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Heroscape: D2 Warriors of Eberron – Veterans of the Last War Army Expansion thumbnail

Heroscape: D2 Warriors of Eberron – Veterans of the Last War Army Expansion

Expansion for Heroscape Marvel: The Conflict BeginsExpansion for Heroscape Master Set: Battle for the UnderdarkExpansion for Heroscape Master Set: Age of AnnihilationExpansion for Heroscape Master Set: Rise of the ValkyrieExpansion for Heroscape Master Set: Swarm of the MarroExpansion for Heroscape: Battle for the Wellspring Battle Box

Heroscape: D2 Warriors of Eberron – Veterans of the Last War Army Expansion Rulebook

Table of Contents

Table of Contents

  • Warforged Soldiers
    • Tactical Switch
    • Warforged Resolve
  • Werewolf Lord
    • Lycanthropy
    • Moon Frenzy
  • Mind Flayer Mastermind
    • Psionic Blast Special Attack
    • Enslave 17

Warforged Soldiers

Classification: Warforged, Common Squad of 3, Soldiers, Loyal, Medium 5

Stats:

  • Life: 1
  • Move: 5 spaces
  • Range: 1 space
  • Attack: 3 dice
  • Defense: 2 dice
  • Points: 80

Tactical Switch

When a Warforged Soldier you control attacks a small or medium figure, before rolling attack dice, you may switch that Warforged Soldier with the defending figure. After switching spaces, the Warforged Soldier must continue the attack, if possible, and cannot attack any other figure this turn. Figures moved by Tactical Switch never take leaving engagement attacks. An opponent's figure may be moved by Tactical Switch only once per turn.

Warforged Resolve

When rolling defense dice against a normal or special attack, a Warforged Soldier always adds 1 automatic shield to whatever is rolled.

Werewolf Lord

Classification: Lycanthrope, Uncommon Hero, Darklord, Relentless, Huge 9

Stats:

  • Life: 6
  • Move: 6 spaces
  • Range: 1 space
  • Attack: 4 dice
  • Defense: 4 dice
  • Points: 140

Lycanthropy

This Werewolf Lord starts the game with 3 green Lycanthropy markers on its Army Card. If an opponents Unique Hero receives at least 1 wound from this Werewolf Lord, you may place a Lycanthropy marker on that figure's Army Card. For the rest of the game, that figure's Species is Hybrid, its Class is Hunter, and its Personality is Tormented. Lycanthropy never affects Constructs, Lycanthropes, Soulborgs, or destructible objects.

Moon Frenzy

After revealing an order marker on this Werewolf Lord, before taking this Werewolf Lord's turn, roll the 20-sided die. If you roll an 11 or higher, you may first take a turn with any Hybrid Hero. If you take a turn with an opponent's Hybrid Hero, you control that hero for the rest of its turn. As the end of its turn, control of it returns to the previous owner. All order markers will stay on the Army Card.

Mind Flayer Mastermind

Classification: Mind Flayer, Uncommon Hero, Psychic, Terrifying, Medium 5

Stats:

  • Life: 4
  • Move: 5 spaces
  • Range: 1 space
  • Attack: 4 dice
  • Defense: 4 dice
  • Points: 100

Psionic Blast Special Attack

Range 3. Attack 3.

This Mind Flayer Mastermind doesn't need clear line of sight to attack with Psionic Blast Special Attack. If a figure receives one or more wounds from a Psionic Blast Special Attack, remove 1 unrevealed order marker from that figure's Army Card.

Enslave 17

When revealing an order marker on this Mind Flayer Mastermind, after taking this Mind Flayer Mastermind's turn, you may choose any Unique Hero within 1 clear sight spaces of this Mind Flayer Mastermind. Roll the 20-sided die. If you roll a 17 or higher, take temporary control of the chosen Hero and take a turn with it. At the end of that turn, control of the chosen Hero returns to its previous owner. All order makers will stay on the card. Enslave does not affect Mind Flayers.