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Heroscape: Secrets of the Citadel – Nastra's Nightmare: Remastered MacDirk Warriors thumbnail

Heroscape: Secrets of the Citadel – Nastra's Nightmare: Remastered MacDirk Warriors

Expansion for Heroscape Marvel: The Conflict BeginsExpansion for Heroscape Master Set: Battle for the UnderdarkExpansion for Heroscape Master Set: Age of AnnihilationExpansion for Heroscape Master Set: Rise of the ValkyrieExpansion for Heroscape Master Set: Swarm of the MarroExpansion for Heroscape: Battle for the Wellspring Battle Box

Heroscape: Secrets of the Citadel – Nastra's Nightmare: Remastered MacDirk Warriors Rulebook

Table of Contents

Table of Contents

  • Unit Card
    • MacDirk Warriors (Jandar)

Unit Card

Each entry gives the card's faction, unit type and stats as printed (Life, Move, Range, Attack, Defense, Points), followed by its special powers verbatim. The card does not print a squad size, so none is stated here.

MacDirk Warriors (Jandar)

Human, Common Squad, Warrior, Wild, Medium 5. Life 1, Move 5, Range 1, Attack 2, Defense 2, 65 points.

HIGHLAND FURY At the start of the game, choose a Human Champion you control to be the Chieftain for all MacDirk Warriors you control. While their Chieftain is on the battlefield, MacDirk Warriors you control increase their Attack Value by 1 for each Wound their Chieftain has. MacDirk Warriors cannot attack their Chieftain.

HUMAN CHAMPION BONDING Before taking a turn with MacDirk Warriors, you may first take a turn with a Human Champion you control.