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MLEM: Space Agency FAQ

35 questions players ask · Updated Nov 12, 2026 · Full rulebook

COSMIC EXPEDITIONEND OF GAMEFUNCTIONS OF THE ASTRONAUTSADVANCED GAME VARIANTS

COSMIC EXPEDITION

  • How does a cosmic expedition repeat its travel and landing phases?
  • Are afterburner dice or non-matching dice discarded during the travel phase?
  • When you choose a group of rolled dice, must you use every die in it?
  • Does the commander always keep at least one die for the next roll?
  • In the travel phase, can the commander combine several groups of dice, such as a pair plus a single?
  • When does the cosmic failure token move?
  • After a crash, do the astronauts still on the rocket die or go back to their boards?
  • Where does the rocket marker go after a crash, and where does the next expedition start?
  • Who starts the next expedition, and does a mid-expedition commander change affect that?
  • If the commander disembarks, does the next astronaut on the rocket become commander?
  • Can the comet and galaxy points be scored again on a later expedition?

END OF GAME

  • Are planet points awarded per player or per astronaut?
  • Do four moons next to the same rocket space count toward the four-moon goal?
  • How many points is a UFO token worth at game end?
  • Does a cosmic expedition keep going after one player places their last astronaut?

FUNCTIONS OF THE ASTRONAUTS

  • Can the 1-die astronaut be used without using the rolled 1s?
  • Can the commander skip the 1-dot astronaut and crash the rocket even when other valid dice are available?
  • Can an astronaut on space 25 use a +1 or -1 move to reach deep space for more points?
  • Does a planet-doubling astronaut double the planet points for everyone there, or only its owner?
  • If the 1-die astronaut returns after a crash, can its once-per-expedition ability be used again?
  • Does the deep space doubler astronaut double every deep space landing or only its own?
  • Can an off-by-one astronaut disembark on an adjacent space when the rocket's space has no free moon?

ADVANCED GAME VARIANTS

  • Can UFO token dice stop the rocket crashing when no rolled die matches the space?
  • Do UFO token dice combine with matching rolled dice, or act as a separate boost?
  • Must you use every matching die on a UFO token, or may you pick a subset?
  • What happens when the UFO tokens run out in the optional UFO rules?
  • Is the UFO token revealed before or after the cats board the rocket?
  • What happens to an unused UFO tile when the expedition ends?
  • Can you save UFO token dice for a later travel phase?
  • Does the UFO marker jump back to the top of the track after a contact?
  • Do UFO contact and exploration tokens trigger at the same point in the travel phase?
  • If a space-time tunnel lands the rocket on another exploration token, is that token activated?
  • If your last die lands you on a Regain a die token, how many dice do you have for the next travel phase?
  • Can you keep two secret mission tokens with the same target?
  • How many points do secret missions score when you complete one, two or three?