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Museum: Curator Pack

Expansion for Museum

Museum: Curator Pack Rulebook

Table of Contents

Table of Contents

  • Headline Cards
  • Expert Cards
  • Patron Cards
  • Favour Cards
  • Mini Expansions
    • The League of Extraordinary Explorers
    • Crystal Skulls
  • Solo Mode
    • Normal Mode
    • Advanced Mode
  • The Assistants

Headline Cards

  • Press uprising!: Add 1 Public Opinion token to each Continent.
  • A forger arrested!: Each player must discard all of their Favour cards.
  • Make room: At the start of their turn, each player may take 1 card (value 1-3) from their Common Pool (discard) into their Personal Reserve (hand).
  • Requisition: Each player must remove one card in their Common Pool (discard) from play. They then receive its value in Prestige points.

Expert Cards

  • Experts with a Continent symbol on their card: These Experts allow you to draw an additional card from the corresponding Continent when you draw a card from that Continent during your Exploration phase (only when you are the active player).
  • Arkadin Welles: When recruited, this Expert copies the capacity of any other Expert currently in any Museum.

Patron Cards

The "Civilizations" Patron cards will make your games of Museum even more challenging! These objectives are particularly difficult to achieve, and should keep things interesting even for experienced players.

These Patron cards require the assembly of large Civilization Collections, along with one or several Domain Collections.

Example: The "Celtic Civilisation" Patron card requires you to assemble a Celtic Civilisation Collection along with one or several Domain Collections: Agriculture, Warfare or Theology. The Domain Collections can be of any Civilisation you like, but it is permitted for one of the cards to be Celtic.

  • Level 1 requires 5 Celtic Civilisation cards along with one Domain collection of three cards in either Agriculture, Warfare or Theology.
  • Level 2 requires 6 Celtic Civilisation cards and 2 Domain Collections of 3 cards in either Agriculture, Warfare or Theology.
  • Level 3 requires 7 Celtic cards along with 3 Domain Collections in all 3 of the previously mentioned Domains, which suffice to say is quite the challenge!

Favour Cards

  • Forward Planning: You may take the next 5 Headline OR Favour cards and reorganise them into the order of your choice.

Mini Expansions

The League of Extraordinary Explorers

The League of Extraordinary Explorers allows you to obtain and display powerful legendary relics!

Components

  • 16 League of Extraordinary Explorers Cards

Setup

Set up your game of Museum as normal. Then, draw as many cards from The League of Extraordinary Explorers as there are players, and put them next to the Main board.

Rules

Players may acquire the League of Extraordinary Explorers cards at any time during the game, in the same manner as an ordinary Object card. However, these special Objects are subject to certain special rules:

  • All League of Extraordinary Explorers cards have a value of 8. When displaying them in your Museum, their value must be paid in Prestige points. They cannot be paid for by discarding cards, as you can to obtain an ordinary Object card. You will score 8 victory points immediately upon displaying the card.
  • The relics of the League of Extraordinary Explorers are slightly larger than ordinary Object cards. As a result, they occupy 2 spaces on your Museum board.
  • They must be displayed in the "Grand Gallery" area of your Museum.
  • League of Extraordinary Explorers Objects do not belong to any Civilization, but each one does have a Domain. They can be integrated into a Domain Collection, but will not increase the size of that Collection (meaning they do not contribute to scoring you additional points for the Collection at the end of the game). However, their special in-game powers will more than compensate for that!

Although League of Extraordinary Explorers Objects do not contribute to the size of a Collection, they do contribute to filling your Grand Gallery, which can earn you a lot of additional points at the end of the game.

Example: Georgina exhibits Poseidon's Trident in a Navigation Collection in her Grand Gallery. At the end of the game, she has created a Navigation Collection of 8 cards, including Poseidon's Trident. As this card occupies 2 spaces, she has completed the 9 spaces of her Grand Gallery. Georgina scores 10 extra points for filling her Grand Gallery with a single collection! However, as League of Extraordinary Explorers cards do not score additional points on a Domain Collection, her Navigation Collection will only score 25 points, as if it were a Collection of 7 cards.

Crystal Skulls

According to legend, twelve Crystal Skulls have been scattered over the four Continents. Private Collectors will do anything to get their hands on their incredibly rare relics...if you can find them!

Components

  • 12 Crystal Skulls Object Cards (3 per Continent)
  • 1 Collector's Board

Setup

Shuffle the 12 Crystal Skulls cards into their corresponding Continent decks (3 per Continent). Skulls are divided into 3 values: 1 Rare (5 points) / 1 Unusual (3 points) / 1 Common (1 point).

These Skulls will be available for purchase in the same manner as ordinary Objects. Once in your Hand, you can sell these Skull cards to the Collector. Choose your moment wisely: the more you sell at once, the more their value increases!

