Mind MGMT: The Psychic Espionage “Game.” FAQ
147 questions players ask · Updated Nov 11, 2026 · Full rulebook
Components and Training Mission
Game Area Setup
Recruiter Setup
- Can the Recruiter use a Mind Slip during the opening setup moves?
- Does a Mind Slip used during setup still cost a Mind Slip token?
- Does a Mind Slip in the setup moves count as an extra move, and must its time be revealed?
- Does the Recruiter collect recruits from the starting space during setup?
- How does the Recruiter choose a Recruiter card, and can they switch Mind Slip abilities later?
Overview
Recruiter's Turn
- In what order must the Recruiter take the steps of their turn?
- Must the Recruiter take an action and move to a new space every turn?
- Can the Recruiter move onto a space occupied by Rogue Agents?
- Are Temples numbered like other visited locations?
- Can a STEP token be placed on a Temple to allow an extra Immortal move?
- Are STEP tokens limited, and what if the supply runs out?
- Does a location with both of the Recruiter's Features give one recruit or two?
- Can a Mayhem token block a Temple?
- When are recruits revealed on a red alert round, relative to the Rogue Agents' turns?
Mind Slip
- Does a Mind Slip count as the Recruiter's move for the turn?
- Can a Mind Slip be shortened, or used when there is not enough room for the full distance?
- Can the Recruiter cross Mayhem with a regular STEP, or with a Mind Slip?
- Where on the Time Track does the Recruiter's Mind Slip token go?
- After a Mind Slip, does the Recruiter place a STEP token on the spaces it passed through?
- Can the Recruiter choose which Mind Slip token to use?
- If the Rogue Agents place the second Mind Slip token on a space the Recruiter already visited, must the Recruiter reveal or hand it over before using it?
- Can the Recruiter pick up and use a second Mind Slip token on a space they visited before it was placed?
Immortal Recruiting
- Can the Recruiter use Immortals to recruit on a turn when no Immortal is moved?
- How many recruits can Immortal Recruiting give in one turn?
- Do two Immortals recruit if they stand on features matching two different Immortal Recruiting cards?
- Can an Immortal recruit when a Rogue Agent shares its space?
- Can Immortals recruit both features on one space in the same turn?
- Is Immortal recruiting mandatory once its condition is met?
- When during the turn can the Recruiter use Immortal Recruiting?
- Where do recruit tokens from Immortal Recruiting go on the board?
- Can a new Immortal Feature card drawn during the turn trigger another recruit that same turn?
Immortals
- Is moving an Immortal mandatory on the Recruiter's turn?
- Where can an Immortal move on the Recruiter's turn?
- Can the Recruiter move onto a space that holds an Immortal?
- Can the Recruiter move an Immortal a second time in one turn?
- Can Immortals move diagonally past a Mayhem token?
- Can the Recruiter move an Immortal during the Rogue Agents' turn when Black Ops Dolphin places STEP tokens?
- When are the Immortal Recruiting cards revealed in setup?
Rogue Agents' Turn
Agent Actions
Shakedown
- Can Rogue Agents take a Shakedown when the Recruiter has no Feature cards left?
- Is there a penalty for a wrong Shakedown guess?
- Can a Shakedown push an Immortal diagonally, including near a Temple?
- After a successful Shakedown, does the Recruiter draw a replacement Feature card?
- Is pushing an Immortal during a Shakedown required?
Mental Notes
- Who can place a Confirmed Mental Note?
- When no Mental Note tokens are left, which unconfirmed token is converted to confirmed?
- Can Rogue Agents write anything on an Unconfirmed Mental Note, and can the token be reused?
- Can Rogue Agents record information beyond the Mental Note tokens, such as marking the board?
- Does placing a Confirmed Mental Note on a space with a STEP token remove the STEP token?
Agent Abilities
- Can Bill use Detect Weakness to move an adjacent Immortal while another Immortal shares his space?
- Can Bill use Detect Weakness on an Immortal standing in his own space?
- Does Mayhem block Bill's Detect Weakness?
- Can an Agent use its ability while sharing a space with an Immortal?
- Does Mayhem stop Meru's Psychic Crosshairs?
- How far does Meru's Psychic Crosshairs reach?
- Does Meru's Psychic Crosshairs work when an Immortal is elsewhere on the board?
- Can Dusty's Neuro Rhythm move an Agent that has already acted, or Dusty himself?
- Must Dusty's extra Neuro Rhythm movement go in a straight line?
- Can Bill's free Detect Weakness pull an Immortal into his own space?
- Does Henry Lyme's Mental Block affect the whole board, and does it stop the Recruiter's own Features?
- Does Henry Lyme's Mental Block stop the Right-Hand Man from recruiting?
Game End
- When does the game end, and does the Recruiter get a last move when the Time Token reaches the final space?
