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Heroscape: Rising Tide – Sonlen and Halushia, Scion of the Wild Army Expansion thumbnail

Heroscape: Rising Tide – Sonlen and Halushia, Scion of the Wild Army Expansion

Expansion for Heroscape Marvel: The Conflict BeginsExpansion for Heroscape Master Set: Battle for the UnderdarkExpansion for Heroscape Master Set: Age of AnnihilationExpansion for Heroscape Master Set: Rise of the ValkyrieExpansion for Heroscape Master Set: Swarm of the MarroExpansion for Heroscape: Battle for the Wellspring Battle Box

Heroscape: Rising Tide – Sonlen and Halushia, Scion of the Wild Army Expansion Rulebook

Table of Contents

Table of Contents

  • Unit Cards
    • Sonlen (Ullar)
    • Halushia, Scion of the Wild (Ullar)

Unit Cards

Sonlen (Ullar)

Elf, Unique Hero, Archmage, Confident, Large 7. Life 6, Move 6 spaces, Range 6 spaces, Attack 4 dice, Defense 3 dice, 170 points.

HEALING WING 13 After moving normally with Sonlen, you may choose a figure with one or more wounds that is adjacent to Sonlen or that he passed over during his movement this turn and roll the 20-sided die. If you roll a 13 or higher, remove one Wound Marker from that figure.

DRAGON ASSAULT When Sonlen attacks an adjacent figure or destructible object, he may attack one additional time. If Sonlen used his Flying Special Power this turn, roll 1 additional Combat Die on the first attack.

FLYING (No body text printed on the card. Flying is defined by the base rules.)

Halushia, Scion of the Wild (Ullar)

Dryan, Unique Hero, Wizard, Ferocious, Large 9. Life 7, Move 7 spaces, Range 1 space, Attack 5 dice, Defense 3 dice, 120 points.

COMMAND FAMILIAR After revealing an Order Marker on Halushia, Scion of the Wild, before taking Halushia's turn, you may take a turn with a Small or Medium Beast you control.

ROUSE THE GLADE Figures adjacent to a tree or bush roll one fewer Combat Die when defending against Halushia's attacks.

RIDE-BY SPECIAL ATTACK Range 1. Attack 3. Instead of moving and attacking normally with Halushia, you may move him up to 4 spaces. Halushia can attack up to 3 times with Ride-By Special Attack at any point before, during, or after this move as long as he is on a space where he can end his movement. Halushia cannot attack the same figure more than once in a single turn with Ride-By Special Attack. When using Ride-By Special Attack, Halushia is never attacked when leaving an engagement.