  • 1 Skull: You earn the Skull's base value in Prestige points.
  • 2 Skulls of the same value: You gain the value of the Skulls + 2 in Prestige points.
  • 3 Skulls of the same value: You gain the value of the Skulls x2 in Prestige points.
  • 4 Skulls of the same value: You gain the value of the Skulls x3 in Prestige points.
  • 2 Skulls of different values, from the same Continent: You gain the value of the Skulls +1 in Prestige points.
  • 3 skulls of different values, from the same Continent: You gain the value of the value of Skulls x2 in Prestige Points.

But that's not all: you can also exhibit the Skulls in your Museum to benefit from their incredible properties!

  • Silver Skull: Increases any Europe Civilization Collection by 1 card.
  • The Emerald Skull: Duplicates the characteristics of any Europe card displayed in any museum.
  • Golden Skull: Increases any America and Pacific Civilization Collection by 1 card.
  • Ruby Skull: Duplicates the characteristics of any America and Pacific card displayed in any museum.
  • Platinum Skull: Increases any Asia Civilization Collection by 1 card.
  • The Sapphire Skull: Duplicates the characteristics of an Asian card displayed in any museum.
  • Bronze Skull: Increases any Civilization Collection from Africa Middle East by 1 card.
  • Diamond Skull: Duplicates the characteristics of an Africa Middle East card displayed in any museum.

Solo Mode

Museum can also be enjoyed in Solo mode! In Solo mode, you play against a rival curator: Alphonse LeGros. Alphonse is controlled by an AI system, but remains a very difficult opponent who won't give you an easy win!

Solo mode can be played in Normal or Advanced Mode.

However, you don't have to play alone to use Solo mode! Alphonse can also participate when there are several other players (ex: a 4 player game with 3 players and Alphonse). Whether you use Solo Mode alone or with other players, its rules remain the same.

Components

  • 12 Rival Cards
  • 17 Action Cards

Normal Mode

Setup

A Museum solo game is set up in the same way as a normal 2-player game (although it is preferable to have Alphonse's board next to you in order to make playing his turn easier). Set up the Main Board as normal, draw your 4 Object cards and 1 Favour card, then choose your Patron card.

Alphonse starts the game with 4 cards in hand, just like an ordinary player, but cannot use Favour cards. Instead of a Patron card, he receives a Rival card. This Rival card defines his objectives and the order in which you will draw and play cards for him.

The left column of the Rival card shows Alphonse's collection priorities, the cards that he will try to obtain. You can also see the bonus points that Alphonse will score at the end of the game if he succeeds in creating the right collections, just like a players' Patron card.

The bottom section of the card shows the cards which, when read from left to right, are Alphonse's priority of discard and exchange. This information should only be taken into account when playing in Advanced Mode (see below).

Alphonse also has an Action card deck, which is placed in the Expert area of his board.

Each turn takes place as follows

During the Exploration phase:

  • Alphonse will always take a card, whether he is the active player or not.
  • The card he takes into his hand is defined by the order of priority on his Rival card. If his first priority is not available, he moves on to the second priority, and so on. If none of them are available, he will simply take the card of the highest value that best matches his hand or objects already on display in his museum.
  • Alphonse has no hand size limit.
  • Just like an ordinary player, when he takes a card in your turn, you receive a Prestige point. If you take a card when it is his turn, he receives a Prestige point.
  • Alphonse may not use Prestige points to buy items in Normal mode, but each point in his possession counts as a Victory point at the end of the game.

During the Action Phase:

  • Draw an Action card for Alphonse. The card number defines the number of cards he will place in his Museum on his turn. You then place this number of cards into his Museum. The larger number defines how many cards Alphonse will play this turn. The smaller number refers to how many cards he will discard. This smaller number should only be taken into account when playing in Advanced Mode (see below).
  • The cards you place from his hand are also defined by the priorities of his Rival card: if his first priority is not available, he moves on to the second priority, and so on. If none of them are available, he will simply place the card (or cards) of the highest value into his Museum. If Alphonse has no cards in his hand, he will not place any cards.
  • These cards are placed free of charge: Alphonse has no Common Pool, and he cannot take cards from another player's Common Pool either. He scores points on the score track as normal for each card he exhibits. If he places a Masterpiece card (value 5), he also gains a Prestige point.

When acting for Alphonse, if several cards match his priorities, always try to act as logically as possible. Try to optimize Alphonse's actions so that he scores the maximum number of points.

Example: No card in Alphonse's hand matches his first 3 priorities. He must therefore place a card from Europe of the highest value possible. He has two cards in his hand which match this requirement. However, one of the cards is from a Domain from which he has already placed two other cards. By playing this card he will be able to create a new collection and score more points. So logically, this is the card that you should play for him.

Your turn will proceed as usual: taking and placing cards to build your Collections and meet the requirements of your Patron card. At the end of the game, Alphonse will score points if he has amassed the collections indicated on his Rival card. You score points as usual and subtract any points you have lost due to Public Opinion. As Alphonse has no Common Pool, he is not affected by Public Opinion.

Difficulty: Alphonse's difficulty level can be reduced or increased by reducing or increasing the number of Action cards in his Action card deck. By reducing the number of "2" cards you increase the difficulty. By reducing the number of "4" cards you reduce the difficulty. The higher the value of the action cards, the more cards he will exhibit each turn, which can make the game very difficult!

