Magna Roma: Dominus
Magna Roma: Dominus Rulebook
Table of Contents
Table of Contents
Components
- 1 Dominus board
- 12 Dominus score tiles
- 12 Colony tokens (2 of each of the 6 types)
- 40 Legion meeples (10 per player colour)
- 4 General meeples (1 per player colour)
Setup
Set up the game as you would for a normal game, with the following changes.
The Military board is not used in the Dominus expansion. Instead, set up the Dominus board as follows:
- Shuffle the Dominus score tiles and place one tile on each of the spaces indicated on the board, face up.
- Shuffle the Colony tokens face down and place one Colony token on each of the provinces on the board, except the province of Rome.
- Each player places one of their Legion meeples in the province of Rome.
You are ready to start your game!
Overview
The game plays the same way as the base game, except for the following changes and additions:
- The Dominus board represents the Roman Empire, divided into provinces. In this expansion, players deploy and move their units (Legions and Generals) across the provinces of the Dominus board in order to be one of the three most powerful players in each province, thus earning the bonus victory points of the Dominus score.
- When you combine the military symbol by placing your districts, you may deploy or move units on the Dominus board.
- In addition to the military symbol, the prestige symbol also allows you to deploy or move units on the Dominus board. When you obtain a prestige symbol by placing your district, you choose whether to gain victory points normally or to use the prestige symbol to deploy or move units in the same way as the military symbol.
- If you must gain a Legion symbol through a monument, the market board or your personal board, you may use this symbol with the lesser benefit (as when you combine a military or prestige symbol with districts of different colours).
- Each Legion gives you 1 power in that province, while the General gives you 2 powers in a province.
- The General can only be deployed by combining the military or prestige symbol of tiles of the same colour.
Dominus Action Table
By creating a military or prestige symbol from district tiles of different colours, or by gaining a Legion bonus, you may choose to: Deploy 1 Legion / Move 1 Legion / Move your General.
By creating a military or prestige symbol from district tiles of the same colour, you may choose to: Deploy 2 Legions / Move 2 Legions / Deploy 1 Legion and move 1 Legion / Deploy your General.
Deploying a Legion and/or Your General
This action allows you to place one or two of your Legions, or your General, in the province of Rome.
Depending on the symbol you created, choose the units you want to deploy. Take these units and place them in the province of Rome.
The province of Rome does not award victory points at the end of the game and cannot be controlled during the game.
Moving a Legion and/or Your General
With this action, you may move Legions and/or your General to an adjacent province, separated by a red line. Provinces separated by a black dotted line are also considered adjacent.
Depending on the symbol you created, choose the unit or units to move and move these units on the map. You may move as you wish, that is, you may move one or several units in a single move action.
There is no limit to the number of units that may be present in the same province.
If you are the first player to arrive in a province, reveal the Colony token of that province and gain the bonus shown on it before discarding it. The bonus is explained in the table below.
Settlement Bonuses
- Deploy a Legion for free in the province of Rome.
- Choose an Embellishment tile and place it in your city in a legal position (compatible only with the Embellishment tile variant).
- Gain a Faith (advance one space on the Pantheon track).
- Gain a star on your personal board (advance one space on one of the 3 tracks).
- Gain 3 victory points.
- Gain 2 coins.
Scoring
When the game ends and all other scoring has been carried out, compare the power of each player for each province on the board. Then award victory points to these players accordingly, if they meet the condition on the Dominus score tile linked to that province.
- First place goes to the most powerful player in that province, who receives the highest victory point bonus.
- Second place goes to the second most powerful player in that province, who receives the middle victory point bonus.
- Third place goes to the third most powerful player in that province, who receives the lowest victory point bonus.
Remember that each Legion brings 1 power to your army in a province, while your General brings 2 powers.
Note on translation: the French rulebook calls the three Dominus tile values "multiplicateurs de points de victoire" in this paragraph; the rest of the section and the tie rules call them "bonus de points de victoire", so "victory point bonus" is used throughout.
In case of a tie for the most powerful player in a province, the tied players each receive the middle victory point bonus. Then, the third most powerful player in that province receives the lowest victory point bonus.
If there is a tie for the second most powerful player in a province, the tied players each score the lowest victory point bonus.
Example: At the end of the game, in the province of Gallia, Yellow has 2 Legions and 1 General (total power of 4), which makes them the most powerful player in that province. Then Blue with 2 Legions and Black with 1 General are tied with 2 power points. White has only 1 power with 1 Legion.
Yellow, the most powerful, scores the maximum bonus of the region, that is 3 per pair of lyres in their city.
Blue and Black, tied for second place, each score the lowest bonus, that is 1 per pair of lyres, each in their own city.
As a result, White scores nothing, since the lowest bonus points have already been scored by the tied players.
Dominus Score Tiles
The 12 Dominus score tiles, as printed on the scoring page:
- For each pair of mask icons in your city, score: 1st place: 3 / 2nd place: 2 / 3rd place: 1.
- For each pair of lyre icons in your city, score: 1st place: 3 / 2nd place: 2 / 3rd place: 1.
