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Catapult Feud: Volcano! Expansion thumbnail

Catapult Feud: Volcano! Expansion

Expansion for Catapult Feud

Catapult Feud: Volcano! Expansion Rulebook

Table of Contents

Table of Contents

  • Components
  • Volcano Expansion
  • Volcano Cards Reference

Components

  • 1x Volcano
  • 2x Lava Ball
  • 6x Volcano Card

Volcano Expansion

During setup, place the Volcano in the middle of the battlefield, at an equal distance between players. Shuffle the Volcano Cards and place them in a pile, face down, at the side of the Volcano. Requires Catapult Feud core game to play.

1. Volcano Eruption: At the beginning of a new round the Volcano erupts, shooting random balls of fire at players. Place two fireballs into the top lava pipe. They will roll out of random exits. If there are more than 2 players, the Volcano rotates once before erupting, targeting the next set of players. For example in a 4-Player game, it rotates 90 degrees.

2. Volcano Cards: At the beginning of each player's turn, reveal the top card from the Volcano deck and resolve it. If there are no more cards in the deck, reshuffle the discard pile to create a new one.

3. Fireball Effect: Anything the fireball touches is considered damaged and removed from play (placed back in the box). Bricks on top of the damaged bricks, stay in play, UNLESS they fall out of your player board during the damaged brick removal process.

4. The Floor is Lava: If a fireball goes all the way through your player board, then you instantly lose the game!

Volcano Cards Reference

Lava Shield: Place this card in front of your castle. The next fireball that comes your way is blocked by your shield! Stop the ball before it hits your bricks.

Lava Flow: Drop 1 fireball into the side lava pipe closest to you. The fireball will roll towards your opponent. If there are more than 2 players, you may rotate the Volcano before dropping the fireball to target a different player.

Eruption: Drop 2 fireballs into the top lava pipe. If there are more than 2 players, you may rotate the Volcano before dropping the fireball to target a different player.

Prisoner: Take one of your opponent's troops and place it anywhere in your castle, following the Troop Placement rules. This troop is now a prisoner, and stays there until the beginning of your next turn. Should the prisoner get knocked down, it counts as your opponent's casualty. If the prisoner is the last of your opponent's troops, and it is knocked down, they lose the game!

Switcheroo: Swap one of your troops with one of your opponent's. These troops (unless affected by another card) will stay in their new places until the end of the game. They are still loyal troops and count as part of their original family.

Scavenger: Place this card on the table face up behind your Player Board. During your Cleanup Phase, if your opponent needs to remove bricks (of any type), they are placed on top of this card instead of back in the box. You may remove 3 bricks from this card, return them to the box, and take 1 of your bricks from the box to place in your castle, following the Brick Placement Rules and then discard this card.

WARNING: Do NOT use the Lava Ball with any other weapon except the Volcano!