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Mice and Mystics: Lost Chapter – Portents of Importance

Expansion for Mice and Mystics

Mice and Mystics: Lost Chapter – Portents of Importance Rulebook

Table of Contents

Table of Contents

  • Chapter Objectives
    • Victory Condition
    • Defeat Condition
  • Chapter Setup
    • Chapter End
    • Party Setup
    • Encounter Deck Setup
    • Room Tile Setup
  • Special Chapter Rules
    • Oakguard Allies
    • Exploring With More Than 4 Figures
    • The Oakguard Alternative
    • Moon
  • New Cards
    • Oakguard (Ally Card)
    • Oak Leaf Sigil (Accessory)
  • Cards Named by Special Search Markers
    • Hooked Dagger (Weapon)
    • Dinner Fork (Party Item)
  • Tile Rules
    • Puddleby
    • Thistle Ridge
    • The Lair
    • Brokenwood
    • Deeper Dark
    • The Hive
    • Spiritsburrow
    • Tree Overlay on Spiritsburrow

Chapter Objectives

Travel to Meanderfield and report to Zure.

Victory Condition

The mice are victorious if they can rescue the endangered Oakguard messengers, reach the nest where Aerijin is resting and clear the tree of infiltrating minions.

If the mice successfully clear the Tree Overlay on Spiritsburrow of minions before the hourglass reaches the end marker, they are victorious. (The final story moment on that tile is omitted here.)

Defeat Condition

If the hourglass marker reaches the chapter end marker on the chapter track before the mice have completed their victory condition, or if all the mice are captured at the same time, the mice lose this chapter.

Chapter Setup

Chapter End

Place the chapter end marker on page 6 of the chapter track.

Party Setup

Select 3 mice to be in the party for this chapter. Collin must be 1 of the mice chosen. The party must also include 1 Oakguard ally that can be controlled by any of the players. Alternately, a single player can be assigned to control this ally and any Oakguard that are rescued this chapter.

Encounter Deck Setup

To build the encounter deck, grab 3 difficult encounter cards from the Sorrow and Remembrance base set, shuffle them and place them face down onto the encounter area on the story control board. Then grab 3 standard encounter cards from Downwood Tales, shuffle them together, and place them face down on top of the others.

Room Tile Setup

Place the following tiles: Puddleby, Thistle Ridge, Brokenwood and Spiritsburrow.

Place the 3 mice being used in this lost chapter on the indicated space. Place a single Oakguard figure with them.

The white mouse head icon represents the start space.

Now reveal an encounter card to begin this chapter.

Special Chapter Rules

Oakguard Allies

This lost chapter features the use of up to 3 Oakguard figures from the Tail Feathers game. When using these allies, follow all the rules for allies included in the Downwood Tales story book, with the following exceptions:

  • Any Oakguard allies in play are not removed from play when a player explores; instead, they stay with the party.
  • Any defeated Oakguard allies can be rescued just like heroes.
  • If all available Oakguard are ever captured at the same time, advance the hourglass 1 page space on the chapter track, so protect them to make sure you always have at least 1 Oakguard in play.

Exploring With More Than 4 Figures

When exploring to a new tile while having more than 4 figures in your party (due to the additional Oakguard allies), place any additional figures on any space adjacent to the exploring figures on the new tile.

The Oakguard Alternative

As an option, players can play Oakguard in any other Mice and Mystics chapter that allows players to choose their party composition. The player can replace a mouse hero with 3 Oakguard Allies instead. Any Oakguard allies in play are not removed from play when a player explores; instead they stay with the party. Any defeated Oakguard allies can be rescued just like heroes.

Moon

Throughout this chapter, if it becomes nightfall while the mice are on an outdoor tile, Olga the owl shows up to hunt the mice. Follow all the rules for Olga found in the Downwood Tales story book.

New Cards

This lost chapter includes 2 new cards to add to your Mice and Mystics collection. The Oakguard Allies initiative card is used on the initiative track just like any other ally.

Oakguard (Ally Card)

Attack: 2 (bow) · Defense: 1 (shield)

Stalwart: When an Oakguard ally rolls an attack, cheese counts as a bow result; and when rolling a defense, cheese counts as a shield result.

Oak Leaf Sigil (Accessory)

ACCESSORY · Requires: ANY

Discard this Sigil, and immediately place 3 Oakguard figures adjacent to this figure. Add the Oakguard Allies card to the initiative track. You control the Oakguard allies while in play.

This card should only be added to your search deck when Oakguard are not in play at the start of a chapter.

You can now add the Oak Leaf Sigil accessory card to your search deck. In times of need, you can use the sigil to magically call the grateful Oakguard allies to your aid. (Printed beside the Tree Overlay on Spiritsburrow story moment.)

Cards Named by Special Search Markers

The tiles below name these cards as Special Search results. The source does not mark them as new cards.

Hooked Dagger (Weapon)

SHARP · Bonus: +1 · Requires: No Requirements

A mouse can add an additional +2 battle when attacking with this weapon, then discard this weapon.

Dinner Fork (Party Item)

PARTY ITEM · Requires: No Requirements

Upon drawing this card, add the dinner fork token to the party stash. See page XX of the rulebook for details on how to use the dinner fork.

Source note: the printed card reads "page XX" as a placeholder for the page reference. The dinner fork usage rules are not part of this lost chapter file, so they are not transcribed here.

