Leviathan Wilds: Mutation Promo #1
Leviathan Wilds: Mutation Promo #1 Rulebook
Table of Contents
Table of Contents
Introduction Card: What Is This? (Was ist das hier?) — Card 0/5
Dies ist eine Mutation! / This is a mutation!
You can use mutations when fighting any leviathan from Leviathan Wilds, but doing so will likely make the game harder.
To do this, set up card 1 (the Setup side, "Twilight ...") of this promo in addition to the normal setup.
Had fun? Then take a look at the Mutation expansion! It offers 17 more cool mutations!
Setup Card: Twilight ... (Zwielichtig ...) — Card 1/5
Setup (front)
- Shuffle the 4 mutation cards Sunbeam (Sonnenstrahl), Moonlight (Mondschein), and 2x Dense Clouds (Dichte Wolken).
- Place 1 of them face down under each of the 1st, 2nd, 3rd, and 4th threats of the threat row.
- Then turn this card over and place it at the end of the threat row.
Special rules (rear)
- Before you reveal a threat that has a mutation card underneath it, always reveal the mutation card underneath it first and resolve it.
- End of round: The effects of face-up mutation cards underneath the threat row no longer apply. Turn this card over and resolve its rear side completely.
Mutation Card: Dense Clouds (Dichte Wolken) — Cards 2/5 and 3/5
Both Dense Clouds cards read the same way.
When revealed:
- Immediately turn this mutation card back over onto its rear side.
- It has no effect.
Card 3/5 prints "wieder wieder" ("again again") in the source; it is transcribed as printed.
Mutation Card: Moonlight (Mondschein) — Card 4/5
When revealed:
- Reveal Moonlight face up.
- If Sunbeam is face up, turn Sunbeam over onto its rear side. Its effect no longer applies.
While face up:
- When a climber gains 1 or more health from an effect, that climber gains 1 additional health.
Mutation Card: Sunbeam (Sonnenstrahl) — Card 5/5
When revealed:
- Reveal Sunbeam face up.
- If Moonlight is face up, turn Moonlight over onto its rear side. Its effect no longer applies.
While face up:
- When a climber breaks a normal (purple) crystal and the Strike value exceeds the crystal's die value by 2 or more, that climber heals -1 health.