Heroscape: D3 Moltenclaw's Invasion – Valkrill's Legion Army Expansion
Heroscape: D3 Moltenclaw's Invasion – Valkrill's Legion Army Expansion Rulebook
Table of Contents
Table of Contents
Army Cards: Utgar
Ogre Pulverizer
Faction: Utgar
Keywords: Ogre, Uncommon Hero, Pulverizer, Wild, Large 6
Stats:
- Life: 6
- Move: 5 spaces
- Range: 1 space
- Attack: 4 dice
- Defense: 3 dice
- Points: 100
Double Attack
When this Ogre Pulverizer attacks, it may attack one additional time.
Lumbering Bully
When attacking with this Ogre Pulverizer, all excess shields rolled by the defending figure count as unblockable hits inflicted by the defending figure on this Ogre Pulverizer.
Army Cards: Valkrill
Death Knights of Valkrill
Faction: Valkrill
Keywords: Undead, Common Squad, Death Knights, Tormented, Medium 5
Stats:
- Life: 1
- Move: 5 spaces
- Range: 1 space
- Attack: 2 dice
- Defense: 5 dice
- Points: 60
Soul Weapons
Figures attacked by a Death Knight of Valkrill subtract 2 from their defense dice. Destructible objects are not affected by Soul Weapons.
Unholy Bonding
Before taking a turn with the Death Knights of Valkrill, you may first take a turn with any small, medium, or large relentless Hero you control.
Errata (printed sticker on the card): "Capes are not Hit Zones."
Mezzodemon Warmongers
Faction: Valkrill
Keywords: Demons, Common Squad, Warmongers, Ferocious, Medium 5
Stats:
- Life: 1
- Move: 5 spaces
- Range: 4 spaces
- Attack: 3 dice
- Defense: 3 dice
- Points: 65
Poison Cloud
When a Mezzodemon Warmonger attacks a Common figure, add 1 to its Attack value.
Exoskeleton
At the start of the game, place 1 copper Exoskeleton marker on a Mezzodemon Warmongers Army Card for each Mezzodemon Warmonger figure in your Army. After a Mezzodemon Warmonger rolls defense dice against a normal attack, you may remove 1 Exoskeleton marker from its Army Card to ignore all wounds inflicted by that attack.
Glyphs
The glyph cards in this set are printed on card 44 of the community compilation. The footer on that card reads:
"TEMPORARY GLYPH: The power of each Temporary Glyph takes effect only once. When one of your figures moves onto any of these glyphs, follow its rules, then remove it from the game."
Scarab of Invulnerability
Artifact. Temporary Glyph.
This figure may use this Scarab whenever it receives one or more wounds. Roll the 20-sided die. If you roll a 1-15, ignore one of the wounds just received. If you roll a 16 or higher, ignore all wounds just received.