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Mind MGMT: The Psychic Espionage “Game.” thumbnail

Mind MGMT: The Psychic Espionage “Game.” FAQ

147 questions players ask · Updated Nov 11, 2026 · Full rulebook

Components and Training MissionGame Area SetupRecruiter SetupOverviewRecruiter's TurnMind SlipImmortal RecruitingImmortalsRogue Agents' TurnAgent ActionsShakedownMental NotesAgent AbilitiesGame EndPromos and Secret MissionsThe SHIFT SystemDigital SHIFT in the appRecruiter SHIFT cardsDistraction BoxPsychic TripwireRogue Agent SHIFT cards

Components and Training Mission

  • Why are there more Recruit and Mental Note tokens than the rulebook lists?
  • Which standee color represents the Immortals?
  • How many Recruit tokens stay in the supply during the Training Mission?
  • Does Dusty get an extra activation in the app's Training Mission?

Game Area Setup

  • At two players, do both sides place the Mayhem tokens, and in what order?
  • Can a Mayhem token be placed to block a path into a Temple?
  • Can Mayhem tokens box in the Recruiter's second Mind Slip token?

Recruiter Setup

  • Can the Recruiter use a Mind Slip during the opening setup moves?
  • Does a Mind Slip used during setup still cost a Mind Slip token?
  • Does a Mind Slip in the setup moves count as an extra move, and must its time be revealed?
  • Does the Recruiter collect recruits from the starting space during setup?
  • How does the Recruiter choose a Recruiter card, and can they switch Mind Slip abilities later?

Overview

  • For card abilities, is adjacency orthogonal only, and does Mayhem break it?
  • How many Rogue Agents activate each round?
  • In what order do the Rogue Agents take their turns each round?

Recruiter's Turn

  • In what order must the Recruiter take the steps of their turn?
  • Must the Recruiter take an action and move to a new space every turn?
  • Can the Recruiter move onto a space occupied by Rogue Agents?
  • Are Temples numbered like other visited locations?
  • Can a STEP token be placed on a Temple to allow an extra Immortal move?
  • Are STEP tokens limited, and what if the supply runs out?
  • Does a location with both of the Recruiter's Features give one recruit or two?
  • Can a Mayhem token block a Temple?
  • When are recruits revealed on a red alert round, relative to the Rogue Agents' turns?

Mind Slip

  • Does a Mind Slip count as the Recruiter's move for the turn?
  • Can a Mind Slip be shortened, or used when there is not enough room for the full distance?
  • Can the Recruiter cross Mayhem with a regular STEP, or with a Mind Slip?
  • Where on the Time Track does the Recruiter's Mind Slip token go?
  • After a Mind Slip, does the Recruiter place a STEP token on the spaces it passed through?
  • Can the Recruiter choose which Mind Slip token to use?
  • If the Rogue Agents place the second Mind Slip token on a space the Recruiter already visited, must the Recruiter reveal or hand it over before using it?
  • Can the Recruiter pick up and use a second Mind Slip token on a space they visited before it was placed?

Immortal Recruiting

  • Can the Recruiter use Immortals to recruit on a turn when no Immortal is moved?
  • How many recruits can Immortal Recruiting give in one turn?
  • Do two Immortals recruit if they stand on features matching two different Immortal Recruiting cards?
  • Can an Immortal recruit when a Rogue Agent shares its space?
  • Can Immortals recruit both features on one space in the same turn?
  • Is Immortal recruiting mandatory once its condition is met?
  • When during the turn can the Recruiter use Immortal Recruiting?
  • Where do recruit tokens from Immortal Recruiting go on the board?
  • Can a new Immortal Feature card drawn during the turn trigger another recruit that same turn?

