Heroscape: Rising Tide – Wing Commander Tuck Harrigan and Vorid Glide Strikers Army Expansion
Heroscape: Rising Tide – Wing Commander Tuck Harrigan and Vorid Glide Strikers Army Expansion Rulebook
Table of Contents
Table of Contents
Vorid Glide Strikers
Volarak. Vorid Unique Squad. Scout. Precise. Medium 5. Move 4, Range 6, Attack 2, Defense 2. 65 Points.
Glider Landing
Vorid Glide Strikers do not start the game on the battlefield. Before revealing an Order Marker on this Army Card, you may place one Glide Striker from this card that has not been destroyed onto an empty space. You cannot place that figure adjacent to other figures. The placed figure cannot move normally this turn.
Evasive 1
Vorid Glide Strikers increase their Defense Value by 1 when defending against a non-adjacent figure.
Wing Commander Tuck Harrigan
Volarak. Vorid Unique Hero. Champion. Precise. Small 3. Move 5, Range 6, Attack 3, Defense 2. 60 Points.
Glide in 13
Tuck Harrigan does not start the game on the battlefield. If Harrigan has not been placed on the battlefield, before revealing a numbered Order Marker, you may roll the 20-sided die. If you roll a 13 or higher, place Harrigan on an empty space. You cannot place Harrigan adjacent to other figures, or on Glyphs. Then you may move any or all of your unrevealed Order Markers to this Army Card.
Evasive 1
Harrigan increases his Defense Value by 1 when defending against a non-adjacent figure.
Flying
(The Flying keyword is printed on the card with no further text. Its rules are defined in the Heroscape Marvel: The Conflict Begins rulebook.)