Heroscape: Rising Tide – Hellforge Mandukor Army Expansion
Heroscape: Rising Tide – Hellforge Mandukor Army Expansion Rulebook
Table of Contents
Table of Contents
Army Card: REVNA Hellforge Mandukor
Faction: Eisenek
Name: REVNA Hellforge Mandukor
Classification tags: Eisenek, Unique Hero, Devourer, Menacing, Huge 9
Stats:
- Move: 4
- Range: 1
- Attack: 4
- Defense: 4
- Wound value: 6 (shown on the red wound-splat icon above the stat block)
- Points: 130
Special Powers
BLAST FURNACE 15
During Hellforge Mandukor's turn, before moving with it and each time it moves onto a space during this movement, you must roll the 20-sided die once for each figure adjacent to Hellforge. If you roll a 15 or higher, that figure receives 1 wound. Figures with the Lava Resistant Special Power are not affected by Blast Furnace. Hellforge cannot roll for Blast Furnace against the same figure more than once per turn.
FEED THE FORGE 15
If a figure or destructible object adjacent to Hellforge is destroyed, you may roll the 20-sided die. Add 8 to the roll if the figure is an Eisenek, Soulborg, or destructible object. If you roll a 15 or higher, you may remove a Wound Marker from this card.
EISENEK ADVANCE
At the start of each round after all Order Markers have been placed, if all your Order Markers are placed on Eisenek Army Cards, you may move Hellforge up to 4 spaces. Hellforge must end this movement on an empty space.