Immortals

  • Is moving an Immortal mandatory on the Recruiter's turn?
  • Where can an Immortal move on the Recruiter's turn?
  • Can the Recruiter move onto a space that holds an Immortal?
  • Can the Recruiter move an Immortal a second time in one turn?
  • Can Immortals move diagonally past a Mayhem token?
  • Can the Recruiter move an Immortal during the Rogue Agents' turn when Black Ops Dolphin places STEP tokens?
  • When are the Immortal Recruiting cards revealed in setup?

Rogue Agents' Turn

  • How many moves and actions can a Rogue Agent take in one activation?
  • Can Rogue Agents move onto or through a space with an Immortal?
  • Can a Rogue Agent use a free action outside that agent's own turn?

Agent Actions

  • Can an Agent ASK about a Feature in a location where an Immortal stands?
  • Can an Agent that shares a space with an Immortal use ASK, REVEAL or CAPTURE?
  • Can Agents capture the Recruiter when an Immortal is on the same space?
  • Where can a CAPTURE happen, and can it be made on a Temple?

Shakedown

  • Can Rogue Agents take a Shakedown when the Recruiter has no Feature cards left?
  • Is there a penalty for a wrong Shakedown guess?
  • Can a Shakedown push an Immortal diagonally, including near a Temple?
  • After a successful Shakedown, does the Recruiter draw a replacement Feature card?
  • Is pushing an Immortal during a Shakedown required?

Mental Notes

  • Who can place a Confirmed Mental Note?
  • When no Mental Note tokens are left, which unconfirmed token is converted to confirmed?
  • Can Rogue Agents write anything on an Unconfirmed Mental Note, and can the token be reused?
  • Can Rogue Agents record information beyond the Mental Note tokens, such as marking the board?
  • Does placing a Confirmed Mental Note on a space with a STEP token remove the STEP token?

Agent Abilities

  • Can Bill use Detect Weakness to move an adjacent Immortal while another Immortal shares his space?
  • Can Bill use Detect Weakness on an Immortal standing in his own space?
  • Does Mayhem block Bill's Detect Weakness?
  • Can an Agent use its ability while sharing a space with an Immortal?
  • Does Mayhem stop Meru's Psychic Crosshairs?
  • How far does Meru's Psychic Crosshairs reach?
  • Does Meru's Psychic Crosshairs work when an Immortal is elsewhere on the board?
  • Can Dusty's Neuro Rhythm move an Agent that has already acted, or Dusty himself?
  • Must Dusty's extra Neuro Rhythm movement go in a straight line?
  • Can Bill's free Detect Weakness pull an Immortal into his own space?
  • Does Henry Lyme's Mental Block affect the whole board, and does it stop the Recruiter's own Features?
  • Does Henry Lyme's Mental Block stop the Right-Hand Man from recruiting?

Game End

  • When does the game end, and does the Recruiter get a last move when the Time Token reaches the final space?
  • Does the Recruiter win as soon as they collect their final recruit?
  • Does a REVEAL that shows the Recruiter's current location win for the Rogue Agents?
  • Do the Rogue Agents win if a Shakedown disables all three Recruiter Feature cards?
  • Must the Recruiter show the Secret Map at the end of the game?

Promos and Secret Missions

  • Does using the Science side of the Penny promo card cost an action?
  • Must the Magic side of the promo card be used on the Recruiter's turn?
  • Does the Joker card in the Mind MGMT playing card deck affect the board game?
  • Do the Secret Missions need any SHIFT system components?
  • Can the Recruiter visit a Temple location more than once?

The SHIFT System

  • How does the SHIFT System work, and when are packages opened?
  • How do you tell which SHIFT components are permanent and which go back in their package?
  • Do the RA2 recruit token and the RA3 Dark Channels card go back into their SHIFT packages?
  • Are the secret envelopes SHIFT modules or permanent additions?
  • Can a player add a secret card to a game already in progress?
  • How do you know which SHIFT content to keep hidden from the other players?
  • How many SHIFT packages can be used in one game?
  • Do new Rogue Agent characters or allies unlocked in SHIFT stay for future games?
  • Does unlocking another Rogue Agent or SHIFT agent give a fifth agent in play?

