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Heroscape: Heroes of Arboreas Army Expansion

Expansion for Heroscape Marvel: The Conflict BeginsExpansion for Heroscape Master Set: Battle for the UnderdarkExpansion for Heroscape Master Set: Age of AnnihilationExpansion for Heroscape Master Set: Rise of the ValkyrieExpansion for Heroscape Master Set: Swarm of the MarroExpansion for Heroscape: Battle for the Wellspring Battle Box

Heroscape: Heroes of Arboreas Army Expansion Rulebook

Table of Contents

Table of Contents

  • Army Card: Chana the Zenithwing
  • Special Powers
    • RENEW 12
    • STEALTH FLYING
  • Army Card: Girushia, Grove Keeper
  • Special Powers
    • COMMAND FAMILIAR
    • WICKED THORNS
    • REACH
    • GIFT OF THE FOREST
  • Army Card: Haluchott, Corruptor of Beasts
  • Special Powers
    • COMMAND OF THE WILD
    • STAFF OF THE LONG HAND SPECIAL ATTACK
    • CALM THE BEAST
    • FLYING
  • Army Card: Marachott, Mind Whisperer
  • Special Powers
    • COMMAND FAMILIAR
    • STAFF OF CURUPIRAN
    • MARACHOTT'S WHISPER
  • Army Card: Vrono the Brambletooth
  • Special Powers
    • SHARP THORNS

Army Card: Chana the Zenithwing

Faction: Ullar

Name: Chana the Zenithwing

Classification tags: Ullar, Unique Hero, Beast, Merciful, Small 4

Stats (Basic side):

  • Move: 5
  • Range: 1
  • Attack: 2
  • Defense: 3
  • Wound value: 3 (shown on the red wound-splat icon above the stat block)
  • Points: 30

Stats (Master side):

  • Move: 5
  • Range: 1
  • Attack: 2
  • Defense: 6
  • Collector number: 54

Special Powers

RENEW 12

If Chana the Zenithwing is within 5 clear sight spaces of a Wizard that you control, instead of attacking, you may roll the 20-sided die. If you roll a 12 or higher, you may remove one Wound Marker from a friendly Wizard or Beast adjacent to Chana.

STEALTH FLYING

The Basic side prints this heading with no rules text beneath it.

Army Card: Girushia, Grove Keeper

Faction: Aquilla

Name: Girushia, Grove Keeper

Classification tags: Aquilla, Unique Hero, Wizard, Patient, Medium 5

Stats (Basic side):

  • Move: 5
  • Range: 1
  • Attack: 4
  • Defense: 3
  • Wound value: 6 (shown on the red wound-splat icon above the stat block)
  • Points: 90

Stats (Master side):

  • Move: 5
  • Range: 1
  • Attack: 4
  • Defense: 7
  • Collector number: 53

Special Powers

COMMAND FAMILIAR

After revealing an Order Marker on Girushia, Grove Keeper, before taking Girushia's turn, you may take a turn with a Small or Medium Beast you control.

WICKED THORNS

If an enemy Small or Medium figure moves adjacent to Girushia on a space where that figure could end its movement, you may roll the 20-sided die. If you roll a 10 or higher, the figure ends its movement and lowers its Attack Value by 1 until the end of the current turn. If you roll an 18 or higher, the figure also suffers one wound.

REACH

If an enemy figure is within 2 spaces of Girushia, and its level is no more than 9 levels above or 3 levels below Girushia's level, Girushia may add 1 to his Range Value when attacking that figure.

GIFT OF THE FOREST

At the end of a round, if Girushia is next to a tree or bush, you may remove one Wound Marker from this Army Card.

Army Card: Haluchott, Corruptor of Beasts

Faction: Utgar

Name: Haluchott, Corruptor of Beasts

Classification tags: Utgar, Unique Hero, Wizard, Arrogant, Large 8

Stats (Basic side):

  • Move: 5
  • Range: 1
  • Attack: 3
  • Defense: 4
  • Wound value: 5 (shown on the red wound-splat icon above the stat block)
  • Points: 125

Stats (Master side):

  • Move: 5
  • Range: 1
  • Attack: 3
  • Defense: 7
  • Collector number: 50

Special Powers

COMMAND OF THE WILD

After revealing an Order Marker on Haluchott, Corruptor of Beasts, before taking Haluchott's turn, you may take a turn with up to two Small, Medium, or Large Beasts you control.

STAFF OF THE LONG HAND SPECIAL ATTACK

Range 6. Attack 2.

You may use the Staff of the Long Hand Special Attack before or after using Haluchott's normal attack.

CALM THE BEAST

While defending against an attack from a Beast, Haluchott increases her Defense Value by 2.

FLYING

The Basic side prints this heading with no rules text beneath it.

Army Card: Marachott, Mind Whisperer

Faction: Aquilla

Name: Marachott, Mind Whisperer

Classification tags: Aquilla, Unique Hero, Wizard, Confident, Medium 6

Stats (Basic side):

  • Move: 5
  • Range: 1
  • Attack: 1
  • Defense: 3
  • Wound value: 6 (shown on the red wound-splat icon above the stat block)
  • Points: 110

Stats (Master side):

  • Move: 5
  • Range: 1
  • Attack: 4
  • Defense: 8
  • Collector number: 51

Special Powers

COMMAND FAMILIAR

After revealing an Order Marker on Marachott, Mind Whisperer, before taking Marachott's turn, you may take a turn with a Small or Medium Beast you control.

STAFF OF CURUPIRAN

When rolling attack dice for a normal attack, Marachott always adds 2 automatic skulls to whatever is rolled.

MARACHOTT'S WHISPER

After revealing an Order Marker on this Army Card and taking a turn with Marachott, you may choose a Unique Hero within 2 spaces of Marachott. Roll the 20-sided die, adding 3 to the roll if you control that Hero. If you roll a 16 or higher, take temporary control of that Hero and immediately take a turn with that Hero. After taking that turn, control of the chosen Hero returns to its previous owner. Any Order Markers that were on the chosen figure's Army Card stay on that card.

Army Card: Vrono the Brambletooth

Faction: Utgar

Name: Vrono the Brambletooth

Classification tags: Utgar, Unique Hero, Beast, Confident, Small 4

Stats (Basic side):

  • Move: 5
  • Range: 1
  • Attack: 2
  • Defense: 4
  • Wound value: 3 (shown on the red wound-splat icon above the stat block)
  • Points: 45

Stats (Master side):

  • Move: 5
  • Range: 1
  • Attack: 2
  • Defense: 6
  • Collector number: 52

Special Powers

SHARP THORNS

If an enemy Small or Medium figure moves onto a space adjacent to Vrono the Brambletooth where that figure could end its movement, you may roll the 20-sided die. If you roll a 12 or higher, the figure ends its movement and lowers its Attack Value by 1 until the end of the current turn. If you roll an 18 or higher, the figure also receives one wound.