Heroscape: Crooked Crew of the Clockwork Combine Army Expansion
Heroscape: Crooked Crew of the Clockwork Combine Army Expansion Rulebook
Table of Contents
Table of Contents
Takanawa Kaiga
Einar, Human, Unique Hero, Samurai, Tormented, Large 6. Points: 90. Wound value: 6.
Stats: Move 8. Range 1. Attack 3. Defense 4.
Card note: the card prints the number 6 inside the blood-splatter icon at the top of the stat block, with no label. It is read here as the wound value, as on the other Heroscape army cards.
CHOSEN OF THE BLADE
Takanawa Kaiga starts each game with the Bloodcursed Blade Treasure Glyph on this Army Card.
THE BLADE THIRSTS
Once per turn, after attacking a figure, you may move Kaiga up to 4 spaces and then you may make 1 normal attack. If you use The Blade Thirsts, Kaiga takes 1 wound at the end of his turn.
COUNTER STRIKE
If Kaiga successfully defends against a normal attack from an adjacent attacking figure that is not a Samurai, the attacking figure takes 1 wound for each excess shield.
Guilty McCreech
Einar, Human, Unique Hero, Lawman, Greedy, Medium 4. Points: 50. Wound value: 3.
Stats: Move 5. Range 7. Attack 2. Defense 3.
Card note: the card prints the number 3 inside the blood-splatter icon at the top of the stat block, with no label. It is read here as the wound value, as on the other Heroscape army cards.
DOUBLE ATTACK
Once per turn, after attacking with Guilty McCreech, he may make 1 additional normal attack.
DEPUTIZE
At the start of the game, you may place a silver Badge Marker on 1 Unique Hero in your Army that is a Sniper or follows Einar or Volarak. For this game, it gains the Class of Lawman.
LONG ARM OF THE LAW
Once per turn, before, during, or after moving normally, you may choose a Treasure Glyph within 3 clear sight spaces and place that Glyph power-side up on Guilty's Army Card or the Army Card of a friendly Unique Lawman Hero within 3 clear sight spaces of Guilty. Do not roll for traps on Treasure Glyphs collected with Long Arm of the Law.
Durnipia
Einar, Durgeth, Unique Hero, Scientist & Wizard, Callous, Medium 5. Points: 75. Wound value: 6.
Stats: Move 5. Range 1. Attack 3. Defense 3.
Card note: the card prints the number 6 inside the blood-splatter icon at the top of the stat block, with no label. It is read here as the wound value, as on the other Heroscape army cards.
SPECIES SPLICER
At the start of the game, you may choose 1 Species from another non-Soulborg Army Card in your Army. Until Durnipia is destroyed, she gains that Species.
BLOODSTITCHER 15
Once per turn, before or after moving normally, Durnipia may choose 1 adjacent non-Soulborg figure and remove 1 or 2 Wound Markers from it. If she does, she takes an equal number of wounds. If she was not destroyed, roll the 20-sided die for each Wound Marker on her Army Card. For each roll of 15 or higher, remove 1 Wound Marker from Durnipia.
I'LL DO IT MYSELF
Once per round, before you reveal a numbered Order Marker on an Army Card in your Army, you may move that Order Marker to Durnipia and reveal it.
FLYING
Card note: the printed master side shows the heading FLYING with no body text beneath it on the card. It is transcribed here as printed; no flying rules text appears on this card.
Treasure Glyph: Bloodcursed Blade
Secrets of the Citadel. Guaranteed Wound. Permanent Treasure Glyph.
When this Hero attacks an adjacent figure with a normal attack, add 1 skull to the roll.
At the end of this Hero's turn, if no figure took a wound during that turn, this Hero takes 1 wound.
A player cannot choose to drop the Bloodcursed Blade.