- For each pair of column icons in your city, score: 1st place: 3 / 2nd place: 2 / 3rd place: 1.
- For each pair of column icons + lyre in your city, score: 1st place: 3 / 2nd place: 2 / 3rd place: 1.
- For each pair of mask icons + lyre in your city, score: 1st place: 3 / 2nd place: 2 / 3rd place: 1.
- For each pair of column icons + mask in your city, score: 1st place: 3 / 2nd place: 2 / 3rd place: 1.
- For each triplet of different icons in your city, score: 1st place: 4 / 2nd place: 3 / 3rd place: 2.
- For each monument in your city, score: 1st place: 4 / 2nd place: 3 / 3rd place: 2.
- For each brown district in your city, score: 1st place: 3 / 2nd place: 2 / 3rd place: 1.
- For each violet district in your city, score: 1st place: 3 / 2nd place: 2 / 3rd place: 1.
- For each red district in your city, score: 1st place: 3 / 2nd place: 2 / 3rd place: 1.
- For each set of 4 stars in your city, score: 1st place: 4 / 2nd place: 3 / 3rd place: 2.
The tiles are printed without names; they are listed here in the order of the rulebook's scoring page, left to right and top to bottom.
Portus Module
The Portus module adds ports and islands to the game. It is part of the Dominus expansion rulebook, pages 8 to 11.
Portus Components
- 4 Port tiles (1 per player colour)
- 6 Island tiles
- 42 goods (6 types, 7 of each type)
- 4 boats (1 per player colour)
Merchants eager for profit flood your ports with their ships. All are ready to carry your most precious goods. Increase the value of your colonies by producing and trading as the empire needs.
Portus Setup
Each player takes their Port tile and places it above their city, within reach of all players. This tile represents that player's port for the game.
Shuffle the Island tiles and place one Island tile between each Port tile. Refer to the layout diagrams in the rulebook when setting up the Port and Island tiles. Return the remaining Island tiles to the box; you will not need them in this game.
Shuffle the goods face down and create the Goods supply.
Each player places their ship on the rightmost space of their Port tile.
The rulebook shows the following layouts, with Port tiles and Island tiles alternating around the table:
- 2 players: two Port tiles, one at the top and one at the bottom, and two Island tiles, one at the left and one at the right, placed alternately around the table.
- 3 players: three Port tiles and three Island tiles arranged alternately in a ring.
- 4 players: four Port tiles and four Island tiles arranged alternately in a ring.
Portus Rules
The Portus module adds the following rules and mechanics to the game:
Moving the ship if it is on a Port tile. At the end of your turn, if your ship marker is on one of the spaces of a Port tile (your own or another player's tile), move your ship marker one space counter-clockwise.
Example: Your ship marker is on the second space of a Port tile. At the end of your turn, you automatically move the ship marker to the next space (counter-clockwise), and your ship reaches an Island tile.
Moving the ship if it is on an Island tile. At the end of your turn, if your ship marker is on one of the spaces of an Island tile, move your ship marker one space counter-clockwise only if you match the colour of the arrow shown on that space with the colour of the City tile you placed in your city this turn.
Example: You placed a violet City tile in your city this turn. Because you matched the colour of the City tile with the colour of the arrow on the Island tile, you move your ship marker one space counter-clockwise.
Anchor. At the end of your turn, if your ship marker remains on the Anchor space of the Island tile, you gain a random goods token from the Goods supply.
Example: Your ship marker is on the Anchor space of an Island tile. You placed a brown City tile in your city. Because you did not match the colour of the tile with the arrow beside the space, your ship stays on the same space. However, as your ship finished the turn on the Anchor space, you gain a random goods token.
By deliberately not matching the colours of City tiles with the colour of the arrow beside the Anchor space, your ship marker may stay on the same anchor space for several turns, giving you the chance to collect several goods tokens, until you reveal a goods token that you have already collected. When you reveal a goods token that you have already collected, you lose all the goods tokens gained so far and return them face down to the Goods supply.
Example: Your ship has already collected two goods tokens on this Island tile (1). At the end of your turn, the ship stays on the Anchor space and you must now draw another goods token (2). You draw a goods token you have already collected (3), so you must discard all the previously collected goods tokens (4) and return them to the Goods supply.
If you want to benefit from the goods tokens you have collected with your ship on the Island tile, you must move the boat off the island before losing the goods tokens by drawing a duplicate. To do so, make sure to match the colour of the City tile with the colour of the arrow beside the Anchor space. When you leave the Island tile, immediately gain the bonuses on the goods tokens, then shuffle them back into the Goods supply.
Other players' Port tiles. Finally, if your ship is on another player's Port tile, you gain all the Coins and Population resources that this player gains by placing their City tiles.
Example: Your ship is on Yellow's Port tile. Yellow places a City tile in their city which gains them 2 Population, 1 Coin and 2 Legions. Because your ship is on Yellow's Port tile, you also gain 2 Population and 1 Coin (but not the Legions).