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Heroscape: Revnan Acolytes & Grave Grim Common Army Expansion thumbnail

Heroscape: Revnan Acolytes & Grave Grim Common Army Expansion

Expansion for Heroscape Marvel: The Conflict BeginsExpansion for Heroscape Master Set: Battle for the UnderdarkExpansion for Heroscape Master Set: Age of AnnihilationExpansion for Heroscape Master Set: Rise of the ValkyrieExpansion for Heroscape Master Set: Swarm of the MarroExpansion for Heroscape: Battle for the Wellspring Battle Box

Heroscape: Revnan Acolytes & Grave Grim Common Army Expansion Rulebook

Table of Contents

Table of Contents

  • Unit Cards
    • Revnan Acolytes (Revna)
    • Grave Grim (Revna)

Unit Cards

Revnan Acolytes (Revna)

Undead, Common Squad, Acolyte, Faithful, Medium 5. Life 1, Move 5 spaces, Range 1 space, Attack 2 dice, Defense 2 dice, 40 points.

HERO WORSHIP While a Hero you control who follows Revna attacks with a normal attack or defends, if that Hero is adjacent to one or more Revnan Acolytes you control, you may re-roll 1 die.

RISEN BY REVNA At the start of each round, before placing Order Markers, you may place one of your destroyed Revnan Acolytes onto an empty space adjacent to a Hero you control who follows Revna.

Grave Grim (Revna)

Omen, Common Hero, Guard, Watchful, Large 6. Life 2, Move 6 spaces, Range 1 space, Attack 4 dice, Defense 4 dice, 40 points.

GUIDE OF THE DEAD After revealing an Order Marker on and before taking a turn with a Grave Grim, you may move up to 6 Small, Medium, or Large Undead or Eisenek figures you control up to 3 spaces each.

HARROWING PRESENCE When an opponent rolls the 20-sided die for a Special Power on one of their Army Cards, if one or more of that Army Card's figures are within 3 spaces of a figure you control with the Harrowing Presence special power, they must subtract 3 from the roll.