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Heroscape: D3 Moltenclaw's Invasion – Heroes of Fallcrest Army Expansion thumbnail

Heroscape: D3 Moltenclaw's Invasion – Heroes of Fallcrest Army Expansion

Expansion for Heroscape Marvel: The Conflict BeginsExpansion for Heroscape Master Set: Battle for the UnderdarkExpansion for Heroscape Master Set: Age of AnnihilationExpansion for Heroscape Master Set: Rise of the ValkyrieExpansion for Heroscape Master Set: Swarm of the MarroExpansion for Heroscape: Battle for the Wellspring Battle Box

Heroscape: D3 Moltenclaw's Invasion – Heroes of Fallcrest Army Expansion Rulebook

Table of Contents

Table of Contents

  • Army Cards: Jandar
    • Eltahale
  • Army Cards: Utgar
    • Moltenclaw
  • Army Cards: Vydar
    • Evar Scarcarver
    • Siege
  • Glyphs
    • Revenant's Tome

Army Cards: Jandar

Eltahale

Faction: Jandar

Keywords: Goliath, Unique Hero, Warden, Fearless, Medium 5

Stats:

  • Life: 6
  • Move: 6 spaces
  • Range: 1 space
  • Attack: 5 dice
  • Defense: 4 dice
  • Points: 140

Thunder Ram Assault Special Attack

Range 1 + Special. Attack 4.

Choose a figure to attack. You may also choose up to two other figures within 2 clear sight spaces of the targeted figure to be affected by Thunder Ram Assault Special Attack. Roll attack dice once for all affected figures. Each figure rolls defense dice separately. You can only use Thunder Ram Assault Special Attack if Eltahale was not adjacent to the targeted figure at the start of this turn. You cannot use Thunder Ram Assault Special Attack if you used Thunder Step this turn.

Thunder Step

Instead of moving Eltahale normally, you may choose an opponent's figure within 5 clear sight spaces of Eltahale. Place Eltahale on any empty space adjacent to the chosen figure. For the duration of Eltahale's turn, add 1 to her Attack value. At the end of her turn, roll 1 attack die. If a skull is rolled, place 1 wound marker on Eltahale's Army Card. If Eltahale is engaged when she starts Thunder Step, she will not take any leaving engagement attacks.

Army Cards: Utgar

Moltenclaw

Faction: Utgar

Keywords: Dragon, Unique Hero, Prince, Fearless, Huge 8

Stats:

  • Life: 6
  • Move: 5 spaces
  • Range: 1 space
  • Attack: 5 dice
  • Defense: 3 dice
  • Points: 170

Burning Breath Special Attack

Range 4 + Special. Attack 4.

Choose a figure to attack. You may also choose 4 spaces in a straight line from the targeted figure. All figures on those spaces that are within line of sight of Moltenclaw are affected by Burning Breath Special Attack. Roll attack dice once for all affected figures. Each figure rolls defense dice separately. Moltenclaw is not affected by Burning Breath Special Attack.

Lava Resistant

Moltenclaw never rolls for molten lava damage or lava field damage, and he does not have to stop on molten lava spaces.

Flying

When counting spaces for Moltenclaw's movement, ignore elevations. Moltenclaw may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. If Moltenclaw is engaged when he starts to fly, he will take any leaving engagement attacks.

Army Cards: Vydar

Evar Scarcarver

Faction: Vydar

Keywords: Human, Unique Hero, Frostrager, Reckless, Medium 5

Stats:

  • Life: 5
  • Move: 5 spaces
  • Range: 4 spaces
  • Attack: 2 dice
  • Defense: 3 dice
  • Points: 110

Double Assault

When Evar Scarcarver attacks an adjacent figure or destructible object, he may attack one additional time.

Frost Rage

When revealing a numbered order marker on Evar Scarcarver's Army Card, you may also reveal an "X" order marker that is on Evar Scarcarver's Army Card to activate Frost Rage for the duration of the round. While Frost Rage is active, add 1 to Evar Scarcarver's Attack and Defense values for each wound marker on his Army Card.

Siege

Faction: Vydar

Keywords: Warforged, Unique Hero, Juggernaut, Stoic, Medium 5

Stats:

  • Life: 5
  • Move: 5 spaces
  • Range: 1 space
  • Attack: 5 dice
  • Defense: 5 dice
  • Points: 120

Crag of Steel

When revealing a numbered order marker on Siege's Army Card, you may also reveal an "X" order marker that is on Siege's Army Card to activate Crag of Steel for the duration of the round. While Crag of Steel is active, add 3 to Siege's Defense value and subtract 2 from Siege's Attack and Move values. When Siege attacks while Crag of Steel is active, he may attack any or all figures adjacent to him. Roll each attack separately.

Glyphs

Revenant's Tome

Ancient Artifact. Temporary Glyph.

This figure may use this Tome after revealing an order marker on its Army Card. Before taking that turn with this figure, place one previously destroyed Unique Figure from your Army onto any empty space(s) within 5 clear sight spaces of this figure. Immediately make a normal attack with the placed figure, then immediately destroy the placed figure. While the placed figure is on the board consider all of its special powers to be negated. The placed figure is considered to have a Life of 1, and is not affected by any special powers on any Army Card or Glyph while on the board.

Temporary Glyph footer (printed on the glyph card, per the community card list): "The power of each Temporary Glyph takes effect only once. When one of your figures moves onto any of these glyphs, follow its rules, then remove it from the game."