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Munchkin Dungeon: Cute as a Button

Expansion for Munchkin Dungeon

Munchkin Dungeon: Cute as a Button Rulebook

Table of Contents

Table of Contents

  • Components
  • How to Play with Munchkin Dungeon: Cute as a Button
  • Feeling Cute?
  • Pets

Components

  • 24 Threat Cards
  • 24 Loot Cards
  • 12 Room Cards
  • 1 Scoreboard
  • 5 Cuteness Tokens
  • 5 Monster Figures

How to Play with Munchkin Dungeon: Cute as a Button

You must have the Munchkin Dungeon core box before you can snuggle the sweetie-pies in the Cute as a Button expansion. This expansion comes with new Threat, Room, and Loot cards that must be added to the core game. Before you set up the Dungeon Board, shuffle the Cute as a Button cards with the ones from the core box, and proceed following the core box rules.

Feeling Cute?

Munchkin Dungeon: Cute as a Button adds a new mechanic to the core game: Cuteness! Loot cards from this expansion often have a Cuteness value as part of their Effect, indicated by the icon on the cards. Your gameplay will be affected by the amount of Cuteness you have on all of your Loot. Maybe you're just too cute to handle. Maybe the other players are just jealous of how cute you look and will do everything they can to be even cuter!

For that, the Cute as a Button expansion includes a "Who Wants to be the Cutest?" Score Board and the most ADORABLE tokens so you can keep track of your Cuteness points, and receive Fame as a reward at the end of the game.

Pets

It's impossible to talk about cuteness without also talking about pets. For that reason, this Expansion also adds a brand new, adorable type of Loot card: Pets!

Pets work just like normal Items, meaning there's no limit to how many Pets you can have, and you can always use their special Effects to help you out. That also means other players can steal your lovely Pets from you if given the chance! But wait, there's more: Pets also have cool abilities and Health points, so they will join you in combat, being your loyal companions through your adventures in the Dungeon. Whenever Damage is dealt to your Hero during a fight, you can choose to split it between them and your Pets however you like, as long as neither of you takes more Damage than the amount of Health you currently have. Take good care of your Pets, because if they ever run out of Life, they are discarded! (They don't die. They just earn well-deserved vacations and will be back for your next game.)

Example: Helena's Wizard and her brave Dragon Steed are fighting the mighty (but also adorable) Blob Goblin, with no other Monsters or Threats in their Room. The Monster Player rolls, dealing a total of 4 Damage! At Level 1, this would be enough to send her Wizard back to the Dungeon Entrance while dealing 1 Damage to her Dragon, or to make her Dragon run completely out of Health while her Wizard takes 1 Damage as well. Instead, she decides to split the Damage equally: both the Wizard and the Dragon take 2 Damage each, and they live to fight another day!