Digital SHIFT in the app

  • Does the Rogue Agent digital SHIFT distance count diagonal moves through a Temple?
  • Do the digital SHIFT packages in the app match the physical SHIFT boxes?

Recruiter SHIFT cards

  • Can the Right-Hand Man move diagonally?
  • Can the Right-Hand Man collect a recruit on the space he starts on?
  • Can the Right-Hand Man move across Mayhem?
  • Can Bill Falls use Detect Weakness to move the Right-Hand Man across Mayhem?
  • Must the Right-Hand Man's two-space move follow a straight line?
  • Does the Magician move like other Recruiters, and does her special movement apply only with a Mind Slip?
  • How does the Magician's Disappearing Act choose its destination, and does it count as a Mind Slip?
  • Can the Magician Mind Slip onto a Temple?
  • Can Perrier use her first ability on every turn she plays?
  • Can Feature cards revealed by Perrier be used for Immortal Recruiting?
  • Can the Recruiter make more than one capture attempt on Animal Girl in one turn?
  • Can the Recruiter move an Immortal and also Make Inquiries in one turn?
  • Does the Recruiter win if Animal Girl is in the location an Agent just stepped into?
  • How many other Mayhem tokens can a blue Mayhem token touch?
  • Do blue Mayhem tokens work the same as red ones?
  • Does the Original Immortal count as an Immortal, and does it block agent actions?
  • Does every character with 'Immortal' in its name count as an Immortal?

Distraction Box

  • Can the Distraction Box be placed on a location the Recruiter never visited to make a false Yes?
  • Can the Distraction Box be placed as an extra Immortal move instead of answering an Ask?
  • Can the Recruiter move onto a space holding a Distraction Box STEP token, or place one on a true trail location?
  • Can the Distraction Box token be used more than once in a game?
  • When can the Distraction Box be used to place a STEP token?

Psychic Tripwire

  • How many alerts does a Mind Slip that crosses the Psychic Tripwire twice produce?
  • Is the Psychic Tripwire set up only once per game, and is the card discarded after use?
  • Does setting the Psychic Tripwire use up the agent's movement?
  • Is the Psychic Tripwire placed one piece at a time while moving?
  • Are the Psychic Tripwire alert tokens limited?
  • Does a Recruiter who moved before a Tripwire was placed have to report crossing it?
  • When can the Rogue Agents deploy the Psychic Tripwire?
  • Does the Recruiter trip the Psychic Tripwire when moving diagonally past its edge?
  • Does crossing a Psychic Tripwire diagonally alert the whole wire?

Rogue Agent SHIFT cards

  • How does Black Ops Dolphin interact with the Recruiter cancelling an Ask?
  • Can Black Ops Dolphin be applied to one of Dark Channels' two Asks?
  • Can the Evades secret card be played on round 9?
  • After Evades reveals a feature, can the Recruiter still recruit at that feature?
  • Who can use the secret card found through the punchboard, and is it a free action?
  • When are the Escort Duty cards dealt relative to placing the Rogue Agents?
  • Can two agents swap Escort Duty cards across Mayhem?
  • Can Dreamwalker search tokens be reused when they run out?
  • Can the Recruiter move into the space where the Dreamwalker is?
  • Can the Recruiter use Perry's cards to recruit?
  • If Perry has drawn every card from the Clue deck, can the Recruiter still recruit with Immortals?
  • Can the Recruiter play the Omnipotent secret card?
  • How does the Rogue Agents' SHIFT box 6 Mental Blast work?
  • Who places the additional Mind Slip token from SHIFT box 3?
  • Does Henry's Psychic Tether account for Temples the Recruiter passes through?
  • Can Duncan reveal tokens on spaces with Immortals using his Reveal action?
  • Does a Shakedown have to succeed to remove the Right-Hand Man?
  • Can Rogue Agents hide on spaces covered by Chaos in the final turns?