  • Do you refill hearts when you enter the Amber Mines from town?
  • Does your full movement count when you explore the Amber Mines?
  • Can you play the co-op mode without the Amber Mines module?
  • Do Miner and Magic Teacher adventurers go into the adventurer bag at setup?
  • When do face-down spell cards turn face up again in Amber Mines?
  • Can a spell be used again on the same turn after the Mystic's Hut turns it face up?
  • Can you cast Rejuvenation during a threat fight after you have already spent hearts?
  • Does Gilded Armor count as two hearts toward the party heart maximum?
  • Does the Merchant Pack still need three pack animals for the end-game bonus for three treasures?
  • Does the Arcane Memory talent let you choose from three spells?
  • What are the talent cards for, and do they stay with the character?
  • Can a non-active player in a duel reroll an expert die by paying food?
  • Can you build a camp on a mine card you were bumped back to after a failed roll?
  • Does Vampire Pendant's +2 magic for defeating a threat also apply when you defeat a boss?
  • Do you lose anything in the Mine if a treasure effect costs hearts, and must you use treasure cards?
  • How do you decide whether the co-op players win in Amber Mines campaign or character mode?
  • Does Near and Far: Amber Mines come with new storybook stories, and can you still play the base stories?
  • In Amber Mines, if two players tie for the most amber, does the third player still score the second-place points?
  • In Amber Mines, do you need hearts to make a skill or combat check in the Mine?
  • In Amber Mines, if a Divining Rod moves you onto a spell spot on the magic track, do you gain the spell immediately?
  • Can the Amber Mines co-op mode be played solo?
  • Can you use the new Mystic's Hut without the Amber Mines mine?