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Heroscape: Jandar's Oath – Monks and Guards Army Expansion thumbnail

Heroscape: Jandar's Oath – Monks and Guards Army Expansion

Expansion for Heroscape Marvel: The Conflict BeginsExpansion for Heroscape Master Set: Battle for the UnderdarkExpansion for Heroscape Master Set: Age of AnnihilationExpansion for Heroscape Master Set: Rise of the ValkyrieExpansion for Heroscape Master Set: Swarm of the MarroExpansion for Heroscape: Battle for the Wellspring Battle Box

Heroscape: Jandar's Oath – Monks and Guards Army Expansion Rulebook

Table of Contents

Table of Contents

  • Unit Cards
    • Shaolin Monks (Ullar)
    • Sentinels of Jandar (Jandar)

Unit Cards

Each entry gives the card's faction, unit type and stats as printed (Life, Move, Range, Attack, Defense, Points), followed by its special powers verbatim. Cards are listed in the order they appear on the booster.

Shaolin Monks (Ullar)

Human, Common Squad, Monks, Disciplined, Medium 5. Life 1, Move 6 spaces, Range 1 space, Attack 3 dice, Defense 3 dice, 80 points.

SHAOLIN ASSAULT A Shaolin Monk may attack any or all figures adjacent to him. Roll each attack separately.

STEALTH LEAP Instead of their normal move, any or all Shaolin Monks may Stealth Leap. Stealth Leap has a move of 3. When counting spaces for a Monk's leaping movement, ignore elevations. A Monk may leap over water without stopping, pass over figures without becoming engaged, and leap over obstacles such as ruins. A Monk may not leap more than 12 levels up or down in a single leap. If a monk is engaged when he starts to leap, he does not take any leaving engagement attacks.

Sentinels of Jandar (Jandar)

Kyrie, Common Squad, Sentinels, Valiant, Medium 6. Life 1, Move 4 spaces, Range 1 space, Attack 3 dice, Defense 4 dice, 110 points.

SHIELDS OF VALOR When defending with Sentinels of Jandar, each shield rolled counts for one additional block.

FLYING When counting spaces for Sentinels of Jandar's movement, ignore elevations. Sentinels of Jandar may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When a Sentinel of Jandar starts to fly, if he is engaged he will take any leaving engagement attacks.