Heroscape: Jandar's Oath – Gorillas and Hounds Army Expansion
Heroscape: Jandar's Oath – Gorillas and Hounds Army Expansion Rulebook
Table of Contents
Table of Contents
Unit Cards
Marrden Hounds (Utgar)
Wulsinu, Common Squad, Hunters, Wild, Large 4. Life 1, Move 1 space, Range 1 space, Attack 3 dice, Defense 5 dice, 90 points. Callout (as printed): Blastatrons, Deathreavers, DeathStalkers, Deathwalker 7000, Deathwalker 8000, Deathwalker 9000, Gladiatrons, Marrden Hounds, Major Q10, Major Q9, Major X17, Omnicron Snipers, Omnicron Replusers, Warden 816, Zetacron, Zettian Guards.
WILD PACK MOVEMENT Before moving, roll the 20-sided die. If you roll a 1-3, add 1 to the move value of this card. If you roll a 4-6, add 3 to the move value of this card. If you roll a 7-20, add 7 to the move value of this card.
MARRO PLAGUE After moving and before attacking, you must roll the 20-sided die once for each figure adjacent to any Marrden Hounds you control. If you roll a 16 or higher, that figure receives a wound. Soulborgs and Wulsinu are not affected by this marro plague.
Gorillinators (Vydar)
Primadon, Common Squad, Agents, Tricky, Medium 5. Life 1, Move 7 spaces, Range 6 spaces, Attack 2 dice, Defense 1 die, 90 points.
TOUGH When rolling defense dice against a normal attack, Gorillinators always add one automatic shield to whatever is rolled.