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Munchkin Quest: Promo Set 1

Expansion for Munchkin Quest

Munchkin Quest: Promo Set 1 Rulebook

Table of Contents

Table of Contents

  • Troll Booth
  • Troll
  • Using The Troll Card
  • Junky Passageways
  • Healing Fountain

Troll Booth

Room tile (front of the sheet)

Troll Booth

  • Room bonus: +1, shown with a key-shaped icon in the room header (as printed; the icon's meaning follows the base Munchkin Quest rules).
  • +5 to all Trollkin.
  • When this room is first explored, the monster here is always the Troll.
  • If he is already in play, move him here immediately.
  • If you enter this room when the Troll is in an adjacent room, he moves to the Troll Booth, and attacks unless bribed to ignore you.

Troll

Monster card (front of the sheet)

Level 10 Troll

Trollkin (printed type label)

1 Level, 3 Treasures (printed at the foot of the card, as shown; the sheet gives no further explanation).

He will ignore you if you give him all your gold, or Items worth at least 500 gold — whichever is more. Discard these items.

Move: If his room has no arrow of the Monster Movement Color, he moves one room directly toward the Troll Booth. If there is a choice of rooms to enter, he is moved by the lowest level player.

Bad Stuff: Pay the troll. Drop all your money and all Items from your pack.

Using The Troll Card

The Troll card with this set is, obviously, not a regular card. It is not shuffled into the Monster deck. Keep it separate until it's needed. When it is discarded, it goes on top of the Monster discards, but if the Monster discards are reshuffled, take it out first.

Junky Passageways

Link tiles (both sides of the three tiles on the sheet)

This is a new kind of link. It is treated as a passageway, but its Move cost is 2. When a munchkin walks through the junk, he cannot help slowing down to look . . . . Roll a die and take that many hundred gold. Search bonuses and penalties affect this roll. If you find 400 or more gold, flip the link. It's now an open passageway.

Munchkins with Flight power may choose to treat a junky passageway as open and pay only 1 to move. In that case, they find no gold.

Monsters ignore the junk and pass through normally.

If any reference to passageways does not specify Open or Junky, it applies to all kinds of passageways.

Healing Fountain

Room tile (back of the sheet)

Healing Fountain

If you end your turn in this room while alive, restore all Health. If you die in this room, you may choose to respawn here instead of the Entrance.