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Heroscape: D3 Moltenclaw's Invasion – Valkrill's Legion Army Expansion thumbnail

Heroscape: D3 Moltenclaw's Invasion – Valkrill's Legion Army Expansion

Expansion for Heroscape Marvel: The Conflict BeginsExpansion for Heroscape Master Set: Battle for the UnderdarkExpansion for Heroscape Master Set: Age of AnnihilationExpansion for Heroscape Master Set: Rise of the ValkyrieExpansion for Heroscape Master Set: Swarm of the MarroExpansion for Heroscape: Battle for the Wellspring Battle Box

Heroscape: D3 Moltenclaw's Invasion – Valkrill's Legion Army Expansion Rulebook

Table of Contents

Table of Contents

  • Army Cards: Utgar
    • Ogre Pulverizer
  • Army Cards: Valkrill
    • Death Knights of Valkrill
    • Mezzodemon Warmongers
  • Glyphs
    • Scarab of Invulnerability

Army Cards: Utgar

Ogre Pulverizer

Faction: Utgar

Keywords: Ogre, Uncommon Hero, Pulverizer, Wild, Large 6

Stats:

  • Life: 6
  • Move: 5 spaces
  • Range: 1 space
  • Attack: 4 dice
  • Defense: 3 dice
  • Points: 100

Double Attack

When this Ogre Pulverizer attacks, it may attack one additional time.

Lumbering Bully

When attacking with this Ogre Pulverizer, all excess shields rolled by the defending figure count as unblockable hits inflicted by the defending figure on this Ogre Pulverizer.

Army Cards: Valkrill

Death Knights of Valkrill

Faction: Valkrill

Keywords: Undead, Common Squad, Death Knights, Tormented, Medium 5

Stats:

  • Life: 1
  • Move: 5 spaces
  • Range: 1 space
  • Attack: 2 dice
  • Defense: 5 dice
  • Points: 60

Soul Weapons

Figures attacked by a Death Knight of Valkrill subtract 2 from their defense dice. Destructible objects are not affected by Soul Weapons.

Unholy Bonding

Before taking a turn with the Death Knights of Valkrill, you may first take a turn with any small, medium, or large relentless Hero you control.

Errata (printed sticker on the card): "Capes are not Hit Zones."

Mezzodemon Warmongers

Faction: Valkrill

Keywords: Demons, Common Squad, Warmongers, Ferocious, Medium 5

Stats:

  • Life: 1
  • Move: 5 spaces
  • Range: 4 spaces
  • Attack: 3 dice
  • Defense: 3 dice
  • Points: 65

Poison Cloud

When a Mezzodemon Warmonger attacks a Common figure, add 1 to its Attack value.

Exoskeleton

At the start of the game, place 1 copper Exoskeleton marker on a Mezzodemon Warmongers Army Card for each Mezzodemon Warmonger figure in your Army. After a Mezzodemon Warmonger rolls defense dice against a normal attack, you may remove 1 Exoskeleton marker from its Army Card to ignore all wounds inflicted by that attack.

Glyphs

The glyph cards in this set are printed on card 44 of the community compilation. The footer on that card reads:

"TEMPORARY GLYPH: The power of each Temporary Glyph takes effect only once. When one of your figures moves onto any of these glyphs, follow its rules, then remove it from the game."

Scarab of Invulnerability

Artifact. Temporary Glyph.

This figure may use this Scarab whenever it receives one or more wounds. Roll the 20-sided die. If you roll a 1-15, ignore one of the wounds just received. If you roll a 16 or higher, ignore all wounds just received.