Jurassic Feud
Jurassic Feud Rulebook
Table of Contents
Table of Contents
Warning and Caution
This is a game of construction/destruction of plastic bricks and figures, NOT your opponent, pets, or people who may foolishly pass through the field of battle. Please, play fair and be careful not to hurt each other or damage anything... other than your opponent's attempt at an impenetrable fortress!
CAUTION: Use only the boulders and elastic bands provided with the game. Never load anything other than the provided boulders into the weapons. Only use the elastic bands as indicated on the instruction sheet. Do not attempt to create additional tension by manipulating the elastic bands in any way.
Components
- 2x Player Board
- 2x T-Rex (weapon, dino)
- 6x Boulder
- Miniatures (warriors): 3x, 2x, 2x and 3x (four sculpt groups as printed, 10 in total)
- 1x Gate and 1x Gate (2 in total)
- 16x Brick and 16x Brick (per player, as printed)
- 2x Distance Marker
- 12x Action Card
Miniature counts are as printed on the component sheet; the sculpt-to-count mapping is not stated in the PDF.
Distance Marker
Several rules of the game require you to keep track of the distance between two objects. A distance of 1 is equal to the width of the distance marker, while a distance of 2 is equal to the length of the distance marker.
Quick Play
Setup: Each player receives a player board, a weapon (dino), 3 boulders, 5 warriors, and all bricks/gate from a color. Players then build a Fort within the player board in anyway they want. Then you must place all your 5 warriors on top of bricks on your Fort.
Gameplay: One at a time, players shoot one boulder at a time using their weapons trying to knock down the enemy warriors. The first player to knock out all enemy warriors is the winner!
Advanced Game Setup
Each player takes their gate, wall bricks (16), warriors (5), and a player board, then sits on opposite sides of a table or, better yet, on the floor. Try to keep a distance of about 1.5 meters (5 feet) between players. Any rule that affects "Bricks" also applies to "Gates."
Place your player board in front of you and use the bricks to create your fort. While you are building your fort, the following Brick Placement Rules apply:
- You must use all your bricks to build your fort, and they must all be placed within the borders of your player board. You can place and stack the bricks in any way you see fit; however, they must lay flat on the player board or other bricks (not tilted).
- Each player now takes 1 weapon and places it on the left or right side of their player board. The front part of the weapon can be a maximum distance of 2 from the edges of the player board.
- Each player gets 4 Boulders and 6 Action Cards (one of each type). Shuffle your cards and take 3 in your hand. Leave the rest face down next to your player board. During the Cleanup Phase, if there are still cards in your deck, you will draw 1 card for each warrior you lost that round and add it to your hand.
- Finally, place your warriors according to the following Warrior Placement Rules:
- All warriors must be placed within the bounds of your player board.
- You may place warriors on top of bricks or on your player board.
- If you place a warrior on the player board and not on a brick, it must be a distance of at least 1 from all bricks. All warriors must be placed standing up.
Gameplay
Jurassic Feud is played in a series of rounds. Starting with the youngest player, every player gets one turn per round. When all players have had their turn, the round finishes. You keep playing, round after round, until there is only one player with warriors on their player board. The player with the last warrior standing is declared the absolute and definite winner of the game!
Each player's turn is divided into four phases: Tactics, Aim, Fire, and Cleanup. You must complete these phases in order, finishing each one before moving to the next. At the end of the Cleanup Phase, your turn is done.
1. Tactics Phase
You may choose one of the Action Cards in your hand and play it by following the instructions for that card below and, unless instructed otherwise, discard it.
If you have no cards left (or you do not wish to play one this round), proceed to the next phase. Discarded cards go back in the box.
2. Aim Phase
You may move and/or rotate your weapon to any valid location (keeping it at a maximum distance of 2 from your player board).
3. Fire Phase
Load one boulder into your weapon and fire it! If you are using the Rapid Fire Action Card, you can load a second boulder and fire it again (without changing the weapon's location).
4. Cleanup Phase
If there are bricks or warriors that have been completely pushed off any player board, remove them and place them back in the box. Also, remove any warriors that have been knocked down (lay flat or tilted).
If a player has no warriors standing, they lose the game! If not, the battle continues. Remember: Each time one of your warriors is removed, you get to draw an Action Card from the top of your deck and add it to your hand (if there are any left).
Retrieve the boulders you used (you will be needing them again!).
Action Cards Reference
Rebuild: Move any three of your bricks. You can pick up any brick from your player board or from the box and place it on a valid spot on your player board, respecting both the Brick and Warrior Placement Rules. You are allowed to place the brick on top of other bricks, but you are not allowed to move/push/disturb warriors or other bricks in any way.
Thief: Your opponent holds up all of the Action Cards in their hand, with the card backs towards you. You then choose one of their cards and reveal it. If the card that was revealed is a Thief card, then discard both cards and nothing else happens. If it is any other card then resolve it immediately as if you played that card, and then discard both cards.
Traitor: For this round only, during your Aim and Fire phases, you take control and use your opponent's weapon instead of one of your own. You may rotate it, but not move it. A very rare and powerful attack - use it wisely!
Rapid Shot: Fire your weapon twice this turn. You may not move the weapon to a different location between shots. You are only allowed to reload it with a new boulder.
March: Move up to 3 of your warriors that are in play (not from the box) to a new valid position following the Warrior Placement Rules.
Twin Attack: Copy the effect of a card that has already been played by you or your opponent.
Assembling the Weapon
- Place the weapon on a flat surface and take one rubber band from the box.
- Place one side of the rubber band on the left bone of the dino.
- Cross the rubber band behind the dino's tail and attach it on the other bone.
- [Optional] To make it easier for kids to aim, pass one side of the rubber band in front of the tail.