Tile Rules

Each tile's numbered markers are listed under the tile name. A marker labelled "Story Moment" is a read-aloud passage, omitted here; any rule that the marker triggers is transcribed.

Puddleby

  • Marker 1 (Story Moment): Omitted, read aloud at the start of the chapter.
  • Marker 2 (Special Rule: Flip Space): The flip space on this tile cannot be used this chapter.
  • Marker 3 (Special Search): Dinner Fork.

Thistle Ridge

  • Marker 1 (Story Moment): Omitted, read aloud when the mice arrive.
  • Marker 2 (Special Search): Hooked Dagger.

Now reveal an encounter card as usual.

The Lair

  • Marker 1 (Story Moment): Omitted, read aloud when the mice explore into the Lair.
  • Marker 2 (Special Setup): Instead of revealing an encounter card as usual, place an elite rat warrior on the barrel without a candle (use a Snag's Commando figure from Tail Feathers to represent this). Place 3 regular rat warriors, 1 on each other barrel.
  • Marker 3 (Story Moment): Omitted, read aloud when the mice defeat the elite rat warrior.
  • Marker 4 (Special Rule: Barrel Roll): When you remove the defeated elite rat, leave its initiative card on the initiative track. Place a cheese in the space he occupied and point the cheese toward the northern exit. The cheese represents the barrel and its trajectory. Each time that initiative card has its turn, roll a die and move the barrel that many spaces toward the north exit. If it rolls through a space with figures, each figure receives 1 automatic hit and must defend separately. After the barrel rolls off the edge (through the exit), place it on the next available matching exit space of the adjacent Deeper Dark tile, maintaining its trajectory.
  • Marker 5 (Special Rule: Stopping The Barrel): Mice can stop the barrel by smashing it open using an attack. The barrel has a defense of 3 and 1 life point. Successfully smashing open the barrel rescues an Oakguard. Immediately add the figure to the space the barrel was in. He becomes an allied member of your party. Saving the Oakguard is a Story Achievement. Advance the chapter end marker one page space on the chapter track.
  • Marker 6 (Special Surge): Malodor.

Now reveal an encounter card as usual. After clearing this tile of minions, if the mice have not rescued the Oakguard in the barrel, they must explore down the flip space if possible, or backtrack if necessary to get to Deeper Dark.

Brokenwood

  • Marker 1 (Story Moment): Omitted. This marker is a read-aloud passage only; this tile has no other special rules.

Deeper Dark

  • Marker 1 (Story Moment): Omitted, read aloud when the mice first enter Deeper Dark if they have not rescued the Oakguard in the barrel.
  • Marker 2 (Special Setup): Before revealing an encounter card: If the mice have not rescued the Oakguard in the barrel, place an Oakguard figure in the indicated water space, and turn the figure on its side to show its predicament. Then reveal an encounter card as usual. If the mice have already rescued the Oakguard in a barrel, proceed normally.
  • Marker 3 (Special Rule: Saving The Oakguard): The mice need to get the Oakguard out of the water, but it won't be easy. The mice need to pull him out. A mouse on an adjacent land space can use its action and attempt to pull him out by rolling a die. Add an additional die for each friendly mouse in the same space. 2 star results are required to successfully pull him out. (Remember to keep space limitations in mind. If your space is full with 4 figures, you cannot pull the Oakguard out for lack of room.)
  • Marker 4 (Special Rule: Story Achievement): If you successfully pull the Oakguard out of the water, stand the figure up. He becomes an allied member of your party. Advance the chapter end marker 1 page space on the chapter track.
  • Marker 5 (Special Surge): If a surge occurs on this tile, in addition to any minions that are placed according to the encounter card, if the imperiled Oakguard has not yet been saved, the current takes him over the edge. Remove the Oakguard figure. You can rescue the figure normally when all minions are cleared, but you do not gain the achievement listed in special rule #4.

The Hive

  • Marker 1 (Special Setup): Instead of revealing an encounter card, place 4 Fearies normally.
  • Marker 2 (Special Search): Lost Oakguard: The first mouse to successfully search one of the broken larva pods finds a missing Oakguard, bound and gagged. The mice quickly release the captive. Place the Oakguard figure in the space where the successful search happened.
  • Marker 3 (Special Rule: Story Achievement): If the mice find the missing Oakguard, advance the chapter end marker 1 page space on the chapter track.
  • Marker 4 (Special Surge): Pheasia.

Spiritsburrow

  • Marker 1 (Special Setup): When entering this tile, place the tree climb token in the northwest corner space on this tile. Then reveal an encounter card as usual.

Tree Overlay on Spiritsburrow

  • Marker 1 (Story Moment): Omitted, read aloud when the mice first arrive on the tree overlay.
  • Marker 2 (Special Setup): Place the nest template as shown. Also place Aerijin and Zure on the nest. Instead of revealing an encounter card as usual, place 3 regular rat warriors and 3 elite rat warriors normally (use the Snag's Commandos figures from Tail Feathers to represent the elite rats).
  • Marker 3 (Special Rule: Aerijin and Zure): Aerijin is injured and cannot fight. Zure will not leave Aerijin's side. These figures will not participate in the battle.
  • Marker 4 (Special Surge): Spider.

If the mice successfully clear this tile of minions before the hourglass reaches the end marker, they are victorious. (The victory story moment that follows is omitted.)