Heroscape: Dawn of Darkness – Shades and Orcs Army Expansion
Heroscape: Dawn of Darkness – Shades and Orcs Army Expansion Rulebook
Table of Contents
Table of Contents
Figure Cards
Heavy Gruts
Faction: Utgar | Wave #6, Dawn Of Darkness Life 1 | Move 5 Spaces | Range 1 Space | Attack 3 Dice | Defense 3 Dice | Medium 4 | 70 Points Tags: Orc, Common Squad, Warriors, Wild
Orc Champion Bonding. Before taking a turn with Heavy Gruts, you may first take a turn with any Orc Champion you control.
Disengage. Heavy Gruts are never attacked when leaving engagements.
Card note: Bonding list printed on the card: Grimnak, Nerak The Glacian Swog Rider, Ornak, Tornak.
Shades of Bleakwoode
Faction: Utgar | Wave #6, Dawn Of Darkness Life 1 | Move 7 Spaces | Range 1 Space | Attack 2 Dice | Defense 4 Dice | Medium 5 | 100 Points Tags: Undead, Common Squad, Devourers, Terrifying
Soul Devour. Before moving, each Shade of Bleakwoode you control may choose an adjacent unique hero. Roll the 20-sided die once for each Shade. If you roll 19 or 20, destroy the Shade of Bleakwoode figure, then take control of the chosen unique hero and remove any Order Markers on its card. You now control that Army Card.
Stealth Flying. When counting spaces for Shades of Bleakwoode's movement, ignore elevations. Shades of Bleakwoode may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When a Shade of Bleakwoode starts to fly, if it is engaged it will not take any leaving engagement attacks.
Card note: "Any Unique Hero" (Soul Devour target). The card art spells the name "Bleakewoode"; the name is kept as "Bleakwoode" to match the rest of the set.