Munchkin Quest: Portal Kombat
Munchkin Quest: Portal Kombat Rulebook
Table of Contents
Table of Contents
Components
- 24 Portal Links. Mix these with the links from the base game.
- 10 Deus Ex Munchkin cards. Shuffle these into the Deus Ex Munchkin deck from the base game. These cards all bear the Deus Ex Munchkin icon, in case you need to pull them back out.
New Rules
Portals
A Portal is a magical gate from Point A to Point B. Portals can make direct connections between rooms that are not physically connected. Portals are links, and go into the pile, or bag, or funerary urn, or whatever it is you people use to hold your MQ pieces. Portals come in the usual six MQ colors, plus three rainbow wild Portals, which match ANY other portal on the board.
When you place a link, treat it like any other link: drop it on the table and use whichever side lands face up.
This set includes one each of every possible combination of Portal colors (a total of 21), plus three wild Portals. The small dot on the side of a Portal link indicates the color of the Portal on the other side.
Portal Link diagram labels: Movement Cost (the number on the link); Portal Color (on the front); Portal Color on reverse (on the back).
Moving Through a Portal
If a Portal is "unmatched" (the only one of its color on the board), treat it as a regular open passageway. If a Portal is matched, you have the option of going through it as an open passageway, or of emerging from either side of any matching Portal. Either of these options costs 1 Move.
For all purposes except their special connection rule, Portals are considered open passageways. This means that room or card effects that affect open passageways affect Portals, too, and that two rooms joined by Portals are considered adjacent.
Monsters never use the Portals unless a card says otherwise. To the monsters, Portals are just weirdly colored open passageways.
Diagram caption: In this map, the player starts in room A. He can use the red Portals to reach any of the rooms shaded red with 1 Move. All these rooms are adjacent. Or he can move from A to B in 1 Move, exploring a new room at that location.
Exploring Through a Portal
. . . works just like any other exploration. If a Portal link leads to unexplored space, you can reach it from the room physically connected to that Portal, or from either side of any matching Portal.
Drawing a Random Portal
Some effects require you to draw a random Portal. The easiest way to do this is to reach into the links, grab a handful, and drop them one by one on the table until you drop a Portal. No fair looking in and fishing out the Portal you need!
Glossary Additions
Words in bold italic are keywords.
- Adjacent – Rooms connected by a Portal are adjacent, whether or not they are physically connected.
- Matched – Two Portals are matched if they are the same color. Wild Portals match all others.
- Portal – A magical passageway from one Room to any other with a matching Portal attached.