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Heroscape: Rising Tide – Hellforge Mandukor Army Expansion thumbnail

Heroscape: Rising Tide – Hellforge Mandukor Army Expansion

Expansion for Heroscape Marvel: The Conflict BeginsExpansion for Heroscape Master Set: Battle for the UnderdarkExpansion for Heroscape Master Set: Age of AnnihilationExpansion for Heroscape Master Set: Rise of the ValkyrieExpansion for Heroscape Master Set: Swarm of the MarroExpansion for Heroscape: Battle for the Wellspring Battle Box

Heroscape: Rising Tide – Hellforge Mandukor Army Expansion Rulebook

Table of Contents

Table of Contents

  • Army Card: REVNA Hellforge Mandukor
  • Special Powers
    • BLAST FURNACE 15
    • FEED THE FORGE 15
    • EISENEK ADVANCE

Army Card: REVNA Hellforge Mandukor

Faction: Eisenek

Name: REVNA Hellforge Mandukor

Classification tags: Eisenek, Unique Hero, Devourer, Menacing, Huge 9

Stats:

  • Move: 4
  • Range: 1
  • Attack: 4
  • Defense: 4
  • Wound value: 6 (shown on the red wound-splat icon above the stat block)
  • Points: 130

Special Powers

BLAST FURNACE 15

During Hellforge Mandukor's turn, before moving with it and each time it moves onto a space during this movement, you must roll the 20-sided die once for each figure adjacent to Hellforge. If you roll a 15 or higher, that figure receives 1 wound. Figures with the Lava Resistant Special Power are not affected by Blast Furnace. Hellforge cannot roll for Blast Furnace against the same figure more than once per turn.

FEED THE FORGE 15

If a figure or destructible object adjacent to Hellforge is destroyed, you may roll the 20-sided die. Add 8 to the roll if the figure is an Eisenek, Soulborg, or destructible object. If you roll a 15 or higher, you may remove a Wound Marker from this card.

EISENEK ADVANCE

At the start of each round after all Order Markers have been placed, if all your Order Markers are placed on Eisenek Army Cards, you may move Hellforge up to 4 spaces. Hellforge must end this movement on an empty space.