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Heroscape: D2 Warriors of Eberron – Heroes of Khorvaire Army Expansion thumbnail

Heroscape: D2 Warriors of Eberron – Heroes of Khorvaire Army Expansion

Expansion for Heroscape Marvel: The Conflict BeginsExpansion for Heroscape Master Set: Battle for the UnderdarkExpansion for Heroscape Master Set: Age of AnnihilationExpansion for Heroscape Master Set: Rise of the ValkyrieExpansion for Heroscape Master Set: Swarm of the MarroExpansion for Heroscape: Battle for the Wellspring Battle Box

Heroscape: D2 Warriors of Eberron – Heroes of Khorvaire Army Expansion Rulebook

Table of Contents

Table of Contents

  • Unique Heroes
    • Kurrok the Elementalist
    • Shurrak
    • Heirloom
    • Mika Connour
    • Rhogar Dragonspine

Unique Heroes

Each hero card below lists the figure's printed stats (Life, Move, Range, Attack, Defense) and points value, followed by its special abilities exactly as printed. The Unique Hero rule on the card's "Unique, Uncommon, & Common Info" box applies: an Army may have only one of each Unique Hero figure card with a particular name.

Kurrok the Elementalist

Utgar. Hobgoblin, Unique Hero, Sorcerer, Devout. Medium 5. Life 5, Move 5 spaces, Range 1 space, Attack 3 dice, Defense 3 dice. 120 points.

Summon Elemental. After moving and before attacking with Kurrok the Elementalist, you may roll the 20-sided die. If you roll an 11 or higher, you may, if possible, place one of your previously destroyed small or medium Elementals on an empty space within 3 clear sight spaces of Kurrok the Elementalist.

Master of the Elements. After revealing an order marker on Kurrok the Elementalist, instead of taking that turn with Kurrok, you may take a turn with up to three small or medium Elementals you control that are within 8 clear sight spaces of Kurrok the Elementalist.

Card label (figures referenced by the abilities): Air Elemental, Earth Elemental, Fire Elemental, Water Elemental.

Shurrak

Utgar. Giant, Unique Hero, Warrior, Militaristic. Huge 8. Life 6, Move 6 spaces, Range 1 space, Attack 5 dice, Defense 4 dice. 160 points.

Sweeping Sword Special Attack. Range 1, Attack 5. Choose a figure to attack. Any figures adjacent to both Shurrak and the chosen figure are also affected by Sweeping Sword Special Attack. Roll attack dice once for all affected figures. Each figure rolls defense dice separately.

Knockback 14. When a small or medium figure rolls defense dice and is not destroyed by a normal or special attack from Shurrak, immediately roll the 20-sided die. If you roll a 14 or higher, you may Knockback the figure by placing it on any empty space within 3 clear sight spaces of Shurrak. The space must be on the same level as or lower than its current location. A figure moved by Knockback never takes any leaving engagement attacks. A non-flying figure moved lower by Knockback can receive any falling damage that may apply.

Lava Resistant. Shurrak never rolls for molten lava damage or lava field damage, and he does not have to stop on molten lava spaces.

Heirloom

Vydar. Warforged, Unique Hero, Wizard, Tricky. Medium 5. Life 4, Move 5 spaces, Range 1 space, Attack 4 dice, Defense 2 dice. 90 points.

Force Orb Special Attack. Range 5. Attack 3. Choose an opponent's figure to attack. Each opponent's figure adjacent to the chosen figure is also affected by Force Orb Special Attack. Roll attack dice once for all affected figures. Each figure rolls defense dice separately.

Mage Hand. After moving and before attacking with Heirloom, you may choose a Treasure Glyph on an unoccupied space within 4 spaces of Heirloom. You may move that Treasure Glyph onto any empty same-level space adjacent to Heirloom. Symbol-side-up Treasure Glyphs cannot be revealed, and power-side-up Treasure Glyphs must be placed power-side up when moved by Mage Hand.

Warforged Resolve. When rolling defense dice against a normal or special attack, Heirloom always adds 1 automatic shield to whatever is rolled.

Mika Connour

Vydar. Human, Unique Hero, Shadow Assassin, Tricky. Medium 5. Life 5, Move 6 spaces, Range 1 space, Attack 4 dice, Defense 4 dice. 110 points.

Shadow Ambush. If Mika Connour starts her turn unengaged and on a shadow space, add 3 dice to her attack this turn.

Shadow Dance. If Mika Connour starts her turn on a shadow space, instead of moving normally, you may place her on any other empty shadow space within 8 spaces of her current location. If Mika Connour is engaged when she starts her Shadow Dance, she will take any leaving engagement attacks.

Blend into Shadow. Mika Connour starts each game with up to 2 shadow tiles on her Army Card. If Mika Connour ends her turn on an empty land space, you may place a shadow tile from her Army Card onto the space she occupies if the shadow tile fits normally onto that space.

Rhogar Dragonspine

Aquilla. Dragonborn, Unique Hero, Paladin, Ferocious. Medium 5. Life 6, Move 5 spaces, Range 1 space, Attack 4 dice, Defense 4 dice. 110 points.

Dragon Breath Special Attack. Range Special. Attack 3. Choose 3 spaces in a straight line from Rhogar Dragonspine. All figures on those spaces that are in line of sight are affected by Dragon Breath Special Attack. Roll attack dice once for all affected figures. Each figure rolls defense dice separately.

Lay on Hands. After moving and before attacking with Rhogar Dragonspine, you may choose a wounded friendly Hero figure adjacent to Rhogar Dragonspine and roll the 20-sided die. If you roll a 6 or higher, remove 1 wound marker from the chosen figure's Army Card.

Card label: Any figure you control.