Heroscape: D3 Moltenclaw's Invasion – Icewind Scourge Army Expansion
Heroscape: D3 Moltenclaw's Invasion – Icewind Scourge Army Expansion Rulebook
Table of Contents
Table of Contents
Army Cards: Utgar
Frost Giant of Morh
Faction: Utgar
Keywords: Giant, Uncommon Hero, Brute, Fearless, Huge 9
Stats:
- Life: 6
- Move: 5 spaces
- Range: 1 space
- Attack: 4 dice
- Defense: 4 dice
- Points: 140
Indomitable
If this Frost Giant of Morh begins its turn unengaged, add 2 to its Move value this turn. If it begins its turn engaged, add 2 to its Attack value this turn.
Battle Frenzy
After attacking with this Frost Giant of Morh, roll the 20-sided die. If you roll a 16 or higher, you may attack again with this Frost Giant of Morh.
Dying Swipe
If this Frost Giant of Morh is attacked with a normal attack by an opponent's figure and receives enough wounds to be destroyed, roll 3 attack dice. One at a time for each skull rolled, you may inflict 1 wound on any figure that is adjacent to this Frost Giant of Morh. Figures affected by Dying Swipe cannot roll any defense dice and can receive more than 1 wound each. After using Dying Swipe, remove this Frost Giant of Morh from the battlefield.
Ice Troll Berserker
Faction: Utgar
Keywords: Troll, Uncommon Hero, Beast, Ferocious, Large 5
Stats:
- Life: 4
- Move: 5 spaces
- Range: 1 space
- Attack: 5 dice
- Defense: 2 dice
- Points: 85
Ice Troll Charge
After moving and before attacking with this Ice Troll Berserker, roll the 20-sided die. If this Ice Troll Berserker is on a snow or ice space, add 3 to your die roll. If you roll a 13 or higher, you may move this Ice Troll Berserker again.
Cold Regenerate
After taking a turn with this Ice Troll Berserker, remove 1 wound marker from this Ice Troll Berserker's Army Card. If it is on a snow or ice space, remove 1 additional wound marker.
Errata (printed sticker on the card): "Coverings are a Hit Zone."
Army Cards: Einar
Master of the Hunt
Faction: Einar
Keywords: Firbolg, Uncommon Hero, Hunter, Bold, Large 6
Stats:
- Life: 6
- Move: 6 spaces
- Range: 4 spaces
- Attack: 4 dice
- Defense: 4 dice
- Points: 140
Mortal Strike
After attacking an opponent's Unique Hero with this Master of the Hunt's normal attack, roll 1 attack die for each wound inflicted in that attack. For each additional skull rolled, place 1 additional wound marker on the defending figure's Army Card.
Javelin
After moving and before attacking with this Master of the Hunt, you may roll the 20-sided die. If you roll a 16 or higher, add 3 to this Master of the Hunt's Range value for the duration of its turn.
Errata (printed sticker on the card): "Pants are not a Hit Zone."
Glyphs
Oceanstrider Amulet
Artifact
This figure does not have to stop its movement when entering water spaces.