Heroscape: D3 Moltenclaw's Invasion – Bugbears and Orcs Army Expansion
Heroscape: D3 Moltenclaw's Invasion – Bugbears and Orcs Army Expansion Rulebook
Table of Contents
Table of Contents
Army Cards: Valkrill
Death Chasers of Thesk
Faction: Valkrill
Keywords: Orcs, Common Squad, Hunters, Wild, Medium 5
Stats:
- Life: 1
- Move: 5 spaces
- Range: 1 space
- Attack: 4 dice
- Defense: 2 dice
- Points: 55
Taskmaster Bonding
Before taking a turn with the Death Chasers of Thesk, you may first take a turn with any large wild Hero you control.
Orc Battle Rush
At the start of the first round of the game, after all order markers have been placed, you may move all Death Chasers of Thesk you control up to 5 spaces each. They must end their Orc Battle Rush movement on an empty space.
Horned Skull Brutes
Faction: Valkrill
Keywords: Goblins, Common Squad, Brutes, Merciless, Medium 5
Stats:
- Life: 1
- Move: 5 spaces
- Range: 1 space
- Attack: 4 dice
- Defense: 4 dice
- Points: 75
Expendable Rabble
If a Horned Skull Brute you control is attacked with a normal attack by an opponent's figure and receives 1 or more wounds, you may destroy a small Goblin figure you control that is adjacent to that Horned Skull Brute to ignore any wounds that Horned Skull Brute just received.
Barge into Battle
After moving and before attacking, if a Horned Skull Brute you control ends its movement unengaged, you may choose an engaged small or medium friendly Squad figure within 3 clear sight spaces of that Horned Skull Brute whose base is no more than 2 levels higher or lower than the base of that Horned Skull Brute. You may switch that Horned Skull Brute with the chosen Squad figure. Figures moved by Barge into Battle never take leaving engagement attacks.
Glyphs
Giant Hunter Stone
Type: Artifact
This figure rolls an additional die when attacking or defending against large or huge figures.