- Does the Recruiter win as soon as they collect their final recruit?
- Does a REVEAL that shows the Recruiter's current location win for the Rogue Agents?
- Do the Rogue Agents win if a Shakedown disables all three Recruiter Feature cards?
- Must the Recruiter show the Secret Map at the end of the game?
Promos and Secret Missions
- Does using the Science side of the Penny promo card cost an action?
- Must the Magic side of the promo card be used on the Recruiter's turn?
- Does the Joker card in the Mind MGMT playing card deck affect the board game?
- Do the Secret Missions need any SHIFT system components?
- Can the Recruiter visit a Temple location more than once?
The SHIFT System
- How does the SHIFT System work, and when are packages opened?
- How do you tell which SHIFT components are permanent and which go back in their package?
- Do the RA2 recruit token and the RA3 Dark Channels card go back into their SHIFT packages?
- Are the secret envelopes SHIFT modules or permanent additions?
- Can a player add a secret card to a game already in progress?
- How do you know which SHIFT content to keep hidden from the other players?
- How many SHIFT packages can be used in one game?
- Do new Rogue Agent characters or allies unlocked in SHIFT stay for future games?
- Does unlocking another Rogue Agent or SHIFT agent give a fifth agent in play?
Digital SHIFT in the app
Recruiter SHIFT cards
- Can the Right-Hand Man move diagonally?
- Can the Right-Hand Man collect a recruit on the space he starts on?
- Can the Right-Hand Man move across Mayhem?
- Can Bill Falls use Detect Weakness to move the Right-Hand Man across Mayhem?
- Must the Right-Hand Man's two-space move follow a straight line?
- Does the Magician move like other Recruiters, and does her special movement apply only with a Mind Slip?
- How does the Magician's Disappearing Act choose its destination, and does it count as a Mind Slip?
- Can the Magician Mind Slip onto a Temple?
- Can Perrier use her first ability on every turn she plays?
- Can Feature cards revealed by Perrier be used for Immortal Recruiting?
- Can the Recruiter make more than one capture attempt on Animal Girl in one turn?
- Can the Recruiter move an Immortal and also Make Inquiries in one turn?
- Does the Recruiter win if Animal Girl is in the location an Agent just stepped into?
- How many other Mayhem tokens can a blue Mayhem token touch?
- Do blue Mayhem tokens work the same as red ones?
- Does the Original Immortal count as an Immortal, and does it block agent actions?
- Does every character with 'Immortal' in its name count as an Immortal?
Distraction Box
- Can the Distraction Box be placed on a location the Recruiter never visited to make a false Yes?
- Can the Distraction Box be placed as an extra Immortal move instead of answering an Ask?
- Can the Recruiter move onto a space holding a Distraction Box STEP token, or place one on a true trail location?
- Can the Distraction Box token be used more than once in a game?
- When can the Distraction Box be used to place a STEP token?
Psychic Tripwire
- How many alerts does a Mind Slip that crosses the Psychic Tripwire twice produce?
- Is the Psychic Tripwire set up only once per game, and is the card discarded after use?
- Does setting the Psychic Tripwire use up the agent's movement?
- Is the Psychic Tripwire placed one piece at a time while moving?
- Are the Psychic Tripwire alert tokens limited?
- Does a Recruiter who moved before a Tripwire was placed have to report crossing it?
- When can the Rogue Agents deploy the Psychic Tripwire?
- Does the Recruiter trip the Psychic Tripwire when moving diagonally past its edge?
- Does crossing a Psychic Tripwire diagonally alert the whole wire?
Rogue Agent SHIFT cards
- How does Black Ops Dolphin interact with the Recruiter cancelling an Ask?
- Can Black Ops Dolphin be applied to one of Dark Channels' two Asks?
- Can the Evades secret card be played on round 9?
- After Evades reveals a feature, can the Recruiter still recruit at that feature?
- Who can use the secret card found through the punchboard, and is it a free action?
- When are the Escort Duty cards dealt relative to placing the Rogue Agents?
- Can two agents swap Escort Duty cards across Mayhem?
- Can Dreamwalker search tokens be reused when they run out?
- Can the Recruiter move into the space where the Dreamwalker is?
- Can the Recruiter use Perry's cards to recruit?
- If Perry has drawn every card from the Clue deck, can the Recruiter still recruit with Immortals?
- Can the Recruiter play the Omnipotent secret card?
- How does the Rogue Agents' SHIFT box 6 Mental Blast work?
- Who places the additional Mind Slip token from SHIFT box 3?
- Does Henry's Psychic Tether account for Temples the Recruiter passes through?
- Can Duncan reveal tokens on spaces with Immortals using his Reveal action?
- Does a Shakedown have to succeed to remove the Right-Hand Man?
- Can Rogue Agents hide on spaces covered by Chaos in the final turns?