Advanced Mode

In the advanced variant of Museum's Solo mode, Alphonse LeGros will discard cards, and also have the option of taking cards from your Common Pool!

Follow the Normal Mode rules to set up the game. On Alphonse's turn, after finishing placing his cards, check his Common Pool and/or the Common Pool of another player for any cards likely to suit the priorities defined by his Rival card. If there are, Alphonse can come and take them. To do this Alphonse follows the normal Museum rules: to take a card from another Common Pool, he must pay a Prestige point to the player concerned, then pay the value of the Object by placing cards into that player's Common Pool. He will pay using cards according to the priority of discard at the bottom of his Rival card. If Alphonse cannot pay with cards, he will pay with Prestige points. Alphonse has no limit to the number of cards he can take in this way, provided he can pay for them.

Of course, Alphonse will only take cards that could improve his Museum (he will not take a card of a Domain he already owns, for example).

Once this part of his turn is complete, check Alphonse's Action card. If there is a second number on the bottom of the card, Alphonse will discard that number of cards into his Common Pool. If Alphonse has no more cards in his hand, then he will not discard any cards.

Alphonse's order of discard is determined by the priority track at the bottom of his Rival card. Read the symbols from left to right to see the order in which Alphonse will discard his cards according to their Continent of origin. As stated before, be sure to discard Alphonse's cards logically. For example, Alphonse will not discard cards that could be added to any of his Collections, unless he has no other choice.

Cards discarded by Alphonse can be taken from his Common Pool by other players according to Museum's normal rules. Alphonse can also retrieve cards from his own Common Pool in the same way that an ordinary player would: by exchanging that card with a card (or cards) of an equal or higher value.

Despite the fact that he has a Common Pool in Advanced Mode, Alphonse is still not affected by Public Opinion at the end of the game.

The Assistants

Every curator needs a good assistant! This mini-expansion allows you to recruit an Assistant at the beginning of the game, who will add an asymmetric starting condition as well as an in-game power.

Components

  • 15 Assistant Cards

Setup

At the beginning of the game, before choosing their Patron card, each player randomly draws an Assistant from the Assistant deck.

Each Assistant offers a unique starting condition, as well as a special ability which will stay in effect during play:

  1. Alan Addington: The player starts with 2 cards from the Africa and Middle East Continent deck instead of 1. Ability: Each time the player places an Object card from Africa & Middle East in their Museum, they gain 1 Prestige point.
  2. Donna Jackman: The player starts with 2 cards from the America and the Pacific Continent deck instead of 1. Ability: Each time the player places an Object card from America & Pacific object card in their Museum, they gain 1 Prestige point.
  3. Heng Wen: The player starts with 2 cards from the Asia Continent deck instead of 1. Ability: Each time the player places an object card from Asia in their Museum, they gain 1 Prestige point.
  4. Adele Mazeau: The player starts with 2 cards from the Europe Continent deck instead of 1.. Ability: Each time the player places an Object card from Europe in their Museum, they gain 1 Prestige point.
  5. Arnold Gaultier: The player starts with 3 Prestige points. Ability: Each time the player places a Masterpiece (card of a value of 5) in their Museum, they gain 2 Prestige points instead of one.
  6. Rania Salhi: Object cards from Africa and the Middle East cost 1 less to display. Ability: Each time the player creates a different Africa and the Middle East collection, they may draw a card from Africa for free (if any remain).
  7. Leone Giordano: Object cards from Europe cost 1 less to display. Ability: Each time the player creates a different Europe collection, they may draw a card from Europe for free (if any remain).
  8. Hiroko Sasaki Asian: Object cards from Asia cost 1 less to display. Ability: Each time the player makes a different Asia collection, they may draw a card from Asia for free (if any remain).
  • Hattie Goodman: Object cards from America and the Pacific cost 1 less to display. Ability: Each time the player makes a different America and the Pacific Collection, they may draw a card from America and the Pacific for free (if any remain).
  • Professor De Silva: The player starts with 1 Expert in their museum, chosen from the 3 available on the Expert Board. Ability: Each time the player hires an Expert, their cost is reduced by 1.
  • Havelock Dalton: The player starts with 2 Favour cards. Ability: Once per turn, instead of playing a Favour card, the player may discard a Favour card to take an Object card from any Continent.
  • Javed Singh: The player starts with 2 Favour cards. Ability: Each time the player draws a Favour card, they may take two, choose one, and put the other to the bottom of the pile.
  • Connor Brady: The player starts with 3 Prestige points. Ability: Each time one of the player's Domain Collections reaches 4 cards, they gain 2 Prestige points.
  • Professor Olayinka: The player starts with 1 additional Object card from the Continent of their choice. Ability: The maximum size of the player's Personal Reserve (hand) is increased to 8 cards.
  • Andrea von Brandt*: The player starts with 1 additional Object card from the Continent of their choice. Ability: Each time the player makes a loan, they gain 2 Prestige points from the reserve. ANDREA VON BRANDT CAN ONLY BE USED WITH THE WORLD'S FAIR EXPANSION.